Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'diameter inner are bard'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        diameter inner are bards
                                    
                                
                                    
                                        demeter inner are bard
                                    
                                
                                    
                                        diameter inner are bird
                                    
                                
                                    
                                        diameter inert are bird
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    .
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
                                                
                                            
                                                
                                                     diameter and 10 feet deep. As before, you can place any appropriately sized object into the portable-hole-sized chest, even if it wouldn’t normally fit into your satchel.
That Expensive Thing You
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble
                                                
                                            
                                                
                                                     split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     half its burrowing speed and can leave a 5-foot-diameter tunnel in its wake.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft
                                                
                                            
                                                
                                                     they win.
8
A sapphire dragon’s lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older
                                                
                                            
                                                
                                                     vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType
                                                
                                            
                                                
                                                     protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.Multiattack. The dragon makes one
                                                
                                            
                                                
                                                     dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win.
8
A sapphire dragon’s lair is so well protected that its inner defenses have
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one
                                                
                                            
                                                
                                                     who will undoubtedly terrorize the area if they win.
8
A sapphire dragon’s lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                    -white spiral pattern, and it glistens as if coated with some substance.
 The 30-foot-long cylinder is 10 feet in diameter and spins counterclockwise at about 10 feet per second. The inner surface is
                                                
                                            
                                                
                                                    11. Spinning Cylinder The stone corridor changes abruptly to a spinning cylinder, apparently made of some light-colored metal. The inner surface rotates rapidly. It is painted in a dizzying black-and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     scattered across the Material and Inner Planes, and these cubes are among the few ways to enter Horizon’s Edge. A Horizon puzzle cube is an 8-inch magical cube made of gold, iron, crystal, and copper
                                                
                                            
                                                
                                                     30-foot-diameter portal appears before the creature who solved the cube, leading to the northeastern platform of Horizon’s Edge. The portal is two-way and remains open for 10 minutes or until a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    17. Abandoned Residences This large cavern mirrors the residential areas of Inner Blingdenstone, except there is no warmth or joy here — only darkness and signs of carnage. Every step echoes against
                                                
                                            
                                                
                                                     waterfall fed by an underground freshwater stream pours into a 100-foot-diameter, 10-foot-deep pool that dominates the east end of the cavern. Flanking the pool are two wide, rough-hewn staircases that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
 Range: 100 feet
 Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
 Duration: Concentration, up to
                                                
                                            
                                                
                                                     prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
 Range: 100 feet
 Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
 Duration: Concentration, up to
                                                
                                            
                                                
                                                     prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the
                                                
                                            
                                                
                                                     interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals.   Map 5.1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     illumination. These creatures are not under the myconids’ control and fight only in self-defense. The myconid sprouts form an inner ring 6 feet in diameter, and the adults are in a protective ring 10 feet in
                                                
                                            
                                                
                                                     diameter around them. The myconids use their Rapport Spores action option to peacefully meld with one another. Creatures that approach within 10 feet of the outer ring are subject to the spores’ effect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
                                                
                                            
                                                
                                                    , griffons, and wyverns as well. Emerald Door The Emerald Door—the main point of access to the Inner Ward—stands at the western end of the Court of Air. It is fifteen feet tall and made of a translucent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    Upper Works: General Features Map 6.1 shows the layout of the huge timber stronghold of the local clan of hill giants. All outer walls are of logs at least 3 feet in diameter. Inner walls dividing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     off the exits once more (see area 49C), characters within the maze see a second image on the inner surface of each slab: Painted on the inside of the slab is a male humanoid wearing a hooded cloak
                                                
                                            
                                                
                                                     from the wall. The devil’s mouth is agape and filled with darkness.
 The devil face is 6 feet tall, with a mouth 2 feet in diameter. A detect magic spell or similar effect reveals an aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     as a book or chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     as a book or chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Prismatic Wall Level 9 Abjuration (Bard, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, S
 Duration: 10 minutes
 A shimmering, multicolored plane of light forms a vertical opaque
                                                
                                            
                                                
                                                     wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range. Alternatively, you shape the wall into a globe up to 30 feet in diameter centered on a point within range. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Prismatic Wall Level 9 Abjuration (Bard, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, S
 Duration: 10 minutes
 A shimmering, multicolored plane of light forms a vertical opaque
                                                
                                            
                                                
                                                     wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range. Alternatively, you shape the wall into a globe up to 30 feet in diameter centered on a point within range. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     adorned with skulls, with a gaping mouth wide enough to swallow a horse whole. It is seated atop a huge basin of red-hot coals, more than ten feet in diameter.
 Around the statue is a pile of splintered
                                                
                                            
                                                
                                                     out of a frame formed by the other four sides. This inner box opens like a chest. Within it is a silver and aquamarine necklace (worth 125 gp) and a parchment packet that holds three pinches of dust of disappearance.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     threat that avoids them or overcomes them emerges to wreak havoc across the land. The inner depths of the Dreadwood are a place where the planar bindings between Oerth and the Shadowfell are thin. Undead
                                                
                                            
                                                
                                                     successful DC 10 Intelligence (Investigation) or Wisdom (Survival) check reveals evidence that the zombie is being used as target practice. 2 A 20-foot-diameter hut made from animal bones and dry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     
     Barbarian  Broad belt with a dozen hanging pockets 
   Bard  Lute case 
   Cleric  Hollowed-out holy tome 
   Druid  Made from natural, organic, locally sourced woven fibers 
   Fighter  A
                                                
                                            
                                                
                                                     accessed by your satchel now has the storage capacity of a portable hole — 6 feet in diameter and 10 feet deep. As before, you can place any appropriately sized object into the portable-hole-sized chest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     shadow behind the statue’s wide wings. A five-foot-diameter, circular tile of dark stone is set in the floor in front of the dragon statue. Runes are carved around the circular tile’s inner edge
                                                
                                            
                                                
                                                    -diameter holes riddle the floor of the rift. The smell of burnt earth hangs in the air.
 The small holes in the floor extend as far down as anyone is capable of probing. 45. Rift Node The rift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     toads lurk in the far corners of the room. They leap forward and attack anyone not accompanied by Wyllow.
 Calendar Stone. Set into the floor is a 15-foot-diameter stone device engraved with a
                                                
                                            
                                                
                                                     multitude of images.
 The device has a circular center 9 feet in diameter, around which are two concentric rings of stone. The center stone is fixed in place. Its engravings depict birds, butterflies, fish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the palace are summarized here. Ceilings. The ceilings throughout the palace are 20 feet high. Doors. The palace is sealed off by 7-foot-diameter circular doors, each one made of riveted iron plates
                                                
                                            
                                                
                                                     dark. Zox relies on his darkvision to see. Walls. The walls of the palace are 10 feet thick and made out of loose scrap piled between inner and outer bulwarks of welded metal. The fortress has no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     takes 5 (2d4) force damage. White Gates. White gates are placed in the dungeon to block passage between zones. When the characters see a white gate for the first time, read: A ten-foot-diameter circle
                                                
                                            
                                                
                                                     original construction. They connect different areas of the complex. When the characters see a black gate for the first time, read: A ten-foot-diameter circle of runes and black onyx fragments is set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     I could make them laugh or cry with my stories or songs. 3 I ran away from home to follow a minstrel troupe. 4 I saw a bard perform once, and I knew from that moment on what I was born to do. 5 I
                                                
                                            
                                                
                                                     comfortable with being isolated, as I seek inner peace. 3 I never liked the people I called my friends, so it was easy for me to strike out on my own. 4 I felt compelled to forsake my past, but did
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     value long ago). Secret Exit. The tunnel behind the secret door in the southeast corner is about 5 feet in diameter. It twists and turns so that any person using it will lose all sense of direction
                                                
                                            
                                                
                                                     drop to half its hit point maximum or lower, the wall casts darkness on itself (affecting only the outside of the wall, not its inner surface). The chamber south of the wall is lit by the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     light dance like fireflies around this thirty-foot-diameter octagonal chamber. A large unlit brazier stands in the center of the room, and eight ten-foot-square alcoves line the walls, each filled with
                                                
                                            
                                                
                                                    -foot-diameter crystal sphere rests on an ornate stand.
 See appendix D for a description of the Ythryn mythallar and its magical properties. The first time a creature tries to attune to the mythallar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
                                                
                                            
                                                
                                                     with 110 hit points, and the younger sister to Erelal Freth. This area has the following features: Hole. A 2-foot-diameter hole is cut through the roof. The hole, 20 feet above the floor, allows
                                                
                                            
                                        






