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                        Returning 23 results for 'diameter instant are bard'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    .
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
                                                
                                            
                                                
                                                     diameter and 10 feet deep. As before, you can place any appropriately sized object into the portable-hole-sized chest, even if it wouldnât normally fit into your satchel.
That Expensive Thing You
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Imix for an instant. Each creature other than Imix in the area must succeed on a DC 15 Constitution saving throw or take 1d8;{"diceNotation":"1d8","rollType":"damage","rollAction":"Wave of Searing Heat
                                                
                                            
                                                
                                                     feet in diameter, and hurls globs of lava up to 200 feet away. Each character within this area must succeed on a DC 21 Dexterity saving throw or take 11 (2d10);{"diceNotation":"2d10","rollType":"damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     item No Cloak of displacement Wondrous item Yes Cloak of the bat Wondrous item Yes Cube of force Wondrous item Yes Daernâs instant fortress Wondrous item No Dagger of venom Weapon No Dimensional
                                                
                                            
                                                
                                                     teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the wall facing you is a sturdy-looking door made of the same dark metal as the rest of the tower.
 No ordinary structure, the tower is a Daernâs instant fortress (see chapter 7, âTreasure,â of the
                                                
                                            
                                                
                                                     feet in diameter. Several tunnels branch off from the rough-walled shaft at various points, allowing the characters to continue their journey after climbing down. They can move around the tower easily if they wish to ignore it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
 Range: 100 feet
 Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
 Duration: Concentration, up to
                                                
                                            
                                                
                                                     prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
 Range: 100 feet
 Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
 Duration: Concentration, up to
                                                
                                            
                                                
                                                     prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10 feet on a side, creating a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     as a book or chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     as a book or chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Prismatic Wall Level 9 Abjuration (Bard, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, S
 Duration: 10 minutes
 A shimmering, multicolored plane of light forms a vertical opaque
                                                
                                            
                                                
                                                     wallâup to 90 feet long, 30 feet high, and 1 inch thickâcentered on a point within range. Alternatively, you shape the wall into a globe up to 30 feet in diameter centered on a point within range. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Prismatic Wall Level 9 Abjuration (Bard, Wizard) Casting Time: Action
 Range: 60 feet
 Components: V, S
 Duration: 10 minutes
 A shimmering, multicolored plane of light forms a vertical opaque
                                                
                                            
                                                
                                                     wallâup to 90 feet long, 30 feet high, and 1 inch thickâcentered on a point within range. Alternatively, you shape the wall into a globe up to 30 feet in diameter centered on a point within range. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Symbol Level 7 Abjuration (Bard, Cleric, Druid, Wizard) Casting Time: 1 minute
 Range: Touch
 Components: V, S, M (powdered diamond worth 1,000+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                     no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , two copper poles ten feet apart descend from the eight-foot ceiling. Each pole has a one-foot-diameter copper sphere at the end of it, three feet off the floor. Between the poles, a struggling goblin
                                                
                                            
                                                
                                                     a lever that juts from a wall. An instant later, golden lightning leaps between the spheres, catching the shackled goblin in its path. Before you can react, the goblin transforms into a wooden mask
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     
     Barbarian  Broad belt with a dozen hanging pockets 
   Bard  Lute case 
   Cleric  Hollowed-out holy tome 
   Druid  Made from natural, organic, locally sourced woven fibers 
   Fighter  A
                                                
                                            
                                                
                                                     accessed by your satchel now has the storage capacity of a portable hole â 6 feet in diameter and 10 feet deep. As before, you can place any appropriately sized object into the portable-hole-sized chest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     first time on a turn or starts its turn there takes 10 (3d6) fire damage. A wave of searing heat fills the lair in a 300-foot radius around Imix for an instant. Each creature other than Imix in the area
                                                
                                            
                                                
                                                     20 feet in diameter, and hurls globs of lava up to 200 feet away. Each character within this area must succeed on a DC 21 Dexterity saving throw or take 11 (2d10) bludgeoning damage plus 17 (5d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     light dance like fireflies around this thirty-foot-diameter octagonal chamber. A large unlit brazier stands in the center of the room, and eight ten-foot-square alcoves line the walls, each filled with
                                                
                                            
                                                
                                                    -foot-diameter crystal sphere rests on an ornate stand.
 See appendix D for a description of the Ythryn mythallar and its magical properties. The first time a creature tries to attune to the mythallar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     creature, concealing it completely and teleporting it to area P13 of the pyramidâs second floor. To an onlooker, the object or creature appears to be consumed by the flame, vanishing in an instant. An
                                                
                                            
                                                
                                                    : West Storage Silo The corridor opens into a cylindrical shaft thirty feet in diameter whose slick walls drop into the darkness below. A domed ceiling peaks thirty feet above the floor of the hallway
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
                                                
                                            
                                                
                                                     telescopes. Piles of rocks, which the giants use for ammunition, are next to two of the telescopes. A fountain with a spout shaped like a silver dragon bound in chains feeds water into a 40-foot-diameter, 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     areaâs prisoners. Cell Occupants  Cell Prisoners   A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
                                                
                                            
                                                
                                                     reveals that these are Underdark spores. A 20-foot-diameter fishbowl dominates the room. Filled with water, it also contains a small coral reef, a miniature shipwreck, and a sunken treasure chest. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     for sheep, chickens, turkeys, and pigs. Each field is roughly a half-mile in diameter and enclosed by wooden fences with rearing horses carved into their posts. During the day, shepherds as well as
                                                
                                            
                                                
                                                     the Goldenfields compound that lies northwest of the wheat fields. G16. Apple Orchard Many a bard has sung songs about Goldenfieldsâ apple orchard; its old yet seemingly ageless trees yield thousands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     mechanism.) Hanging on the walls are twelve metal masks bearing human-like visages. Alarm Mechanism. The 1-foot-diameter, disk-shaped tile that serves as the coin in the Zhentarim symbol is actually a
                                                
                                            
                                                
                                                     swashbuckler; see appendix B) and Agorn Fuoco (NE male Turami human bard; see appendix B). Vevette is relaxing in a chair, while Agorn strums a lyre. An alabaster staircase ascends 10 feet to area E9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ), in the guise of Zardoz Zord (absent if heâs marshalling the Day of Wonders parade; see âSpecial Eventsâ) Margo Verida, a female Amnian human bard (see appendix B) Khafeyta Murzan, a female Mulhorandi
                                                
                                            
                                                
                                                     trapdoor, a metal ladder descends to the bottom of a 10-foot-long, 3-foot-diameter steel tube with a circular metal hatch at the bottom. The hatch is opened by turning its valve wheel, which grants access to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . If the characters succeed in opening negotiations, Eyon questions them with a good deal of suspicion. She is a hard-bitten, callous mercenary who expects only the worst from people. The instant Eyon
                                                
                                            
                                                
                                                     above water level. Its âstarsâ are small patches of luminescent lichen. Each patch is an inch in diameter and one-tenth as bright as a candle. If removed, a lichenâs glow persists for 1d3 days. The
                                                
                                            
                                        






