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                        Returning 35 results for 'diameter intense are block'.
                    
                
                        
                            
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                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Siege Monster. The auger deals double damage to objects and structures.
Tunneler. The auger can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its
                                                
                                            
                                                
                                                     through creature and earth alike.Fire, PoisonBurst of Heat (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Burst of Heat"}. The auger releases an intense burst of heat in a 30
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    -diameter sphere of luminous ectoplasmâinto one of its two alternate forms, or from one of those forms back into its true form. In object form, it canât move or make attacks but otherwise retains
                                                
                                            
                                                
                                                     its statistics, and it is indistinguishable from the thing it is imitating. In beast form, it retains its hit points but otherwise uses the stat block of the beast it is imitating. When it dies, the
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the effect on itself on a success.Third Form
Aurilâs third form, called Winterâs Womb or the Queen of Frozen Tears by her most ardent followers, is a 3-foot-diameter ice diamond containing
                                                
                                            
                                                
                                                     the godâs divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and using Intelligence as the spellcasting ability (spell save DC 17).
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its
                                                
                                            
                                                
                                                    , usually when no one is watching. Often the rocks obstruct the approach to the emerald dragonâs lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    -foot-diameter tunnel in its wake.
Warp Perception (1/Day). The dragon can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.Multiattack. The dragon
                                                
                                            
                                                
                                                     dragonâs lair sometimes move of their own accord, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragonâs lair, with boulders moving to block narrow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . The auger deals double damage to objects and structures.
 Tunneler. The auger can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
 Actions
                                                
                                            
                                                
                                                    .
 Bonus Actions
 Burst of Heat (Recharge 5â6). The auger releases an intense burst of heat in a 30-foot-radius sphere centered on itself. This heat spreads around corners. Each creature in this area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     wooden coffin resting on a 2-foot-high block of gray stone. The coffin is intact and has an obvious 1-inch-diameter hole bored into its foot panel. The coffinâs lid is unlocked. A thin layer of grave
                                                
                                            
                                                
                                                     leading to this area notice a 1-inch-diameter hole bored through it a few inches above the floor. This hole allowed the ancient vampire to enter and leave its lair in mist form. 7a. Hall of Retreat If they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    1. Main Entrance A muddy trail leads up to a 40-foot-wide open doorway, parked outside of which is a 30-foot-diameter boulder. North of the boulder is a 60-foot-tall outcropping of rock with a flat
                                                
                                            
                                                
                                                     at Hruk to move the boulder to block the doorway. The boulder, however, is smaller than the doorway. Small and Medium creatures can move around it unimpeded, while a Large creature can squeeze past the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Incense. Also present is a sealed case containing ten blocks of temple incense. Lighting a block creates a hazy cloud that fills a 20-foot-diameter sphere and moves with the block. Any creature that starts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    20. False Tomb Nested in the ceiling of the western tunnel is a stone block. A character who searches the tunnel spots the block with a successful DC 15 Wisdom (Perception) check. The block is part
                                                
                                            
                                                
                                                     sunlight, and creatures averse to sunlight are affected by it. The gargoyle heads are 5 feet tall and 5 feet wide, with mouths that are 2 feet in diameter. Behind each head, an airtight stone valve blocks a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     from the fen are two rows of standing stones, each one a rough-carved pillar twenty feet high and ten feet thick. Floating inches above each standing stone is a ten-foot-diameter boulder. West of the
                                                
                                            
                                                
                                                     breaking down the door, it enters the temple and attacks the seven wardens (use the werewolf stat block, except their alignments are neutral good) who are trapped inside. The underground temple isnât shown
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    35. Iâjinâs Tomb Characters can reach this area via area 18, by lowering the stone block in the east wall (area 35A), or by slipping between the teeth of the jackal visage at area 29. 35A. Stone
                                                
                                            
                                                
                                                     Block A 5-foot-wide, 5-foot-thick, 12-foot-tall block of solid stone fills the doorway leading to Iâjinâs tomb (area 35B). The block is featureless on the side that faces the tomb, and it is impervious to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    -diameter disk of purple stone, inscribed upon which is the Shadowdusk crest: a lit torch with three trailing embers, its orange flame pointed toward the double door to the west.
 Mosaics. The 40-foot
                                                
                                            
                                                
                                                    , Yarlithra. Each statue stands atop a 2-foot-high block of stone that bears an inscription of the nobleâs name. Secret Door. A locked secret door is hidden in the wall next to the statue of Xerrion in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     from a gaping hole in the east wall. Crushed beneath a fallen block in the center of the room are humanoid remains. Elsewhere around the floor are the chewed and decayed corpses of baboons. Through a
                                                
                                            
                                                
                                                     room because of their fear of the snake.) Treasure. The bones crushed beneath the fallen block belonged to two humans. This block can be moved by the combined effort of up to three characters with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     erupting from a block of stone. The block is 10 feet high, and the serpent is another 10 feet taller still, with two gleaming eyes of polished obsidian (see âTreasureâ). Its fanged mouth is open as it
                                                
                                            
                                                
                                                     glares down at a 20-foot-diameter hole in the sandstone floor. The hole represents the top of an 800-foot-deep shaft, the bottom quarter of which is filled with sand and old bones (previous sacrifices to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     distance equal to the longest dimension of its form. For example, a spherical planet 5,000 miles in diameter has an air envelope 15,000 miles in diameter, with the planet at the center of it. An air
                                                
                                            
                                                
                                                     envelope need not be spherical; for example, a block of wood 1 foot by 2 feet by 3 feet is surrounded by a more-or-less rectangular envelope of air 3 feet by 6 feet by 9 feet. The air envelope around a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ) piercing damage.
 
 Soul Intake Deep inside the wreck is a 5-foot-diameter, cylindrical pipe made of iron that runs almost the full height of the fortress. This pipe was designed to siphon
                                                
                                            
                                                
                                                     tormented souls from the River Styx, feeding them into a 10-foot-diameter cistern below the command deck to power the fortress. The pipe can be accessed by a hatch on every deck except the command deck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     formâthat of a luminous (but not too bright) sphere of ectoplasm roughly 3 feet in diameter. A newly formed gingwatzim appears as near to its creator as possible and follows its creatorâs commands
                                                
                                            
                                                
                                                     gingwatzim changes from its true formâa 3-foot-diameter sphere of luminous ectoplasmâinto one of its two alternate forms, or from one of those forms back into its true form. In object form, it canât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Entity. A 30-foot-diameter depression surrounds the amber monolith. The sloped sides and the 2-foot-deep, polluted water at the bottom make the entirety of the crater difficult terrain. The water
                                                
                                            
                                                
                                                     block) fades into view above the crater, a spectral knight with distorted, screaming features. Mara shouts before attacking, attempting to bargain with the force in the amber monolith: âYou foul thing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , Stolos angrily admits that he and Andras derived from a singular human subject and his giant snowy owl companion years before. The two hybrid creatures now have an intense hatred for one another
                                                
                                            
                                                
                                                     aim is for the characters to sow chaos before the templeâs guards invariably deliver them back into his custody. Stolos uses the warlock of the Great Old One stat block with the following changes: He is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     different spell, choose a damage-dealing evocation or conjuration spell from the wizard spell list of up to 5th level. Then consult the Living Spell Customization table to see which stat block to customize
                                                
                                            
                                                
                                                    , based on the chosen spellâs level.  Living Spell Customization   Spell Level Stat Block to Customize   1â2 Living burning hands 3â4 Living lightning bolt 5 Living cloudkill  Now make the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     a wooden brace, is a horn of blasting. Stacked around the horn are six flying battleaxes (use the flying sword stat block) that attack as soon as the lid opens. J5. Chamber of Chests This chamber
                                                
                                            
                                                
                                                     holds four large wooden chests with iron fittings and built-in locks. Hanging from a hook in the middle of the ceiling is a one-foot-diameter iron ring with four one-foot-long iron keys and a single, one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     ritualâs magic. Appropriately, a spectator has four eyestalks, two on each side of the wide eye at the center of its four-foot diameter body. Magical Guardians. A summoned spectator guards a location or a
                                                
                                            
                                                
                                                    , and it has an intense hatred of other spectators. If two spectators encounter one another, they almost always fight to the death. Freed from Service. When a spectator has fulfilled its service, it is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     eight-foot-diameter, circular wooden disk painted to look like a smiling moon leans against one wall.
 From a cluttered corner, a raspy voice says, âPsst! Over here!â Glancing in that direction, you
                                                
                                            
                                                
                                                    -leg (use the living doll stat block in appendix C). It lies in a heap, its strings in disarray and its limbs jumbled. Until its strings are untangled and its limbs properly oriented, Break-a-leg is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     diameter, canât be removed while the talons clutch it. The pedestal is trapped. Touching the silver orb causes the talons to snap closed. A creature that tries to take the orb takes 11 (2d10) slashing
                                                
                                            
                                                
                                                     to be a living object (use the flying sword stat block). The key does everything it can to return to its stand, attacking anyone who tries to stop it. If the key is destroyed by reducing it to 0 hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     this area is damp and soft at best. Staying dry is difficult to impossible. The dozen or so grippli warriors (see the end of the adventure for their stat block) remaining in the village are there
                                                
                                            
                                                
                                                     of wood and mud bricks has been turned into a prison where the evil yuan-ti are holding some of the followers of the Scaled Mother. The hemispherical building, 20 feet high and 50 feet in diameter, is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    -pound alabaster sarcophagus atop a 1-foot-high block of granite. The lid of the sarcophagus is carved in the likeness of a regal elf of indeterminate age and gender, with a yawning cat stretching on
                                                
                                            
                                                
                                                     solid block of alabaster with a fake lid carved to appear openable â a false tomb built to confound would-be treasure-hunters. 26c. Halasterâs Crushing Eye Destroyed Tables. Three stone tables lie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     adorned with skulls, with a gaping mouth wide enough to swallow a horse whole. It is seated atop a huge basin of red-hot coals, more than ten feet in diameter.
 Around the statue is a pile of splintered
                                                
                                            
                                                
                                                     past them. The panther has a mental block that prevents it from being able to see humans, which initially applies to other humanoids as well. It likewise ignores familiars, but it attacks any beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    9. God-Watched Gates These rooms house shrines dedicated to gods of the drow pantheon. The 20-foot-high vaulted ceilings are obscured by thick webs. 9a. The Elder Eye A 20-foot-diameter hemisphere of
                                                
                                            
                                                
                                                     take on lives of their own â an eerie but harmless magical effect. Standing atop a 2-foot-high stone block in front of a locked double door is a 6-foot-tall statue of a male drow with a cruel smile who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     underside of the tower above this area and protrudes down through the ceiling. The embers falling from the rocket fill the area with bright orange light. At the bottom of the stairs, a thirty-foot-diameter
                                                
                                            
                                                
                                                     room opens up directly underneath the Barn Door tower. Four ten-foot-long metal cylinders protrude from the twenty-foot-high ceiling, glowing with intense heat and shedding bright embers that rain down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     between them. Situated in the middle of the roof is a nest almost thirty feet in diameter.
 If Auril is home, so is her white roc, Iskra. During the day, the roc sleeps in its nest. Shortly before
                                                
                                            
                                                
                                                     damage instead of slashing damage. They otherwise use the stat block in appendix C. They attack any creatures they see and pursue fleeing prey into G11 but no farther. Frost giant skeletons guard the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     three Brelish soldiers who were transformed by the strange magic of the Day of Mourning. Use the fomorian stat block for each soldier, except they are Large instead of Huge. The cowardly soldiers make
                                                
                                            
                                                
                                                     Brelish soldiers from area L3 or alert one of Glaiveâs scouts to the charactersâ location. The 20-foot-diameter cylinder of light extending up at the back of this foot is an antigravity well (see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the sphinxâs platform is 5 feet in diameter. Medium and smaller creatures that fall into the trough must succeed on a DC 15 Strength saving throw or be swept into this opening, which empties into area
                                                
                                            
                                                
                                                     looks into the well sees a 10-foot-diameter tunnel below the surface that enters the well from the east side. Water flows into the well through this tunnel. Though the volume of water is high, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     crystal cylinder 20 feet high and 10 feet in diameter. The adamantine struts that suspend it above the lava attach to an adamantine ring around the cylinderâs midsection. Under the scrutiny of a detect
                                                
                                            
                                                
                                                     magic spell or similar effect, the Soulmonger radiates an intense aura of necromantic magic. Destroying the Soulmonger not only ends the effects of the death curse (see the introduction to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Dangling from these rafters is an enormous iron bell weighing 50 tons, with a rim 20 feet in diameter. The bell is missing its clapper and rope; there appears to be no way to ring it. Curled up inside the
                                                
                                            
                                                
                                                     Svardborg until her mate is freed (see âThe Krigvindâ section later in this chapter). 4F. Altar This 9-foot-tall block of ice has dwarf skulls and bones within it, and its top is covered with frozen
                                                
                                            
                                        






