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Returning 12 results for 'diameter intensity are bond'.
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Magic Items
Baldur’s Gate: Descent into Avernus
following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Monsters
Fizban's Treasury of Dragons
needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.Multiattack. The dragon makes one
Rary's telepathic bond spell.
Thriving Wildlife. giant spider;Giant spiders (a sapphire dragon’s favorite prey) are attracted to the area within 6 miles of the lair and settle there in large
Monsters
Fizban's Treasury of Dragons
needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one
has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the Rary's telepathic bond spell.
Thriving Wildlife. Giant
Backgrounds
Ghosts of Saltmarsh
Perseverance. No injury or obstacle can turn me from my goal. (Any)
D6
BOND
1
I face danger and evil to offset an unredeemable act in my past.
2
I. Will. Finish. The
difficult and struggle to say the right thing in social situations.
3
My intensity can drive others away.
4
I hold grudges and have difficulty forgiving others.
5
I become irrational when
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Sounds. The hiss and rumble of flowing lava can be heard throughout the node.
Elemental Heat The map indicates three zones of heat intensity. The low intensity zone is uncomfortably hot but doesn’t
intensity zone, the DC for avoiding exhaustion starts at 10.
Map 5.5: The Weeping Colossus View Player Version
Random Encounters For every 30 minutes the characters spend inside the Weeping
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20-foot-diameter magic circle inscribed on the floor has glyphs that shed dim purple light. Seven human corpses cocooned in burlap are piled in the middle of the circle.
Nester. Floating next to the
, Draconic, Dwarvish, Giant, and Terran, but can’t speak. (He uses Rary’s telepathic bond to communicate.) He has the animate dead spell prepared instead of fly, the blight spell prepared instead of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bonds d6 Bond 1 I face danger and evil to offset an unredeemable act in my past. 2 I. Will. Finish. The. Job. 3 I must set an example of hope for those who have given up. 4 I’m searching for a
and unpredictable when I drink. 2 I find civilian life difficult and struggle to say the right thing in social situations. 3 My intensity can drive others away. 4 I hold grudges and have difficulty
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, contemplate philosophy, or train in this room. Several barrels of fresh water are located around the perimeter of the room. S8. Great Hall This great hall spans half the diameter of the tower. Between the
next.
Your beloved queen,
Aerisi Kalinoth
Treasure In addition to clothing and personal effects, the chest contains 320 gp in a sack, a potion of heroism, a scroll of beast bond, and a scroll of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet in diameter. Red Wizards use them to hold aquatic creatures for transport through the black gates. As an action, a creature that is within 5 feet of a globe and has an Intelligence score of 10 or
Dexterity check to work free, and a Small creature has advantage on this check. It then takes a successful DC 10 Strength check to climb out of the sinkhole. Stalagmites. These 10-foot-diameter spires
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
anything weaker than itself. Its body is about 4 feet in diameter, with six eyestalks, a central eye (sometimes surrounded by multiple smaller eyes), and four small grasping tentacles near its mouth. It
another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
underside of the tower above this area and protrudes down through the ceiling. The embers falling from the rocket fill the area with bright orange light. At the bottom of the stairs, a thirty-foot-diameter
legs. It turns 180 degrees whenever it hits a barrier, reversing its course. U5. Stonky’s Missing Ring A five-foot-diameter well enclosed by a two-foot-high stone rim stands in the center of this room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, magic missile, misty step, Rary’s telepathic bond, sending, shield, suggestion, thunderwave, water breathing, and web. Locked Trunk. A successful DC 20 Dexterity check by a character using thieves’ tools
trapdoor, a metal ladder descends to the bottom of a 10-foot-long, 3-foot-diameter steel tube with a circular metal hatch at the bottom. The hatch is opened by turning its valve wheel, which grants access to






