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                        Returning 31 results for 'die inherited are broad'.
                    
                
                        
                            
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                                                     Monsters
                                                    Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Archer. A longbow or shortbow deals one extra die of its damage when Falcon hits with it (included in his longbow attack).
Sharpshooter. Falcon's ranged weapon attacks ignore half cover and three
                                                
                                            
                                                
                                                     wears a fur-lined cloak over his studded leather armor.
He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     torment themselves viciously. Gothic Horror Torments    d8 Torment 
     1  The Darklord’s soul is so consumed by shadows that it extinguishes all light that shines on them. 
   2  The Darklord inherited
                                                
                                            
                                                
                                                    , endlessly singing her sins. 
   7  The Darklord endlessly cries tears of blood, ink, poison, or molten iron. 
   8  The Darklord knows how he’s going to die and sees evidence of impending doom everywhere.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Yellowcrest Lore A thorough reading of the diary reveals the broad details of the lives of Sarah and the Yellowcrest family. Alternatively, if the characters call Sarah back (see below) and are able
                                                
                                            
                                                
                                                     had two sons, Malik and Janus, and one daughter, Tianna. The family owned several tanneries and shoemaking shops in Waterdeep, but most of its wealth was inherited on Maria’s side. Lord Viallis’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Fighter  Core Fighter Traits   Primary Ability Strength or Dexterity Hit Point Die D10 per Fighter level Saving Throw Proficiencies Strength and Constitution Skill Proficiencies Choose 2: Acrobatics
                                                
                                            
                                                
                                                     archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and extensive specialization makes Fighters superior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     appearance is mostly inherited, in small settlements all the yuan-ti look somewhat alike, while larger settlements see more intermixing, which produces a wider range of results. Yuan-ti Snake Body Type
                                                
                                            
                                                
                                                     Tongue Color   1 Black 2 Blue 3 Orange 4 Pale 5–6 Red  Yuan-ti Eye Color  d6 Eye Color   1 Blue 2 Brown 3 Green 4 Red 5 Tan 6 Yellow  Yuan-ti Snake Head Shape  d20 Snake Head Shape   1–5 Broad and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Fighter NÉSTOR OSSANDÓN LEAL  A Master of All Arms and Armor  Core Fighter Traits   Primary Ability Strength or Dexterity Hit Point Die D10 per Fighter level Saving Throw Proficiencies Strength and
                                                
                                            
                                                
                                                     specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your character attempts, and describes the three broad categories of activity in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     high. The stairs are trapped; see below. The entrance to the cave ends here at a 10-foot drop-off. To your right, broad steps are roughly hewn into a natural stone ramp. The cavern below is carpeted
                                                
                                            
                                                
                                                     use. Trapped Stairs The stairs are constructed so that the lowest steps collapse into a ramp that dumps a character right at the base of the violet fungi. Roll any die as each character descends the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     high. The stairs are trapped; see below. The entrance to the cave ends here at a 10-foot drop-off. To your right, broad steps are roughly hewn into a natural stone ramp. The cavern below is carpeted
                                                
                                            
                                                
                                                     use. Trapped Stairs The stairs are constructed so that the lowest steps collapse into a ramp that dumps a character right at the base of the violet fungi. Roll any die as each character descends the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
 Part 2 details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your
                                                
                                            
                                                
                                                     character attempts, and describes the three broad categories of activity in the game: exploration, interaction, and combat.
 Part 3 is all about magic. It covers the nature of magic in the worlds of D
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     asked, you receive handsome rewards. 3 You’ve inherited a plot of land in Q’barra. If you don’t visit within a year, you’ll lose the claim. 4 Due to an unusual twist of Triumvirate law, you share the
                                                
                                            
                                                
                                                     to find out! 9 Your family is facing financial ruin, and they’ve taken out a life insurance policy on you. It only pays out if you die under unusual circumstances, and they’re encouraging you to seek
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Jacqueline RenierJacqueline Renier A century ago, Richemulot was a lively place. In those days, not a building stood vacant as merchants from both ends of the Musarde set up shop along the broad
                                                
                                            
                                                
                                                     coins in their pockets, Renier let them die. As the last human soul expired in Pont-a-Museau, the Mists rose, drawing Richemulot into the Domains of Dread.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     bumps to come!
 What manner of ghoul is this I see before me?
 I feel I have inherited much from this meeting.
 Knaves, footpads, and liars. I am in good company!
 Stop saying that! Are you a
                                                
                                            
                                                
                                                     fool?
 Even a beholder wouldn’t have seen that one coming!
 Hurry! ’Tis best I die quickly.
 I would tear the world in two for a quaff.
 Lend me your hand. There is something I must show you.
 How
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     been drawn to Barovia over the years, but they all die or disappear before long. Wolves, dire wolves, and werewolves prowl the Svalich Woods, and hungry bats fill the skies at night. The village of
                                                
                                            
                                                
                                                     the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons, or twelve lunar cycles. 
 Strahd was born in 306. In 346, he inherited his father’s crown, lands, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     more bumps to come!
 What manner of ghoul is this I see before me?
 I feel I have inherited much from this meeting.
 Knaves, footpads, and liars. I am in good company!
 Stop saying that! Are you a
                                                
                                            
                                                
                                                     fool?
 Even a beholder wouldn’t have seen that one coming!
 Hurry! ’Tis best I die quickly.
 I would tear the world in two for a quaff.
 Lend me your hand. There is something I must show you.
 How
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     hidden from the surface world. Everyone who entered its halls failed to return. Its reputation as a death trap grew to the point that criminals in Waterdeep who were sentenced to die were forcibly
                                                
                                            
                                                
                                                     sat the deep, broad well that was the only known entrance to the dungeon. Around this well he built a tavern and inn that caters to adventurers and those who seek their services, and he called it the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     unnaturally cold. As you step onto the flagstones, a voice from nowhere whispers:
 “Who is dead but cannot die, the Lord of Bones, whose embrace is patient but sure?”
 A detect magic spell reveals that
                                                
                                            
                                                
                                                     here are broad, but in combat it’s simplest to allow them the opportunity to “rewind” one action and take it again, or to reroll a failed saving throw (if it can still take actions). . Each use of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     equal to 5 gp per Hit Die for any aberration, elemental, or outlaw slain in the region. She keeps a bounty board just outside Burle’s gates, which occasionally offers larger rewards for the capture
                                                
                                            
                                                
                                                     allowed inside the gates without supervision. The mine is a broad shaft dug into a steep hillside near the shore. Stone walls encompass it, with two guard towers overlooking the main gate and three other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     by weapons and claws, separate this area from the heart of the cathedral. H3. Central Altar Read the following as the characters enter this area: An altar rests on a raised dais in this broad hall
                                                
                                            
                                                
                                                     can play a powerful song that resonates throughout the cathedral. This song grants a bonus die, a d8, to every other player character who can hear it. A character can only receive this benefit only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     trait can tell the passage isn’t natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
                                                
                                            
                                                
                                                     unconscious, and will die if they don’t receive healing within the next hour. I3: Blessings Memorial Murals of people making offerings to the gods cover this room’s walls. At the chamber’s center stand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , dwarf, and elf adventurers. From the western wall emerge formations of the same glassy crystal. A ramp and a pair of stairways descend to the northeast, while a broad passage opens to the east.
 The six
                                                
                                            
                                                
                                                     broad cavern’s nooks and niches. A particularly massive formation to the south holds an ornate shape inside.
 The crystal formations here are lightning crystals (see “Haskasori Features”). Yaarnak’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     character’s maximum hit points decrease by 1 per Hit Die. This reduction ends the next time a character completes a long rest outside the Drowned Forest. Malevolent Fungi. A variety of strange, twisted
                                                
                                            
                                                
                                                     young black dragon  Dunwater River The Dunwater River meanders its way into the Azure Sea. It is a broad, slow-moving body of water, choked with reeds and too shallow in many spots to allow boats other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     platform in a random direction. The insects die and fall to the ground immediately after their attack. White Gates. A white gate is located west of this area at the junction of the corridors that
                                                
                                            
                                                
                                                    . Abattoir Empty wall niches might once have held works of art, but this broad gallery has now been converted to an abattoir, its floor slick with filth and gore.
 In the southeast corner is a black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     that isn’t blocked. She either moves to area V36 or attempts to flee via area V27. Proud to a fault, she would rather die than surrender or be taken prisoner — and she happily watches any of her sons
                                                
                                            
                                                
                                                     die before consenting to ransom demands. When death finally takes her, Thalamra’s dying words to her killers are, “See you in hell.” Thalamra keeps two keys in a pocket of her dress. One key unlocks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dream, the creature arrives at the star’s cold surface and wakes with a start, having inherited a fragment of Mazikoth’s psyche. The creature gains proficiency in one of the following skills (its
                                                
                                            
                                                
                                                     die but falls unconscious instead. The creature regains consciousness and the reduction to its Strength score disappears after it finishes a short or long rest. Pageant Wagon A wooden pageant wagon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure
                                                
                                            
                                                
                                                     power word kill? You die. (power word kill) What kinds of things count as “nonmagical trinkets” for prestidigitation? Prestidigitation can create a little bauble, the nature of which is up to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Treasure. The chest contains 40 gp and four small agates worth 20 gp each. B56: Temple This temple has fallen into disrepair. Ornate mosaics decorate its walls, and decrepit benches line its broad aisle
                                                
                                            
                                                
                                                     is wearing Demetrius’s white robe, Darius exclaims: “By the crooked horn of Zargon! Do my eyes deceive me? Has the ghost of my brother come to die again?”
 Darius and his cohorts fight to the death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the jungle: a hanging garden of exotic beauty. Water streams down the steps between two massive elephant carvings. Beyond them, a broad, flooded avenue runs arrow-straight for more than a hundred feet
                                                
                                            
                                                
                                                    , safe will you rest in Nangalore eternal. None will disturb you while I live. Such is my vow of penance, and for my sins I cannot die.” Statues. The large statue portrays Thiru-taya. Zalkoré had it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     crosses the threshold into this room. The walls here consist of worked stone, but the thirty-foot-high ceiling of this broad chamber features rough rock hung with jagged stalactites. Seams in the floor
                                                
                                            
                                                
                                                     this room. He hates the Red Wizards, and he immediately tries to attack all who enter his chamber, screaming that allies of the Red Wizards must die. If the characters convince Sorlan that they are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     gates. Like the spokes of a wheel, broad, straight avenues lead from each gate to the Bell Market at the city’s center. The streets are clean and wide enough to accommodate large caravan vehicles
                                                
                                            
                                                
                                                     slippery, never-say-die dark elf named Draac Xorlarrin. Taal, his younger cousin, accompanies him. Both are drow mages. Their escort consists of six male drow elite warriors and two shadow demons (one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood. With deep-socketed eyes and broad nasal openings, a black dragon’s face resembles a skull
                                                
                                            
                                                
                                                     creature must prove its value to the dragon daily or die.   
   “I see an ancient elf king, his majesty long since faded, slumped and half asleep in his throne. A green dragon whispers in the king’s ear
                                                
                                            
                                        






