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                        Returning 35 results for 'die instances are breathe'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Water Breathing. The trout can breathe only underwater.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2
                                                
                                            
                                                
                                                     knucklehead trout can't easily be caught in nets. Moreover, using a line to reel in such a strong fish is a significant undertaking. Incautious fishers who get pulled into freezing water can quickly die
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    Amphibious. The hydra can breathe air and water.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 30 or more damage in a single turn, one of its heads dies. If all its heads die
                                                
                                            
                                                
                                                    , the hydra has the prone condition, its speed is 0 and canât increase, its heads canât die, it has disadvantage on Dexterity saving throws, and it canât take any other actions or
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     carrionette and the target die. A protection from evil and good spell cast on the controlled body drives the carrionette out and returns the consciousness of both creatures to their original bodies
                                                
                                            
                                                
                                                    . The swap is also undone if the controlled body takes damage from the carrionetteâs Silver Needle.Carrionettes arise from innocent intentions. Heartfelt wishes breathe life into a beloved toy and
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Amphibious. The wastrilith can breathe air and water.
Corrupt Water. At the start of each of the wastrilithâs turns, exposed water within 30 feet of it is befouled. Underwater, this effect
                                                
                                            
                                                
                                                     wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or they remain alive only to become thralls of chaos and evil. To represent this
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Amphibious. Tromokratis can breathe air and water.
Hearts of the Kraken (Mythic Trait; Recharges after a Short or Long Rest). When Tromokratis is reduced to 0 hit points, it doesnât die or
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Amphibious. Bavlorna can breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she canât die from old age.
Widdershins Allergy. If a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    2. What Is Dead May Never Die As the characters descend into the lower decks of this ship, read or paraphrase the following boxed text: As you proceed belowdecks, it becomes much easier to swim as
                                                
                                            
                                                
                                                     blind. The encounter distance is reduced to 10 feet in these instances (see âUnusual Environmentsâ in chapter 5 of the Dungeon Masterâs Guide). For characters with a magical light source or darkvision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     get pulled into freezing water can quickly die, particularly if theyâre weighed down by heavy furs and cloaks. A male knucklehead trout can weigh 70 pounds or more. The females tend to be smaller
                                                
                                            
                                                
                                                     trout can breathe only underwater.
 Actions
 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
 Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     â
 Challenge 11 (7,200 XP) Proficiency Bonus +4
 Amphibious. The hydra can breathe air and water.
 Multiple Heads. The hydra has five heads. Whenever the hydra takes 30 or more damage in a single turn
                                                
                                            
                                                
                                                    , one of its heads dies. If all its heads die, the hydra dies.
 At the end of its turn, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken cold damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     bonus, and you regain all expended uses when you finish a long rest. Healing Machine. If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to
                                                
                                            
                                                
                                                     throws against being paralyzed or poisoned. You donât need to eat, drink, or breathe. Sentryâs Rest. When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     with it! Whatever the characters try and whatever their die rolls indicate, use vivid descriptions to keep things exciting. Here are some of the most likely approaches. Negotiate with the Merrow The
                                                
                                            
                                                
                                                    ) Proficiency Bonus +2
 Amphibious. The merrow can breathe air and water.
 Actions
 Multiattack. The merrow makes two Rend attacks.
 Rend. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Linda Lithén
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     recover it? One answer is to dare an expedition into the Underworld to find what was lost. Entering the Underworld is arguably one of the easiest feats imaginableâeveryone ends up there when they die
                                                
                                            
                                                
                                                     to the Underworldâs borders. Though Athreos ferries the dead across the Tartyx, heâs not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     flawless memories, for aboleths never truly die. If an abolethâs body is destroyed, its spirit returns to the Elemental Plane of Water, where a new body coalesces for it over days or months. Ultimately
                                                
                                            
                                                
                                                     (5,900 XP)
 Amphibious. The aboleth can breathe air and water.
 Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     that ingest water that has been corrupted by a wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or remain alive only to become a thrall
                                                
                                            
                                                
                                                     poison
 Condition Immunities poisoned
 Senses darkvision 120 ft., passive Perception 11
 Languages Abyssal, telepathy 120 ft.
 Challenge 13 (10,000 XP)
 Amphibious. The wastrilith can breathe air
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
                                                
                                            
                                                
                                                     need to breathe, eat, or drink, and it doesnât age. Divination spells canât locate or perceive the target. When you cast the spell, you choose one of the following forms of imprisonment. Burial. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
                                                
                                            
                                                
                                                     need to breathe, eat, or drink, and it doesnât age. Divination spells canât locate or perceive the target. When you cast the spell, you choose one of the following forms of imprisonment. Burial. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Carrionette Carrionettes arise from innocent intentions. Heartfelt wishes breathe life into a beloved toy and, for a time, a creator might feel blessed by their new companion. But carrionettes arenât
                                                
                                            
                                                
                                                     to the targetâs knowledge, class features, or proficiencies.
  If the carrionetteâs body is destroyed, both the carrionette and the target die. A protection from evil and good spell cast on the
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     guardian appears next to you, functioning as if you had cast the Mordenkainen's faithful hound spell. The guardian disappears if you die, regain hit points, or regain consciousness.
No one takes you
                                                
                                            
                                                
                                                     you desire that could be performed by a prestidigitation spell.
You break out into song whenever you roll a 1 on any die.
41
Your possessions change their state or appearance at the DMâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     see it, because I think itâs a different beholder.
Shadow Sorcerer Quirks  d6 Quirk   1 You are always icy cold to the touch. 2 When you are asleep, you donât appear to breathe (though you must
                                                
                                            
                                                
                                                     still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or they remain alive only to become thralls of chaos and evil. To represent this
                                                
                                            
                                                
                                                    
 Condition Immunities poisoned
 Senses darkvision 120 ft., passive Perception 11
 Languages Abyssal, telepathy 120 ft.
 Challenge 13 (10,000 XP) Proficiency Bonus +5
 Amphibious. The wastrilith can breathe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    : Level 2+ Warlock You can cast False Life on yourself without expending a spell slot. When you cast the spell with this feature, you donât roll the die for the Temporary Hit Points; you automatically get
                                                
                                            
                                                
                                                     the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    : Level 2+ Warlock You can cast False Life on yourself without expending a spell slot. When you cast the spell with this feature, you donât roll the die for the Temporary Hit Points; you automatically get
                                                
                                            
                                                
                                                     the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     can escape by using its action and succeeding on a Strength check, DC 10 plus the number of feet the creature has sunk already. A creature that is completely submerged in quicksand canât breathe (see
                                                
                                            
                                                
                                                     characters can remain quiet, the trolls beat each other up even more, until they are all down to a quarter of their starting hit points. The first troll to die carries a sack, and in it there are three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     acts of Bahamut and Tiamat, dragons craft their eggs through painstaking labor, then breathe the gift of life into them. 
   5  Draconic Transformation. Enlightened non-dragons (most often Humanoids
                                                
                                            
                                                
                                                    ) are transformed into dragon eggs when they die, when they experience profound enlightenment, or when they undergo a ritual that might involve bathing in dragon blood or being devoured by a dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature
                                                
                                            
                                                
                                                     glistens with mucus or shines with an otherworldly light. You gain a swimming speed equal to twice your walking speed, and you can breathe underwater. Moreover, gills grow from your neck or fan out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     breathe air and water.
 Boon of Immortality. Bavlorna is immune to any effect that would age her, and she canât die from old age.
 Widdershins Allergy. If a creature within 10 feet of Bavlorna uses at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the cells or die trying. A wedge, spike, or similar object can be used to prevent the door from closing. Lava Trap. Molten lava begins pouring from the tiny holes in the ceiling as soon as any
                                                
                                            
                                                
                                                     items that enable characters to breathe underwater donât function here. Any character who runs out of air begins to suffocate (see âThe Environmentâ in chapter 8 of the Playerâs Handbook). Snails and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. Against a target is wearing no armor, the reaver deals an extra die of damage with this sword
                                                
                                            
                                                
                                                     Crushing Wave cult. By drawing upon Olhydraâs dark power, they gain the ability to ride sea-creatures that normally wouldnât be suitable as mounts, and can even breathe underwater and share their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     Perception 19
 Languages â
 Challenge 10 (5,900 XP)
 Amphibious. The froghemoth can breathe air and water.
 Shock Susceptibility. If the froghemoth takes lightning damage, it suffers several effects
                                                
                                            
                                                
                                                     (3/day). As a bonus action, Garret can give one chosen creature (other than him) a d6 inspiration die. The chosen creature must be within 60 feet of Garret and able to hear him. Once within the next 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    ). Drannin takes an additional action on his turn.
 Brute. A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).
 Dwarven Resilience. Drannin has advantage on
                                                
                                            
                                                
                                                     against a surprised creature is a critical hit.
 Limited Amphibiousness. Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.
 Shark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     to restore Hit Points to a creature with a spell or Channel Divinity, donât roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
                                                
                                            
                                                
                                                     Domain Inspire Valor and Smite Foes War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     diseased for 1d4 hours. A creature diseased in this way can breathe only underwater. When the cloud reaches the surface, it dissipates immediately. If the coffin is opened outside the water, the mucus
                                                
                                            
                                                
                                                     coiled up in the bones. When the eel is hungry, it attacks any creature smaller than it. The eel has the statistics of a giant constrictor snake, with the following changes: The eel can breathe only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Swim Speed equal to twice your Speed, and you can breathe underwater. Gills grow from your neck or flare behind your ears, and your fingers become webbed or you grow wriggling cilia. Glistening Flight
                                                
                                            
                                                
                                                     entirely in the Cube are repaired instantly. Dispel. Every spell of level 6 and lower ends on creatures and objects of your choice in the Cube. Draconic Sorcery Breathe the Magic of Dragons Your innate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     supernatural origin.
 The beast is Friendly to you and your allies and obeys your commands. It vanishes if you die.
 The Beast in Combat. In combat, the beast acts during your turn. It can move and use
                                                
                                            
                                                
                                                     12
 Languages Understands the languages you know
 CR None (XP 0; PB equals your Proficiency Bonus)
 Traits
 Amphibious. The beast can breathe air and water.
 Primal Bond. Add your Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     characterâs maximum hit points decrease by 1 per Hit Die. This reduction ends the next time a character completes a long rest outside the Drowned Forest. Malevolent Fungi. A variety of strange, twisted
                                                
                                            
                                                
                                                     encountered in the river have swimming speeds equal to their normal speeds and can breathe both air and water. Random Encounters. The Dunwater River Random Encounters table provides ideas for the sort of
                                                
                                            
                                        






