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Returning 35 results for 'die into are boon'.
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die into are book
Monsters
The Wild Beyond the Witchlight
âs recipient gains a d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Magic Boon"} and can, at any time within the next 24 hours, roll this die and add the number rolled to one ability
Constitution saving throw against this magic or die. If the target dies, the will-oâ-wisp regains 10 (3d6);{"diceNotation":"3d6","rollType":"heal","rollAction":"Consume Life"} hit points.
Ephemeral. The
Magic Items
Wayfinder's Guide to Eberron
The lenses of these goggles are carved from Siberys dragonshards. While garish in appearance, these goggles are a boon to any Tharashk inquisitive. To attune to the goggles, you must possess the Mark
of Finding. As long as this condition is met, you gain the following benefits.
You can add your Intuition die from the Hunterâs Intuition trait of the mark when you make Wisdom (Insight
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Endelyn is immune to any effect that would age her, and she canât die from old age.
Eclipsed Doom. Endelyn can be killed only if she is reduced to 0 hit points during a
the next as well. Nothing surprises me.â
Ideal. âEach of us gets to play the lead in our own tragedy, but if you canât be bothered to put on a good show before you die, donât
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Iggwilv is immune to any effect that would age her, and she canât die from old age.
Legendary Resistance (3/Day). If Iggwilv fails a saving throw, she can choose to
immediately after hers, and canât summon other demons. They remain until they die or until Iggwilv dismisses them as an action.
Spellcasting. Iggwilv casts one of the following spells, requiring
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Skabatha is immune to any effect that would age her, and she canât die from old age.
Forgetfulness. The first creature that Skabatha sees after she finishes a long rest is
Monsters
The Wild Beyond the Witchlight
Amphibious. Bavlorna can breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she canât die from old age.
Widdershins Allergy. If a creature
Monsters
Eberron: Rising from the Last War
can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
feats
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Antitoxic. You have Immunity
to Poison damage and the Poisoned condition.
Perfect Poisoner. Once per turn, when you roll dice to determine Poison damage a creature takes from your attack, spell, or feature, you can instead use the highest number possible for each die.
feats
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Augmented Health. When you
gain Temporary Hit Points, increase the number of Temporary Hit Points you gain by 5.
Superior Recuperation. When you spend one or more Hit Point Dice to regain Hit Points, you can instead use the highest number possible for each die.
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Eternal Rest. Creatures you
reduce to 0 Hit Points can't become Undead.
Powerful Radiance. When you make a damage roll that deals Radiant damage, you can instead use the highest number possible for each damage die. Once you use this benefit, you can't do so again until you finish a Long Rest.
feats
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Constitution, Wisdom, or Charisma score by 1, to a maximum of 30.
Daylight Presence
. The Emanation lasts until you dismiss it (no action required), die, or have the Incapacitated condition.
Fortifying Light. When your Daylight Presence is active, at the start of each of your turns, you and allies you can see in your Daylight Presence gain 10 Temporary Hit Points.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beneficial (called the boon effect) and the other harmful (called the bane effect). The elder runeâs creator chooses which effect occurs or can randomize it so that a die is rolled to determine whether the
bane effect (odd die roll) or the boon effect (even die roll) is triggered. A triggered elder rune targets one or more creatures within 60 feet of it, according to the casterâs specifications. Once the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Boon of Immortality You stop aging. You are immune to any effect that would age you, and you canât die from old age.
feats
Wayfinder's Guide to Eberron
, a character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the
options in chapter 7 of the Dungeon Masterâs Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.
If the character gains a boon, the DM
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Pact Boon Option 3rd-level warlock feature When you choose your Pact Boon feature, the following option is available to you. Pact of the Talisman Your patron gives you an amulet, a talisman that can
. This ceremony can be performed during a short or long rest, and it destroys the previous amulet. The talisman turns to ash when you die.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Inquisitiveâs Goggles Wondrous item, uncommon (requires attunement) The lenses of these goggles are carved from Siberys dragonshards. While garish in appearance, these goggles are a boon to any
Tharashk inquisitive. To attune to the goggles, you must possess the Mark of Finding. As long as this condition is met, you gain the following benefits. You can add your Intuition die from the Hunterâs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of
the Dungeon Masterâs Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level. If the character gains a boon, the DM chooses it or determines it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
material components in the form of gems with a total value of 10 gp per Hit Die of the elemental summoned. Finding EntĂ©mochâs Boon Locating the tunnel that leads to EntĂ©mochâs Boon is a great service for
EntĂ©mochâs Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
pledge their souls to him a single chance to escape from danger, but some cunning folk strike a deal with Levistus, pledging their souls to him in return for escape at a future date. This boon takes
creatureâs hit points. This ability can be invoked as an action by the creature or when the creature would die. Once the creature uses it, the creature canât use it again.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
per Spell Levelââ Level Proficiency Bonus Class Features Bardic Die Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Bardic Inspiration, Spellcasting D6 2 4 2 â â â â â â â â 2 +2 Expertise, Jack of
â â 15 +5 â D12 4 18 4 3 3 3 2 1 1 1 â 16 +5 Ability Score Improvement D12 4 18 4 3 3 3 2 1 1 1 â 17 +6 â D12 4 19 4 3 3 3 2 1 1 1 1 18 +6 Superior Inspiration D12 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
per Spell Levelââ Level Proficiency Bonus Class Features Bardic Die Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9 1 +2 Bardic Inspiration, Spellcasting D6 2 4 2 â â â â â â â â 2 +2 Expertise, Jack of
Boon D12 4 21 4 3 3 3 3 2 1 1 1 20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1 Level 1: Bardic Inspiration You can supernaturally inspire others through words, music, or dance. This inspiration is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
additional action option, which they use to grant boons to those who promise to oppose Bavlorna: Magic Boon (Recharges after a Long Rest). The will-oâ-wisp grants a boon to one creature it can see within
5 feet of it that isnât an Undead. The boonâs recipient gains a d4 and can, at any time within the next 24 hours, roll this die and add the number rolled to one ability check, attack roll, or saving throw made by it. No creature can have more than one of these magic boons at a time.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6 Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
5: Cunning Strike Youâve developed cunning ways to use your Sneak Attack. When you deal Sneak Attack damage, you can add one of the following Cunning Strike effects. Each effect has a die cost, which
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6 Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
cunning ways to use your Sneak Attack. When you deal Sneak Attack damage, you can add one of the following Cunning Strike effects. Each effect has a die cost, which is the number of Sneak Attack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
; whether that NPC confers Beloved Inspiration; and that NPCâs Bond Boon or Bond Bane, whichever is applicable. Report Cards. This section includes places to track the results of each Exam
â box whenever they gain a Student Die, and they should erase the check mark when they expend the die. OPTING OUT OF THESE RULES
The rules for Extracurriculars, Jobs, Exams, and Relationships
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
1d10 16 +25 ft. 17 +6 Subclass feature 1d12 17 +25 ft. 18 +6 Superior Defense 1d12 18 +30 ft. 19 +6 Epic Boon 1d12 19 +30 ft. 20 +6 Body and Mind 1d12 20 +30 ft. Level 1: Martial Arts Your practice of
. Martial Arts Die. You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
1d10 16 +25 ft. 17 +6 Subclass feature 1d12 17 +25 ft. 18 +6 Superior Defense 1d12 18 +30 ft. 19 +6 Epic Boon 1d12 19 +30 ft. 20 +6 Body and Mind 1d12 20 +30 ft. Level 1: Martial Arts Your practice of
. Martial Arts Die. You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Pact Boon At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. Pact of the Chain You learn the find familiar
disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. You can transform one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Pact Boon At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. Pact of the Chain You learn the find familiar
more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. You can transform one magic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tragedy, but if you canât be bothered to put on a good show before you die, donât waste my time.â Bond. âMy world is the stage, and my theater is of paramount importance to me.â Flaw. âMy death will occur
, Deception +6, Perception +3, Stealth +4
Senses truesight 60 ft., passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 6 (2,300 XP) Proficiency Bonus +3
Boon of Immortality. Endelyn
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
for which you qualify. Boon of Dimensional Travel is recommended. Level 20: Foe Slayer The damage die of your Hunterâs Mark is a d10 rather than a d6.
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See chapter 7 for the rules on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
nature grants you Blindsight with a range of 30 feet. Level 19: Epic Boon You gain an Epic Boon feat (see âFeatsâ) or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended. Level 20: Foe Slayer The damage die of your Hunterâs Mark is a d10 rather than a d6.
3 3 3 1 19 +6 Epic Boon 6 15 4 3 3 3 2 20 +6 Foe Slayer 6 15 4 3 3 3 2 Level 1: Spellcasting You have learned to channel the magical essence of nature to cast spells. See âSpellsâ for the rules on
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
5 +3 4 15 +5 Persistent Rage 5 +3 4 16 +5 Ability Score Improvement 5 +4 4 17 +6 Improved Brutal Strike 6 +4 4 18 +6 Indomitable Might 6 +4 4 19 +6 Epic Boon 6 +4 4 20 +6 Primal Champion 6 +4 4 Level
: Relentless Rage Your Rage can keep you fighting despite grievous wounds. If you drop to 0 Hit Points while your Rage is active and donât die outright, you can make a DC 10 Constitution saving throw. If you
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
3 3 2 1 1 1 â 16 +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1 â 17 +6 Subclass feature 3 5 19 4 3 3 3 2 1 1 1 1 18 +6 â 4 5 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1 1 20 +6
. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wondrous item No Cast-off armor Armor No Charlatanâs die Wondrous item Yes Cloak of billowing Wondrous item No Cloak of many fashions Wondrous item No Clockwork amulet Wondrous item No Clothes of
NECESSARY IN A CAMPAIGN?
The D&D game is built on the assumption that magic items appear sporadically and that they are always a boon, unless an item bears a curse. Characters and monsters are






