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                        Returning 11 results for 'differ instinct are back'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     trip back to Dougan’s Hole can be uneventful, or you can roll for a random encounter using the Wilderness Encounters rules (see "Wilderness Encounters"). If the winter wolves are still alive, they
                                                
                                            
                                                
                                                     attack the party as soon as the random encounter ends, before the characters have a chance to rest. Killing one wolf triggers the self-preservation instinct in its brother, causing it to flee.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     flooded, drowning the house in brackish muck. Tales say the house’s residents struggled to escape the pit, but the farm’s owner—desperate to keep her family with her—dragged them back into the sinking
                                                
                                            
                                                
                                                     seed of its being. It also remembered the last living person Culley ever saw, his dear friend Kianna. Driven by instinct, shattered memories, and the discordant urges of dozens of tiny Undead, the soul shaker grew in power, then sought out its old friend.
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    . Like druids, their practices date back to the earliest days of humanity. And long before humans set foot in the North, elf rangers strode through its forests and climbed its mountains. The traditions
                                                
                                            
                                                
                                                     lands becomes a ranger. True rangers go out into nature and find it holy, and like paladins, they are touched by something divine. Their gods and creeds might differ, but rangers share similar values
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    The Bedine The Bedine are a group of disparate nomadic tribes that interact with one another in the desert of Anauroch. Bedine tribes differ in how friendly or hostile they are to outsiders. But all
                                                
                                            
                                                
                                                     believes this to be the same golem. His grandmother tried to guide Alkazaar to the caves of Haruun, but a sandstorm created by a wild djinni drove them back. A cavern inside Haruun called the Hall of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     monthly cost of a franchise is calculated based on the franchise’s headquarters, as noted on the Baseline Costs table on the next page. The costs on this table differ from the costs found in the
                                                
                                            
                                                
                                                     come calling. Defaulting on franchise payments can also strain relationships with nobles, merchants, and others who value a franchise more for its assets than for the characters. Such relationships typically turn frosty until the characters are able to prove that the franchise is back on its feet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     fools actually wanted to bring into our world some of the lands in which their gods dwelt! Tales differ on whether Corellon allowed this or was powerless to prevent it, but it happened, and calamity
                                                
                                            
                                                
                                                    . Had the elf killed me on the spot, my soul would have gone to Garl and demanded a ship so that I could sail right back to Evermeet. My dumb wonderment caused the elf to turn and look, and he too was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     lycanthropes, but they noticed the pair’s killer instinct. The werewolves pretend to be interested in the rite, but prolonged conversation with strangers frustrates them. Any conversational hostility
                                                
                                            
                                                
                                                     likely to disrupt the ritual, the druids attack. Sauruki tries to hang back and fight cautiously. He repeatedly makes the sign of the water cult, crossing his forefingers and touching his thumbs, hoping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     creates 200 feet of web cable, the spider can’t produce any more cable until the next dawn. The iron spider exists solely to produce web cables. It has no attacks and no instinct for self
                                                
                                            
                                                
                                                     the first sign of trouble, Talabsyn untethers the nearest giant lizard and tries to escape on its back, fleeing to her family’s fortress by the safest route while the males cover her escape. If her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     instinct supersedes its hunger, prompting it to surrender telepathically. The mind flayer apologizes for its assault and proposes an end to hostilities. Given a chance, it recounts how the Scavenger was
                                                
                                            
                                                
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 Crates. A second dead orog in plate armor, along with its greataxe, lies amid the wreckage of several wooden crates. Toward the back of the hold are five intact wooden crates and five wooden chests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stabbing people in the back while keeping a fake grin on his face. He is cunning in the ways of business, knowing exactly who to bribe or threaten to get what he wants, but he’s careful to keep most
                                                
                                            
                                                
                                                     to travel. In the long term, Minghee has the drive and instinct to pick up spellcasting (and use a new stat block of your choice) if any spellcasting character takes the time to mentor her. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     attack intruders, but Ahooshathan has a strong survival instinct. If both nothics are slain, or if Ahooshathan is badly injured and plainly outmatched, the mind flayer surrenders. Ahooshathan offers what
                                                
                                            
                                                
                                                     homunculus nearby. Unless the mind flayer is aware that intruders are active in Illithinoch, Gulguush is sitting at the desk, composing a book of prayers to Ilvaash. The homunculus perches on the back of
                                                
                                            
                                        





