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Returning 6 results for 'digging instances are blades'.
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digging instance are blades
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
boxes sealed with wax, 200 ballista bolts, 1000 yards of sailcloth, 500 feet of uncut silk rope, and four kegs of resin. Two drowned blades and two drowned ascetics wait for intruders toward the ship’s
blind. The encounter distance is reduced to 10 feet in these instances (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide). For characters with a magical light source or darkvision
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
over lost revenues and spilled blood. He’d rather seek lost treasures and magic items, but not by digging into ruins and tombs; instead, he’ll happily pursue adventurers across jungles and oceans to
pilings, and a crane on the platform serves to lift cargo up to the warehouse. Thrust into the rough-hewn back wall of the warehouse are scores of rusty blades — old longswords, shortswords, rapiers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the end has odd divots and alcoves within the rock at various heights.
This tunnel ends abruptly. The miners intended to keep digging here, but it was abandoned after the collapse occurred. M4
meenlocks and left to rot. Heaped piles of bones, clothing, boots, rusted blades, and splintered bows and arrows rest within the recessed portions of the walls. Treasure. Most of the items in the refuse
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
. Containers and Wagons. The barrels and crates hold food and digging supplies. A creature hiding behind a crate or barrel has Half Cover against attacks. A creature hiding behind a covered wagon has
only accomplishments are as a gang leader. Drule once called his gang the Glinting Blades. The Blades were based in the Free City of Greyhawk until a wronged nobleman attempted to drown the gang’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
until destroyed. Buzz Saw of Doom. The cylindrical object in the room’s center looks like two barrels placed atop one another, with sharp, circular blades jutting out in various directions. When the
disks can be inserted. Wires run between these slots, this door, and the door to area 1, but the wires on the crumbling walls show several gaps. Spare wires are easily had by digging through duodrone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, powerful claws, and four eye sockets — but two of its eyes have been put out, and its claws are bronze blades. The creature bellows and thrashes in rage, constantly testing the bars and clawing at the
or the ability to burrow. However, the artificial blades increase its claw damage to 14 (2d8 + 5) slashing damage. The angry, trapped umber hulk eagerly attacks anything it can reach. If the






