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Returning 35 results for 'dinner instinct are back'.
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Monsters
Fizban's Treasury of Dragons
scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragonâs skull and another at the tip of the nose; the two horns
canât find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
trip back to Douganâs Hole can be uneventful, or you can roll for a random encounter using the Wilderness Encounters rules (see "Wilderness Encounters"). If the winter wolves are still alive, they
attack the party as soon as the random encounter ends, before the characters have a chance to rest. Killing one wolf triggers the self-preservation instinct in its brother, causing it to flee.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her sons invite the characters to a private dinner at Wachterhaus. During the dinner, Lady Wachter determines whether the characters have the ability and the resolve to crush the baron. If the
(see chapter 2, area L), the Vistani return Lady Wachterâs gold to Ernst and do nothing. Otherwise, a Vistana bandit watches the road east of Vallaki and reports back to camp if the characters are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
spires. The windâs howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahdâs face forms a twisted
through the darkness, its thunder echoing through the castleâs towers. But Strahd is gone. Only the howling of the windâor perhaps a lone wolfâfills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flooded, drowning the house in brackish muck. Tales say the houseâs residents struggled to escape the pit, but the farmâs ownerâdesperate to keep her family with herâdragged them back into the sinking
seed of its being. It also remembered the last living person Culley ever saw, his dear friend Kianna. Driven by instinct, shattered memories, and the discordant urges of dozens of tiny Undead, the soul shaker grew in power, then sought out its old friend.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
singing voice. She is attending her fatherâs birthday party and wonât be back for a couple of days. That leaves Embry, a talented composer and horn player; Mazia, who plays the flute; and Mytchyl, who
mail, which he reads in his study (area C14) on level 3, with Joster present, while the students relax in the gallery (area C4) on level 1. 5 p.m. Dinner is served in the dining hall (area C1). 6 p.m
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
beg for mercy (and jobs). Where the rift once opened, a temporary portal now leads back to the Dran & Courtier, which has returned to normal. The freed (and real) Propha Dran thanks the characters for
Franchise At an appropriate time, Omin Dran summons the characters to Acquisitions Incorporated Head Office in Waterdeep for a special dinner to thank them for a job well done. The cost of admission is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Jarlaxleâs curiosity. He doesnât know much about them (yet) and wants to determine whether they pose a threat (they donât). To win them over, he shares the following information over dinner and wine: The
7). If the characters somehow discern his true form, Jarlaxle gives the party a slow nod of his head, dryly says âBravo!â and lets them make the next move. When dinner is concluded, Zord bids the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill Colleges. Wanting a quiet place to retire in the eveningsâand to host lavish dinner-parties-turned-colloquiumsâthe professor used his significant military pension to build this manor
. In the evenings, the manor is the site of dinner parties and elegant cocktail hours for those faculty members, their most promising students, and visiting alumni. Since no one permanently lives in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
passages leading to the surface world have recently brought back the terrifying news of the demon lordsâ incursion into the Underdark. Word has spread quickly through their network, and the finest mages in
guardian by winning a game of chess against the Harper wizard. Zelraun suggests a match after dinner. A chess match takes 1 hour, and the outcome is determined by a best-of-three Intelligence check
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters who are conscious that âthe master will be along shortly,â Cyrus then makes his way back downstairs to the kitchen (area K65). If the characters donât go to their room, Cyrus shakes his
head and returns to the work of preparing his dinner in area K65. If the characters take his key, he screams, âThe master will not be pleased!â and begins to moan and slap his head, obviously upset. A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to suit your campaign. Duchess Morwen of Daggerford is having guests for dinnerâand you are invited. No strangers to Daggerford, you have come to the townâs defense on more than one occasion, and you
behalf. âIf they donât leave before dawn,â she says, âIâll burn their wagons to the ground.â
The characters are asked to deliver Duchess Morwenâs message immediately after dinner. The travelers are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and a pat on the back for a job well done (with or without a dagger in it). In an Acquisitions Incorporated franchise, a rogueâs talents are even more in demand. Not only is the rogue the first one
the boardrooms, the taprooms, and the back alleys where business gets done. Personally, I feel that ârogueâ is a little misleading as a term. It implies that those of us who follow a more ⊠eclectic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
weapons and weapon racks. A rusted-out helmet sized for a giant lies near the back wall.
Nothing in this room is salvageable. G3. Frost Giant Warden A withered old frost giant leaning heavily on a
interrogated, Ertgard offers the following information (in Giant) if the characters promise him an honorable, swift, and merciful death: Every night, the Frostmaiden leaves Grimskalle on the back of Iskra
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cassalanter are often out of the house on business, especially as Foundersâ Day draws near; they return home an hour before dinner. Lady Ammalia Cassalanter Lady Cassalanter reacts with surprise to the sight
few years back, but they have since reversed their fortunes and restored their lucrative banking and money-lending business. Victoro and Ammaliaâs eldest son disappeared three years ago when the family
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
might trade it back for dinner at my mansion?â he asks the characters politely. Allowing Mirt to keep his sword puts the Masked Lord in the charactersâ debt â a fine prize indeed for their efforts. The
, a bronze dragon named Glyster, was asked or told to find Vanrak and bring him back to Waterdeep to face justice. The dragon found Vanrak but could not wrest him from the depths of Undermountain
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
dinner, this space is occupied at night by a clockwork butler nicknamed the Earl, which paces back and forth. The Earl wears a silver waistcoat, a black jacket with tails, and a cravat, and it uses
the area and come back, both suits attack upon their return. C10. Grand Deck This spacious deck has a low railing that the characters can easily climb over to access the locked glass door leading into
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spellcasterâs nefarious schemes.
8 A moonstone dragon that accidentally stumbled through a portal to the Material Plane canât find a way back home to the Feywild.
Connected Creatures In the
the âcurse.â
4 Ettercaps captured a moonstone dragon wyrmling, who has so far avoided becoming dinner by teaching the ettercaps to create wild, impossible sculptures with their webs.
5 A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to rub melted butter into its flesh and has promised it a hot bath before dinner. Kroâah is gathering firewood but should be back soon! Persuading the campestri to leave the campsite requires a
successful DC 15 Charisma (Persuasion) check. After 1d4 + 2 minutes, Kroâah the goblin (chaotic neutral) returns for his dinner. In addition to an armful of firewood, the goblin has an explorerâs pack
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
lycanthropes, but they noticed the pairâs killer instinct. The werewolves pretend to be interested in the rite, but prolonged conversation with strangers frustrates them. Any conversational hostility
likely to disrupt the ritual, the druids attack. Sauruki tries to hang back and fight cautiously. He repeatedly makes the sign of the water cult, crossing his forefingers and touching his thumbs, hoping
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creates 200 feet of web cable, the spider canât produce any more cable until the next dawn. The iron spider exists solely to produce web cables. It has no attacks and no instinct for self
the first sign of trouble, Talabsyn untethers the nearest giant lizard and tries to escape on its back, fleeing to her familyâs fortress by the safest route while the males cover her escape. If her
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
back favorites from earlier in the campaign for the occasional cameo. Player Favorites Itâs often easier to describe people and places that are hostile or frightening than it is to detail a feature
are invited to a sporting event, holiday celebration, fancy dinner, or ball. Vacation Getaway. The characters relax on a quiet beach, enjoy the comforts of a grateful nobleâs villa, withdraw to a serene monastery, or while away the hours in a fairy hot spring.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
unicorn as payment, horn or no horn.â
A deeper voice growls back, âAll right, keep your wig on. Kelek knows what heâs doing.â
âWell, at least get somebody to fetch my dinner! Iâm starving
the demiplane, read or paraphrase the following: You appear in a chamber enclosed by thick walls of thorns. Behind you, the glowing portal back to the woods shimmers. Cold mist coils through the air
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
branch off into the gloom. Ahead, a stairway leads up to the second floor, and a door stands beneath the stairs, seemingly leading to the back yard.
Dim light filters in through the dust-covered
platinum ore from the mine (25 gp). H3. Meeting Room A round table with four chairs stands in the center of this room. Windows look out into the back yard. The fireplace in the corner is filled with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
out that my avocados went bad. What a mess.â
âDigny Vots, Market Ward shopper
Market Ward Encounters d8 Encounter 1 A Transcendent Order instinct (see Morteâs Planar Parade) asks to spar with
and deep appetites, challenging expectations about food and the forms it takes. A three-course dinner at the Gastrognome might consist of a gravity-defying salad cloud, a whispering Shadowfell steak
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Cabin (see âDying in the Black Cabinâ). Donât fret if this happens to one or more characters; as spirits, they can figure out a way back to the realm of the living. Once the Summer Star discharges
retrieve it can read Copperâs message, which is written in Common: Macreadus,
Iâve had enough of this damned, relentless cold. I feel it creep into my bones, my head, my heart. Iâm heading back to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
This floor houses a modest kitchen where two mechanical gnomes are preparing dinner. Furnishings include an unmade bed, a wardrobe topped with bird nests, and a bookshelf packed with astrological
destination, use the orrery to get your bearings.â
As they leave her tower and head back to their ship, she wishes them luck saving their world from annihilation. If Krux and the characters no longer have a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bugbearâs name is Blarg. The goblinsâ names are Globby, Bootlick, and Earstabber. Whatâs for Dinner? The simmering cauldron contains a hearty stew of ripplebark fungus and troglodyte meat. 20b. Târissaâs
assumes its true waxy form, stares back with its one glaring red eye, and screams in Abyssal, âI know who you are!â The mirror then falls and shatters on the floor. 20e. Treasure Downstream River of Fish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
instinct supersedes its hunger, prompting it to surrender telepathically. The mind flayer apologizes for its assault and proposes an end to hostilities. Given a chance, it recounts how the Scavenger was
.
Crates. A second dead orog in plate armor, along with its greataxe, lies amid the wreckage of several wooden crates. Toward the back of the hold are five intact wooden crates and five wooden chests
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
down, Grandolpha invites the characters to join her for dinner. The main course is a cooked intellect devourer, its brain-body stewing in its own juices. The characters can partake of the feast that
inside them, having the tadpole burst out of the characterâs chest during dinner would be excellent timing for its shock value. Grandolpha suggests not killing the tadpole and instead proposes that it be
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
takes his leave and shacks up with some friends in Bargewright Inn until Nalaskur gives him a new assignment. Grateful for their assistance, Nalaskur offers the characters a warm dinner and clean
male strongheart halfling commoner) asks them to speak with Nelkin âthe Snailâ Danniker, a Zhentarim operative who is staying at the River Shining Tavern and Inn, and kindly tell him to back off
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the rowers turn the ship and head back to port so that guests and workers can disembark at dawn. Lord Drylund gives Storn money to pay the workers as they disembark. Lord Drylund remains in his cabin
lavish taste in decoration. A wooden spiral staircase leads up to the bridge (area 11). Dinner is served throughout the evening, and the room is crowded from dusk until midnight. After midnight, a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
southeast wall leads to the entry of a building carved into the stone. Along the west wall sit two barren, rocky ledges.
Further back, a rowboat is tied up to a dock. The dock is attached to the building
via the walkway (area M1), describe the entrance as follows: The walkway leads to a rough-hewn staircase that climbs to an alcove. At the back of the alcove stands an oak door set with an iron
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and adventuring gear, armor, and weapons in back. Rooms on the second floor contain accommodations for the storeâs young proprietors, Alaestra Ulgar (NG female Illuskan human commoner) and Narth
to Waterdeep and back, for 600 gp each way, plus 25 gp for each wagon beyond the tenth. Runs to Everlund and back are 800 gp each way, as monsters from the Evermoors are known to prey on caravans
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
south wall. The mess hall serves breakfast, lunch, and dinner. The characters can meet here without arousing any suspicion. R7: Councilorsâ Quarters These ten rooms are furnished identically. Each
at night. R17: Cells Each cell is enclosed by formidable steel bars. Bolted to the back wall are iron bunk beds, each with a thin mattress. A waste bucket sits near the beds.
The prisoners are kept






