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Returning 32 results for 'direct infused are badly'.
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Monsters
The Wild Beyond the Witchlight
living doll is a mean spirit that encourages those around it to behave badly toward others. The doll takes pleasure in tormenting the guilt-ridden and despondent, hastening their descent into depression
or paranoia. Because it fears its own destruction, the doll rarely causes direct harm to others. When forced to defend itself, it debilitates opponents with its maniacal cackle and assaults the minds
Monsters
Fizban's Treasury of Dragons
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
, who safeguards their creche on the Material Plane.
8
The crystal-infused clay near an adult amethyst dragon;adult amethyst dragon's lair is ideal for the creation of clay golem;clay golems, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it. An
attack and devour a badly injured foe, or otherwise act against your wishes. In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Neverwinter The city of Neverwinter lies on the Sword Coast, west and north from the Dessarin Valley. Once known as the Jewel of the North, Neverwinter was badly damaged when nearby Mount Hotenow
civilization throughout the North, although his primary concern is to rebuild the city and its economy. The most direct route to Neverwinter from the Dessarin Valley is to head west along the trail from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Evocation 6 Illusion 7 Necromancy 8 Transmutation Abjuration A storm infused with abjuration magic repels ships, as if protecting something in the sea. Right before the storm ends, a ship within it is
, the ship’s crew suffers disadvantage on all quality checks. Enchantment Storms infused with enchantment magic disarm a creature’s sense of danger, enthralling mariners and causing them to speed into
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it. An
attack and devour a badly injured foe, or otherwise act against your wishes. In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dark Elf (Drow) As a drow, you are infused with the magic of the Underdark, an underground realm of wonders and horrors rarely seen on the surface above. You are at home in shadows and, thanks to
Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Living Doll A living doll is easily mistaken for an inanimate doll or a stuffed animal until it moves. Trapped within each living doll is a mean spirit that encourages those around it to behave badly
direct harm to others. When forced to defend itself, it debilitates opponents with its maniacal cackle and assaults the minds of its enemies by turning their worst fears against them. Living Doll
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
curry Lolth’s favor, or to accomplish something more devious. As long as both sides get what they want, these arrangements conclude without further incident. Every so often, a demon summoning goes badly
, but those who lead her people and direct her worship must be closely watched to be sure they remain devout, unquestioning, and afraid.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chief. Keeping the Balance What most war chiefs don’t realize, or trust in, is the fact that orogs aren’t a direct threat to their rule. By nothing more than their presence, orogs serve as a balancing
responsibility is the safety of the tribe members that remain in the lair — ensuring that the tribe remains intact even if a raid goes badly and many warriors are killed. In times of internal strife
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
condescending noble might wish to see a group of upstart adventurers fail so as to keep them from becoming rivals for the king’s attention, thwarting them with slander and scheming rather than direct threats
the creature cares about. They can guess, but doing so runs the risk of shifting the creature’s attitude in the wrong direction if they guess badly. After interacting with a creature long enough to get
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
overpower foes with direct assaults, although if they have the opportunity to undermine defenses or attack from below, they unhesitatingly put their skill at tunneling and mastery of burrowing
Earth A medusa named Marlos Urnrayle leads the Black Earth cult. He wields the elemental weapon Ironfang, a war pick infused with the power of Ogrémoch, the Prince of Evil Earth. Marlos is vain and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
could help. She introduces the problem as follows: “Westbridge was badly damaged by earthquakes. I was down that way, and I found half the town gathered in front of the Harvest Inn. Most of them were
. Otherwise, she continues on her way. Arrival in Westbridge When the adventurers reach Westbridge, their reception depends on the manner of their arrival. Direct Approach. Characters who come into
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
hound. The hound appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the hound. On its turn, it can move only toward its target by the most direct route, and it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements
7th level, you learn how to direct an errant arrow toward a new target. When you make an attack roll with a magic arrow and miss, you can use a bonus action to reroll the attack roll against a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
dark and tells his parents about his adventure. The Stonehills ask the party to investigate the ruin their son described. Finding Pip. The most direct way to find Pip is to follow his tracks in the
others. (The puzzle’s answer isn’t included in the journal.) Marthungrim planned to destroy the restless ghosts that haunt the crypt so they could rest in peace. Badly wounded by a creature he
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cooked up with cheese are delicious.
— Jim Darkmagic
The Hard Way The characters are free to engage Raah in battle. It has a lot of pent-up rage these days, and is happy to have someone to direct
sincere in their attempts to engage the deep crow, you can decide that successful roleplaying and a reasonable number of successful ability checks let them gain Raah’s trust. On a badly failed check or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower
fail a saving throw, you can reroll it with a bonus equal to your Rage Damage bonus, and you must use the new roll. Level 10: Zealous Presence As a Bonus Action, you unleash a battle cry infused with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
townspeople. The water in the pool has an unpleasant, metallic taste but isn’t harmful. J5: Blasted Intersection The stone in this area is badly scoured and scorched. The smell of ozone hangs in the air
accompanying stat block) named Vundru. Vundru used to lurk much closer to Illithinoch, where he became infused with minor psychic abilities. He has no knowledge of the Far Realm and no desire to learn more
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of days before the characters discovered the portal site, Splugoth accessed the extradimensional space and began the process of opening the portal. Energy from the Far Realm has infused several
benefit of a greater restoration spell. The Keymaster is aware of the potions and uses a potion of invisibility to get away from the characters if things go badly. See “Confronting the Keymaster” below
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
fight goes badly for him, he surrenders. He offers his skeleton key and one piece of lore if he’s allowed to flee to the gatehouse. Curse of Fortune. High and low d20 results matter more in this area
, the Red Wizard, is the overseer of this sector. He cares little for his underlings, including them in area effects if it means harming more characters. If the fight goes badly, he uses the black
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
pranks to direct confrontation. POLAR ENGINE Trickery Domain Subclass
Gods of trickery are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sphere is free of such debris. Several weapons on the ground seem like they might still be serviceable, although all are badly worn.
If the orb is disturbed, all creatures within 10 feet of it must
ground, but it has been badly damaged, and it is difficult to make out what the carvings represent.
This crypt marks the resting place of a dwarven hero of ancient Tyar-Besil who fought a great
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The iron door is locked. It can be opened with thieves’ tools and a successful DC
stands to the south near the door. Near the table, on the floor, is an unconscious dwarf who looks badly beaten.
King Grol is a fierce old bugbear with 45 hit points. He rules the Cragmaws through
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
passage that climbs into the wall. A large iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The iron door is locked. It can be opened
unconscious dwarf who looks badly beaten. Looming over the dwarf are three menacing figures: a mighty bugbear, a snarling wolf of great size, and an elf woman with white hair, gray skin, and gray robes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
appendix B) guard the apprentices. All the Thayans attack as soon as they notice intruders. Each round of combat, the Thayans direct one giant spider and one giant centipede to join the fight
. If the battle goes badly for the Thayans, the Red Wizard surrenders. Her name is Myrja, and her allegiance to Szass Tam is less than resolute. If the characters spare her, she offers the pass phrase
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea. The garrison at the gate consists of older guards, those nearing retirement and unwilling or unable to
suppliers. The minions of Iuz have only rarely come into direct conflict with Keoland, and its ongoing war with Keoland’s rivals makes the nation an acceptable trade partner in the eyes of the king. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
where Ruxithid went by succeeding on a DC 15 Charisma (Persuasion) check or by offering coins or gems worth at least 50 gp total. The psionic ashenwights direct the characters to the sanctum crossing
. This monument is now infused with evil Far Realm energy. The first time a character touches or examines the shrine, the character must make a DC 20 Charisma saving throw. On a failed save, the character
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warn Jolliver Grimjaw. He attacks immediately. If the fight goes badly, Shoalar flees by leaping into the river. If Shoalar Is Already Dead. If the characters already defeated Shoalar (see the
Grimjaw is sullen, suspicious, and humorless. He asks very direct questions, such as “Who are you?” and “Why are you here?” If a character tries to flatter him or concoct any kind of fanciful story
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
leers atop a pillar
infused with Abyssal energy Mushrooms. The fungi in this cavern are edible, and characters can forage food here without having to make an ability check. G7: Smooth Cavern This
who challenged Iggwilv and lost badly. The garment nearby, however, is a motionless cloaker that ambushes any creature that approaches the coffer. Treasure. The coffer is worth 750 gp. It contains ten
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
and spends much of his time nowadays in nightmare-ridden sleep in his bedroll. With the loss of his charge, Meepo’s status is in the gutter. He doesn’t react to anything short of loud noise or direct
direct the characters to head toward “Yusdrayl on her dragon throne,” giving them simple directions to area 21 and warning them to avoid rousing the ire of Yusdrayl’s elite guards. 17. Dragon Chow A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
know how many pieces of the obelisk exist. The mind flayers direct characters who express interest in worship to the adjacent feeding room (area X11). The mind flayers don’t prolong the discussion, and
attack intruders, but Ahooshathan has a strong survival instinct. If both nothics are slain, or if Ahooshathan is badly injured and plainly outmatched, the mind flayer surrenders. Ahooshathan offers what






