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Returning 20 results for 'direction inhabit are both'.
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Monsters
Domains of Delight: A Feywild Accessory
version of himself that wanders his domain. In this form, he can talk to strangers and steer them one direction or another without fear of being harmed. If a visitor needs a safe haven, Yarnspinner is
more than happy to fashion a hut made of spider silk for his guest to inhabit. The visitor is free to remain there as long as they wish, provided they do no harm to the other denizens of Fablerise
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Modrons Modrons are beings of absolute law that adhere to a hive-like hierarchy. They inhabit the plane of Mechanus and tend its eternally revolving gears, their existence a clockwork routine of
perfect order. Absolute Law and Order. Under the direction of their leader, Primus, modrons increase order in the multiverse in accordance with laws beyond the comprehension of mortal minds. Their own
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, the Outer Planes provide the direction, thought, and purpose for its construction. Accordingly, many sages refer to the Outer Planes as divine planes, spiritual planes, or godly planes, for the Outer
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
strangers and steer them one direction or another without fear of being harmed. If a visitor needs a safe haven, Yarnspinner is more than happy to fashion a hut made of spider silk for his guest to
inhabit. The visitor is free to remain there as long as they wish, provided they do no harm to the other denizens of Fablerise. Yarnspinnerâs favorite activity is to read stories aloud to the animals that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
stated aim is to resurrect the kingdom of Eaerlann, and she has made bold steps in that direction by allying the settlements of Nordahaeril, Reitheillaethor, and Teuveamanthaar (which most know as Tall
satyrs, dryads, and treants â inhabit the High Forest. Small wonder that one almost immediately feels the presence of unseen watchers upon entering the woods. Nowhere in the forest is this feeling more
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
on one side. The crack extends from an opening flanked by statues of hulking insectile creatures to the pyramidâs point sixty feet above.
Three mezzoloths inhabit the pyramid along with an umber
Briny Maze. Resignation Tendered. Unwilling to continue these dangerous forays, Nellik and her mezzoloths fled while Ashripask slept. They fled in a direction Ashripask wouldnât expect: into the Briny
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
that direction. Planar Nexus. Rumor has it the caverns are a nexus of planes, and many monsters now inhabit them. The caverns have more than one level. Rockslide A faint splintering sound echoes
rare or better magic item, the dragon shares this fact and points the characters in the right direction. She then advises them to follow the bats, adding a few barbs about how theyâd be doomed without
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Outer Planes If the Inner Planes are the raw matter and energy that make up the multiverse, the Outer Planes provide the direction, thought, and purpose for its construction. These are realms of
Celestials. The Lower Planes are the home of Fiends. The planes in between host their own unique denizens: for example, modrons are Constructs that inhabit Mechanus, and slaadi are Aberrations that thrive
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins.
Six goblins inhabit this den
characters ask an NPC party member for advice or direction, remember that NPCs make mistakes too. An NPC wonât deliberately put himself or herself in harmâs way unless thereâs a good reason to do so. An NPC
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
whatever monsters have taken up residence in the ruins in the centuries since the giants abandoned them. In Xenâdrik, living giants still inhabit some of their ancient ruins, though they have fallen
adventurer passing into a world of giants. In Norse myth, giants inhabit the realm of Jotunheim, where brave gods and heroes occasionally venture on dangerous quests. Manuel Castanon Three brave
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
hillside. On a successful check, the characters travel in the general direction of the chimney. Otherwise, they lose their way (see âBecoming Lostâ in chapter 5 of the Dungeon Masterâs Guide). (A
, check the description of the room beyond to determine if any creatures inhabit that area. If no instructions are otherwise provided, a character who listens at a door and succeeds on a DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rises to seal the tunnel. Any creature atop the block when it meets the ceiling must succeed on a DC 7 Dexterity saving throw to leap clear in one direction or the other. On a failed save, the creature
Nine Gods (but see "Lost Treasures"). Iâjinâs Spirit. The spirit of Iâjin tries to inhabit any character who touches the horn (see "Spirits of the Nine Trickster Gods"). When Iâjinâs spirit manifests
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
caverns and forgotten storerooms before connecting with the Black Lake. None of the monsters that inhabit the complex regularly visit this place. The black dragon Nightscale sometimes swims through
passage heads in the same direction. A set of narrow stairs cut into the rock wind up to the north, and two old wooden doors stand in a wall of dressed stone to the east.
The stream flowing from area
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
1 1d6 skeletons (attitude: 1d4 + 1) rebuilding a destroyed idol at the disinterested direction of 1 death giant reaper* (attitude: 1d10 + 2)
2 1 death giant shrouded one* (attitude: 1d8
they have lost, but unwilling to approach it again.
âDiancastra
Stone Giant Encounters The Stone Giant Encounters table presents stone giants and creatures that might appear in areas they inhabit
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
of the cave.
Two hideous giants squat near a circle of hefty stones enclosing a crackling fire. Above the roaring flames, a charred giant insect rotates slowly on a spit.
Two fomorians inhabit
examining clues in the boatâs intricate designs and succeeding on a DC 16 Intelligence (Arcana) checkâcan command the boat to row itself in a particular direction at a speed of 30 feet or to hold its
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
insect rotates slowly on a spit.
Two fomorians inhabit this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants
direction at a speed of 30 feet or to hold its position in defiance of the waterâs swiftest currents. L14: Underground Lake A river flows into the south side of this high-vaulted cavern, feeding a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Hall Wade Acuff The goblins who inhabit Cragmaw Castle often hold raucous, messy dinner parties The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This
. Four straw pallets line the east wall. The wall to the south has collapsed, but a boarded-up door in that direction is still standing. A door in better condition leads west, while a curtain hangs in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, captured several members, and used their possession ritual to inhabit the dwarves. The chief then sent these assassins to kill Citadel Adbarâs king. (The elves saw the ritual being performed.) If the
. She has a clockwork mouse in a hidden pocket. When she sets it on the ground, it moves 5 feet in a random direction on each of her turns, squeaking as it goes.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
) currently inhabit this camp, polishing sling bullets and keeping busy until itâs time for Sparkrenderâs ritual. Initially, the kobolds are hostile toward the characters, determined to scare off the
around the perimeter of the room, their expressions worn with time. Each ten-foot-tall statue is pointing or gesturing in a different direction.
Curled in the northeast corner of the tower is a lithe
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranges, beautiful alpine slopes and valleys, and fertile farmland make the Silver Marches a tempting place to live. At the same time, monsters abound here. Orcs and giants inhabit the mountains
approaching from the opposite direction. The fire giant, Stolvor, isnât carrying any rocks or valuables, but he clutches an enormous greatsword and has a rod of the Vonindod (see appendix B) tucked in his






