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Returning 34 results for 'direction inspire are barriers'.
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Monsters
Storm King's Thunder
tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice
gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.Some adult cloud giants have the magical ability to create barriers
Monsters
Fizban's Treasury of Dragons
faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage
Use the Moonstone Dragon Personality Traits and Moonstone Dragon Ideals tables to inspire your portrayal of distinctive moonstone dragon characters.
Moonstone Dragon Personality Traits
d8
Monsters
Fizban's Treasury of Dragons
;especially travelers from faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire
.
Creating a Moonstone Dragon
Use the Moonstone Dragon Personality Traits and Moonstone Dragon Ideals tables to inspire your portrayal of distinctive moonstone dragon characters.
Moonstone Dragon
Monsters
Fizban's Treasury of Dragons
.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables to inspire your portrayal of distinctive dragon turtle characters, and use the Dragon Turtle Spellcasting
within 30 feet of the dragon turtle must succeed on a DC 15 Strength saving throw or be moved 30 feet in a direction of the dragon turtle’s choice. On a success, the creature is moved 10 feet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the north. The north side of each door has a handle so that it can be pulled open from that direction. These barriers are emergency doors, whose purpose is to prevent the dungeon from being flooded by the boiling lake at area 15, in case of an “accident.”
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Cloud Giants Some adult cloud giants have the magical ability to create barriers of gale-force wind around themselves that can deflect incoming missiles. Others like to fling enemies through the air
throw or be hurled up to 60 feet horizontally in a direction of the giant’s choice and land prone, taking 1d8 bludgeoning damage for every 10 feet it was thrown.
Wind Aura. A magical aura of wind
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Wilderness In contrast to a dungeon, an outdoor setting presents seemingly limitless options. The adventurers can move in any direction over a trackless desert or an open grassland, so how
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Gold Dragon Use the Gold Dragon Personality Traits and Gold Dragon Ideals tables to inspire your portrayal of distinctive gold dragon characters, and use the Gold Dragon Spellcasting table
the motivation to overcome my barriers, then their matter is unworthy of my attention.
8 On a long enough timescale, all actions are meaningless. So why should I deny myself anything?
Gold
Compendium
- Sources->Dungeons & Dragons->Monster Manual
guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
constrained by walls and doors around them, but in the wilderness, adventurers can travel in almost any direction they please. Therein lies the key difference between dungeon and wilderness: it’s much
, takes many forms, and urban settings aren’t always the safe havens they seem to be. This chapter provides an overview of these three environments plus a few unusual environments, taking you through the process of creating an adventure location, with plenty of random tables to inspire you.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
unexpected direction? How did the DM handle it? Rules Adjudication. To what extent did the DM lean on the rules to adjudicate outcomes? Did the DM adjudicate situations wisely or in ways that made the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
unexpected direction? How did the DM handle it? Rules Adjudication. To what extent did the DM lean on the rules to adjudicate outcomes? Did the DM adjudicate situations wisely or in ways that made the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beauty—natural or otherwise—risk returning as a banshee.
All manner of torments might give rise to a banshee. Roll on or choose a result from the Banshee Sorrows table to inspire how a banshee’s
1,100; PB +2)
Traits
Detect Life. The banshee magically senses the direction of creatures up to 1 mile away that aren’t Constructs or Undead.
Incorporeal Movement. The banshee can move through
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Master can’t always predict what the characters will do in a mystery adventure. A villain whose actions are “crime spree,” “one and done,” or “serial crimes” might inspire you to craft a mystery
, typically by shedding light on the suspect’s motive, means, or opportunity. Some clues connect the wrong suspect to the crime, leading the adventurers in the wrong direction. Eventually, they must find
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gibbering Mouther Nascencies table to inspire what brought one of these horrors into being. Alas, the Elder Elves made a fatal mistake. When the Dragon’s Tear comet next returned, the Vast Gate—still
. The target does nothing.
5–6. The target takes no action or Bonus Action and uses all its movement to move in a random direction.
7–8. The target makes a melee attack against a randomly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, each temple operates according to the traditions of its faith, although powerful or charismatic figures who rise to prominence within the temple hierarchy might motivate or inspire changes to those
can accommodate groups of acolytes, each learning under the direction of one or more mentors responsible for training them in the duties and skills of the priesthood. Once acolytes complete their
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
are meant to help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they
D&D. The direction we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the DM’s role as the bridge between the things the rules address and the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they need a group of
direction we took for fifth edition was to lay a foundation of rules that a DM could build on, and we celebrate the DM as the bridge between the things the rules address and the things they don’t. In a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many githyanki train to become such warriors, as do some of the most disciplined high elves. In the world of
the save fails, you can knock the target prone or move it up to 10 feet in any direction horizontally. Guarded Mind 10th-level Psi Warrior feature The psionic energy flowing through you has bolstered
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Baldur’s Gate or through the spiderweb-filled alleys of Menzoberranzan might inspire you to create your own table. Splitting Up Creatures being chased can split up into smaller groups. This tactic forces
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
from the hoard want to return to the dragon’s lair and cause characters to accidentally stray in that direction. Verdant Influence. If coins from the hoard are placed in soil, they encourage lush plant
curse is usually possible only if all the treasure is gathered together again in one place. Use the Hoard Curse Effects table to inspire possible effects for a dragon’s lingering curse. Hoard Curse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
vast expanses of unchanging terrain. Dungeons that have branching corridors and similar decision points give players the opportunity to choose which direction their characters should go. Presenting
that have been made freely available for use, as well as floor plans of real-world buildings and images that can inspire your mapmaking. You can also use software to help put your maps together.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
thousand years before. Under the direction of the most powerful priests, the ritual that creates a mummy can be increased in potency. The mummy lord that rises from such a ritual retains the memories
of the mummy lord, including ones behind barriers and around corners, can’t regain hit points until the end of the mummy lord’s next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them at headquarters. (Certainly, reminding the characters of what happened to the last two franchise headquarters that held orrery components should be enough to inspire them to hold onto the
, some players will simply ignore Dabahl and Noriel. That’s okay. Let the characters’ reactions take things in a different direction, and have a different NPC provide the same information. However, always
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Situations by Level Use the tables in this section to inspire adventure ideas for characters of different levels, with the range of possible levels grouped into four tiers. You can roll on
approach the lich’s level of power. 9 A holy temple was built around a portal leading to one of the Lower Planes to prevent any evil from passing through in either direction. Now the temple has come
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
the rune, and it must immediately use its reaction to move its speed in the direction of the pillars. The frightened creature can’t move closer to the far end of the hallway until it uses its action
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inspire adventures leading characters into ancient giant ruins. You can also use the locations in chapter 4 as destinations for these adventures; each of those locations includes its own suggested
road exists. During solstices, the road appears and stretches in an impossible direction to a mysterious destination. 6 Characters acquire a broken piece of an artifact that magically guides them to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
community practices its own version of Arvoreen’s favored tactics: Scatterstrike. The halflings run in every direction as if in a panic, but then they regroup and circle back to attack with a
artful trickery and narrow escapes, inspire many young halflings to play at roguish pursuits. In their imagination, a grain silo becomes a lofty wizard’s tower to scale in search of treasures, or a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
could sprout braying donkey heads at the most inopportune time. Cooperation Is Key. The legends about Garl Glittergold inspire gnomes to work together. Garl knows that many heads and many hands make
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Neverwinter.”
If the characters can’t convince Squid to talk to them, they can chat with others in the tavern. With the right motivation, another NPC can point the group in the right direction
of Neverwinter alive. No amount of threatening or cajoling can inspire her to assist the characters. She suggests that they acquire the book, seal it inside something else so as to avoid accidentally
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
saving throw, or the eye emits a ray that moves the character up to 30 feet in any direction—typically into pits, the path of the marching modrons, or other threats. The character has the restrained
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
curse, but a character who succeeds on a DC 11 Intelligence (Arcana or Religion) check can go through the motions to calm Incindorita and inspire the crew. Spot the Rocks. Captain Nuxoll needs someone
to mark the distance and direction to the spires of rock along the shore, allowing the ship to pilot around them and to a calmer bay beyond. A successful DC 14 Wisdom (Perception) check allows the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
or barriers, so anyone traversing it is at the mercy of the wind. Suggested Encounter The first time the adventurers approach the midpoint of the bridge, they see a fire giant and a hell hound
approaching from the opposite direction. The fire giant, Stolvor, isn’t carrying any rocks or valuables, but he clutches an enormous greatsword and has a rod of the Vonindod (see appendix B) tucked in his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the two dragons like it that way. If the characters explore the Mere, use the Swamp Monsters table in appendix B of the Dungeon Master’s Guide to inspire encounter ideas. Mines of Mirabar The rugged
can’t speak. If the characters ask him how to get to Deadstone Cleft, he leads them to the shore of the Loagrann River, then points in the direction of Deadstone Cleft. Any character who succeeds on a






