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Returning 35 results for 'direction interested are block'.
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Monsters
Monster Manual
and Good is cast on its corpse. If it revives, it animates a Humanoid corpse elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit
curses one creature it can see within 30 feet of itself. The revenant knows the distance to and direction of the cursed target, even if it is on a different plane of existence. The curse ends on the target if the revenant uses this Bonus Action on a different creature.
Monsters
Spelljammer: Adventures in Space
of bone and obsidian blades, while chatkchas are usually made of sharpened bone or crystal.
A generic thri-kreen stat block appears in the Monster Manual. This section provides a few more options.Leap. The thri-kreen leaps up to 20 feet in any direction, provided its speed isn’t 0.
Monsters
Spelljammer: Adventures in Space
-kreen stat block appears in the Monster Manual. This section provides a few more options.Chameleon Carapace. The thri-kreen changes the color of its carapace to match the color and texture of its
surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in those surroundings.
Leap. The thri-kreen leaps up to 20 feet in any direction, provided its speed isn’t 0.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a
kill.
Gazer (Familiar Variant);Variant: Gazer Familiar
Spellcasters who are interested in unusual familiars find that gazers are eager to serve someone who has magical power. Unless its master is
Magic Items
The Wild Beyond the Witchlight
only if you can see the shadow:
You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along
air, sleep, or nourishment.
You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its
Monsters
The Book of Many Things
Card Sense. The riffler can smell the presence of magical cards, including Deck of Many Things;Decks of Many Things and other magical decks, within 1 mile of itself. It knows the direction to any
such cards in that range. Effects that protect a target from divination magic block this sense.
Riffling Step. The riffler can burrow through any nonmagical material that isn’t iron, shuffling the
Monsters
Candlekeep Mysteries
substances block this vision, as does a thin sheet of lead.Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 34
essence roils with the promise of breath weapons and spells of destruction.
Adventurers who explore the passages beneath Candlekeep might encounter Miirym, who’s more interested in news of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or
’t kill.
Variant: Gazer Familiar
Spellcasters who are interested in unusual familiars find that gazers are eager to serve someone who has magical power. Unless its master is strict, a gazer
Monsters
The Wild Beyond the Witchlight
up to 10 feet in any direction horizontally.
Spellcasting. Endelyn casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14
of a symbolic depiction of one. See the stat block for details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects the past, another
Monsters
Fizban's Treasury of Dragons
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song
. Various portals link the Material Plane, the Feywild, and the Border Ethereal within 6 miles of the lair. Creatures can pass through a portal in either direction by spending 5 feet of movement.
If the dragon dies, any portals near the lair close immediately.
Monsters
Fizban's Treasury of Dragons
, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
within 30 feet of the dragon turtle must succeed on a DC 15 Strength saving throw or be moved 30 feet in a direction of the dragon turtle’s choice. On a success, the creature is moved 10 feet
Monsters
Fizban's Treasury of Dragons
not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung from the heart, a
within 6 miles of the lair. Creatures can pass through a portal in either direction by spending 5 feet of movement.
If the dragon dies, any portals near the lair close immediately.
Monsters
Fizban's Treasury of Dragons
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones
Monsters
Fizban's Treasury of Dragons
reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend.
6
I
dragon’s lair sometimes move of their own accord, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow
Spells
The Book of Many Things
You call forth a spirit that embodies death. The spirit manifests in an unoccupied space you can see within range and uses the reaper spirit stat block. The spirit disappears when it is reduced to 0
target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you. Additionally, if the target starts its turn within 10 feet of the
Backgrounds
Guildmasters’ Guide to Ravnica
and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
Azorius inspector seems interested in my work.
2
I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me.
3
One of my
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Visibility Outdoors When traveling outdoors, characters can see about 2 miles in any direction on a clear day, or until the point where trees, hills, or other obstructions block their view. Rain
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
direction as the characters and are eager to travel with the party, both for company and protection. The dancer is kind-hearted but has an over-the-top stage persona they rarely let slip. In return, they
offer to be the characters’ guide and good luck charm on the road. Even if the characters don’t accept Ollin’s company, the performer is traveling in the same direction and tags along anyway. Ollin
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
danger — to adventures that take heroes into the Underdark or the Shadowfell. Or, if you’re interested in exploring either side of the conflict between the gith that’s portrayed in chapter 4, the
. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Danger in the Streets Astral blights roam the streets. Members of the local militia (use the guard stat block) try to hold the blights at bay long enough for unarmed civilians to flee the vicinity
. If the characters stay in a single location for longer than 1 minute, 1d6 astral blights (see the accompanying stat block) converge on their location and attack them. The following events occur as the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stat block, but the raven has a flying speed of 40 feet). When a companion drops to 0 hit points, it vanishes in a cloud of shadow. The companions also vanish when Sion dies.
Sion attempts to
isolate a character—especially anyone taking watch—and threaten them into giving him information about the fallen star for his employer, whom he refuses to name. Sion is most interested in what knowledge
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
history throughout the multiverse. This adventure presents the legendary figure in her current form. Her stat block appears at the end of the chapter.
Baba Yaga’s Daughter. Iggwilv’s path to greatness
transformed into a Fey creature, though she outwardly appears human. Her disposition changed over time as well, as she became less interested in personal power and more interested in exploring her
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible
shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the elephant Ophelia addresses hundreds of gathered animals nightly. Characters seeking Ophelia find her here. Ophelia uses the elephant stat block, with the following changes: Ophelia is lawful good
-toothed tiger stat block with the following changes: Ebonclaw is lawful neutral. He has an Intelligence of 12 and a Charisma of 12. He speaks Common. Talking with Ebonclaw Ebonclaw is arrogant and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
direction, don’t read the first sentence. The trail hugs the river for several miles. The dirt and grass soon turn to marsh as the trail dissolves into spongy earth pockmarked with stands of tall reeds and
marsh, even if they barricade themselves in a ruined building, they are accosted by 1d4 swarms of hungry flies (use the swarm of insects (wasps) stat block in the Monster Manual). The swarms don’t trouble characters in areas U3 or U5.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
numerous gourds, most of which contain failed alchemical elixirs.
Stone Block. A rough-hewn block of stone in the middle of the cave serves as a table. It is covered with a set of alchemist’s supplies
those who try to control the slaad. If the characters obtain the gem and return it to the Alchemist, it cheers, turns invisible, and flees with the gem. If the characters seem interested in knowing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
graymatter fluid. The animated fluid takes the shape of a tall, lithe humanoid and introduces itself as Landro. This neutral-aligned being uses the water elemental stat block, except it has telepathy out to
30 feet. Landro isn’t interested in fighting. Rather, it wants to question the newcomers who’ve made it all the way to the colossus’s uppermost level. Landro the Host In its manifestation as Landro
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rises to seal the tunnel. Any creature atop the block when it meets the ceiling must succeed on a DC 7 Dexterity saving throw to leap clear in one direction or the other. On a failed save, the creature
35. I’jin’s Tomb Characters can reach this area via area 18, by lowering the stone block in the east wall (area 35A), or by slipping between the teeth of the jackal visage at area 29. 35A. Stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. She confirms that the town has been experiencing break-ins and robberies lately, but no one has witnessed a potential culprit. The only clue is a set of tracks leading in the direction of Kelvin’s
interested in following the suspicious tracks, the Shorard sisters suggest they visit Frozenfar Expeditions and secure a dogsled before setting out on their adventure. If the characters do so, they discover
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
to this impression. If characters attempt to go in this direction, they walk straight into the wall unless someone succeeds on a DC 15 Wisdom (Perception) check. The space beyond the arch immediately
instead take 10 minutes to remove the plate from the floor, requiring the same sort of check as for an attempt to block the plate from moving. A failed check in this case means another 10 minutes of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
67. Hall of the Golden Mastodon A character who searches for traps in the tunnel approaching this room notices a block of stone lodged in the ceiling with a successful DC 20 Wisdom (Perception) check
. The block remains there until the room’s trap is activated. A life-size golden statue of a mastodon stands atop a one-foot-high stone cog at the center of this room. Jeweled tusks sweep from its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the point of origin. If no unblocked straight line extends from the point of origin to a location within the area of effect, that location isn't included in the spell's area. To block one of these
imaginary lines, an obstruction must provide total cover. Cone A cone extends in a direction you choose from its point of origin. A cone's width at a given point along its length is equal to that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a Humanoid corpse elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.
Actions
Multiattack. The revenant uses
creature it can see within 30 feet of itself. The revenant knows the distance to and direction of the cursed target, even if it is on a different plane of existence. The curse ends on the target if the revenant uses this Bonus Action on a different creature.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
his lair, which lies beyond the opening in the ceiling. Statue Guardian. If the characters approach the statue, the panther will stand and pad menacingly in their direction … and then continue on
past them. The panther has a mental block that prevents it from being able to see humans, which initially applies to other humanoids as well. It likewise ignores familiars, but it attacks any beast
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
damage dealt beyond the minion’s hit point maximum becomes overkill damage. Overkill damage can be applied to a second minion who has the same stat block as the target and is in overkill range (see
, when a weapon attack deals 18 damage to a minion with a hit point maximum of 5, the overkill damage is 13. If there are three additional minions of the same stat block in overkill range, they can all






