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Returning 16 results for 'directions immune are both'.
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Monsters
Strixhaven: A Curriculum of Chaos
itself on a success.
A target that successfully saves is immune to any guide’s Smile and Wave ability for the next 24 hours.With cheerful dispositions and a knack for walking backward, Strixhaven
chests are holographic maps of the university’s campuses, which the guides use to provide directions. However, it’s rare for a campus guide to need its own maps, as these gregarious automatons
Monsters
Icewind Dale: Rime of the Frostmaiden
, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune
Celestial. If it hears words of Celestial spoken, the vampire must try to attack the source of those spoken words on its next turn. If these words come from multiple sources and from opposite directions, the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
target that successfully saves is immune to any guide’s Smile and Wave ability for the next 24 hours.
Bonus Actions
Need Directions? The guide takes the Help action.
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it
vampire must try to attack the source of those spoken words on its next turn. If these words come from multiple sources and from opposite directions, the vampire is restrained. Otherwise, it moves to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following techniques to make combat feel more menacing: Feature monsters that are immune to tactics characters often use but that are vulnerable to other strategies the characters could employ. Have foes
&D is improvisational, the game can go in unexpected directions. If a direction makes the game a worse experience for anyone, use these tools to correct course. Many content tools exist, but a popular
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
terms of “left” or “right” rather than cardinal directions. The contents of the areas between the mists are detailed below. P14a. A leather sack containing 102 gp lies against one wall of this
detect the stench of rotten flesh from the north. If the top chest is opened, it sprays poisoned darts in all directions. Each creature within 10 feet of the chest must make a DC 15 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
gains 1 level of exhaustion. On a successful save, the creature takes half as much damage, doesn’t gain exhaustion, and is immune to all draconians’ Noxious Breath for 24 hours.
Spellcasting The
bozaks die, their flesh shrivels away before their bones explode, sending a shower of magical splinters in all directions. Bozak Draconian
Medium Monstrosity (Sorcerer), Typically Lawful Evil
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dies in the storm freezes solid. Creatures that are immune to cold damage are immune to the effects of the storm and can see normally within it. Thrym’s howl typically lasts 2d10 hours. Emotional
days. 9 A creature that touches or drinks the water of this spring grows 1d4 eyestalks. These eyestalks let the creature see in all directions and grant it advantage on Wisdom (Perception) checks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, its waters seemingly course in different directions, and it teems with colorful fish and other freshwater fauna.
Cyprien Rousson Vuuthramis, a timid bronze
dragon, gambols in the river
when no
his crag to observe their reactions. Each character must succeed on a DC 15 Wisdom saving throw to keep their composure. Characters immune to the frightened condition automatically succeed on this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
until destroyed. Buzz Saw of Doom. The cylindrical object in the room’s center looks like two barrels placed atop one another, with sharp, circular blades jutting out in various directions. When the
also be severed (AC 10, 15 hit points, immune to poison and psychic damage) or broken with a successful DC 20 Strength check. The manner in which Stevie is tightly bound prevents the modron from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
upward. A natural pillar is the only feature of the upper level. In the center the lower level, a vortex of flame jets from the floor toward the ceiling. Numerous exits head off in different directions
jets of flame that emerge from the walls at regular intervals light the place.
The furnishings here are made of materials immune to fire. The food on the table is edible and delicious. Treasure The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet wide, with wooden decks and iron-plated hulls fashioned to resemble dragon turtles. The boats are magically immune to fire damage and remain cool to the touch, even when floating in lava. Each
the brazier’s inside rim. B27: Vestibule Woven carpets line this corridor, which has doors leading in all four directions. Two large statues of efreet warriors stand sentinel here, one at either end of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to the svirfneblin forge and exchange it for a set of books—the smiths will know which ones. Shalfey gives the party directions and promises to reward each character with a magic item from his treasury
minute. In either case, the creature emerges from the door opposite the one it entered. As the true elder sage, Shalfey is immune to the labyrinth’s ill effects and can navigate the maze without
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
-foot-high, vaulted cavern. The floor is slick with moisture, and it’s carved level and even. Passages extend in several directions, and a stone double door bearing the carving of a spiked cage is set
fragment caused the mudslick tower to grow and tip through the natural stone between the gnome enclave and the drow treasure vault. Wedged in the earth this way, the tower is immune to all damage. Without
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the
well as other people whose secrets the cult have sacrificed to Vecna, has the game statistics of a zombie. The cultist is a Humanoid rather than Undead and isn’t immune to poison damage or the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
creature that can hear the music must make a DC 15 Wisdom saving throw. On a successful save, a creature is immune to the music of the globe for 24 hours. On a failed save, a creature becomes charmed and
direct the characters to head toward “Yusdrayl on her dragon throne,” giving them simple directions to area 21 and warning them to avoid rousing the ire of Yusdrayl’s elite guards. 17. Dragon Chow A






