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Returning 35 results for 'directions inherent are break'.
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direction inherit are break
direction inherent are broad
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direction inherent are break
Monsters
Mordenkainen Presents: Monsters of the Multiverse
any creatures they can reach. A victim experiences a flood of fear and panic as its mind buckles under the fury of this assault. The harder a victim’s allies fight to break the grasp, the more
inherent to the shadowy landscape and visit horror on those who stumble into their midst. Each sorrowsworn personifies a different aspect of despair or distress.Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Monsters
Strixhaven: A Curriculum of Chaos
’s end is an asset waiting to be tapped.
Witherbloom Scholars
Witherbloom College studies the magic inherent in the natural cycle of life and death. Witherbloom professors approach the
philosophy from different directions, with one methodology focusing on decay and the other dealing with growth.Necrotic
Monsters
Strixhaven: A Curriculum of Chaos
studies. Their magic ranges from necrotic shadows and withering bursts of poison to flourishing bursts of plant life.
Witherbloom Scholars
Witherbloom College studies the magic inherent in the natural
cycle of life and death. Witherbloom professors approach the philosophy from different directions, with one methodology focusing on decay and the other dealing with growth.
Monsters
Strixhaven: A Curriculum of Chaos
espouse the philosophy that a thriving system benefits all.
Witherbloom Scholars
Witherbloom College studies the magic inherent in the natural cycle of life and death. Witherbloom professors approach
the philosophy from different directions, with one methodology focusing on decay and the other dealing with growth.Poison
Monsters
Strixhaven: A Curriculum of Chaos
Witherbloom College studies the magic inherent in the natural cycle of life and death. Witherbloom professors approach the philosophy from different directions, with one methodology focusing on
Monsters
Planescape: Adventures in the Multiverse
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by marut;maruts (detailed in Mordenkainen Presents
through any who obscure the truth.
Occasionally, the Hall of Concordance loans kolyaruts to lawful beings who have inherent interest in the orderly functioning of the multiverse, aiding them in seeking answers of planar importance.PoisonThunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Eberron: Rising from the Last War
silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
Khatesh understand what forces they are dealing with, or recognize the danger inherent in her gifts.
The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. A demon that sees a fight break out rushes to join in the combat, hoping to make an easy kill. Demons reduced to 20 hit points or fewer might divulge key information in exchange for mercy. See the
the plane’s inherent chaos. If the characters haven’t already rolled initiative, have them roll initiative when a character first moves within 30 feet of a geyser. On initiative count 20 (losing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hunt for treasure on the bottom of Deepwater Harbor. The characters have no trouble getting directions to her Mistshore residence (area D2). When the characters arrive at her home, Grinda is holed up
inside, having barricaded the doors with furniture. Trying to break down the doors are four members of the Xanathar Guild (CE male human bandits) under the command of a dwarf enforcer named Noska
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to address the fiends gathered below. Fights frequently break out between the yugoloths as they jostle for his attention. Zariel’s assassins often lurk here, so Mordenkainen presents a simulacrum of
. Even so, he claims that “balance will be maintained in the universe” by giving the characters directions to a lesser mage who also studies the workings of magic in Avernus — specifically, a “mage of no
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
directions to this location from Bel or Olanthius in chapter 3. Yeenoghu’s demons carve tunnels through the scab as they search for a way to free Crokek’toeck and break into the Bleeding Citadel, which is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
success, they hypothesize that the blood must be drawn from his titan form to break the dao’s curse. Thankfully, Uldrak has a plan (see “Development” below). Treasure. The sphere set into the pommel of
reveals that the “gem” glowing on the pommel of his old sword is in fact an orb of dragonkind — an item sure to be of interest to Arkhan. He urges the characters to trade the orb to Arkhan for the reliquary and then return here. If the characters agree, Uldrak gives them directions to Arkhan’s Tower.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
obscure the truth. Occasionally, the Hall of Concordance loans kolyaruts to lawful beings who have inherent interest in the orderly functioning of the multiverse, aiding them in seeking answers of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a means to the end. Mogis is incapable of loyalty and should be expected to break any pact or agreement once it has outlived its usefulness. Erebos appreciates Mogis’s single-minded desire to destroy
because it serves as a means to bring ever more souls into his realm. Also, Erebos occasionally steers Mogis’s rampages in directions that inconvenience Heliod. This disruption inevitably leads to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
matter that I was only asking for directions”-type assassins, you might find that your inherent bloodlust needs to be focused to the subtle enterprises undertaken by the best franchises. So keep calm
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
boundaries. Beyond impromptu checks, once during a session, after a scheduled break, check in with the group and consider asking the following questions: What do your characters hope will happen? What do your
&D is improvisational, the game can go in unexpected directions. If a direction makes the game a worse experience for anyone, use these tools to correct course. Many content tools exist, but a popular
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
PCs. The rest of the cultists rush to attack. They all rush forward, open the door to their chambers, and join in the fray. The cultists try to attack the characters from multiple directions. The
have given permission for them to do so. If a fight does break out after negotiation, most of the survivors are not eager to die. If Ozymandius and Ogmund are defeated, the veterans will surrender if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
trek. Journey Stages It can be helpful to break up a journey into stages, with each stage representing anything from a few hours’ journey to ten days or so of travel. A journey might have only a single
occupy several game sessions. You decide how to break up the journey, though your decision can be shaped by the characters’ plan for navigating the journey. When the characters know the route they must
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
directions. It’s helpful to have an agreed-on signal that players can use to communicate that a limit has been violated, allowing you to adjust quickly. That signal might be a gesture (such as crossing the
, they can step away from the game or call for a break to talk to you privately. Players may also give a friend permission to use the signal on their behalf. As the DM, lead by example. Take your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
game can go in unexpected directions. It’s helpful to have an agreed-on signal that players can use to communicate that a limit has been violated, allowing you to adjust quickly. That signal might be a
comfortable using the signal, they can step away from the game or call for a break to talk to you privately. Players may also give a friend permission to use the signal on their behalf. As the DM
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Walking Castle Locations The following locations are keyed to map 4.1. The compass on the map and directions in the following descriptions are provided for ease of use. Marco Bernardini Map 4.1
the sculpture and table, trying to break them loose.
The two mezzoloths attack the characters on sight and fight to the death. Castellan. The statue and table here are together a unique magical
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the gap, you must succeed on a DC 16 Dexterity saving throw, or you break through the stall and take 4d6 bludgeoning damage. If you are using a carpet of flying, any other character on the
can spend 15 minutes asking locals if they saw a flying carpet and make a DC 12 Charisma (Persuasion) check. On a success, they get vague directions that bring them to an abandoned temple (see the “Ashen Heir Hideout” section).
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Sorrowsworn The Shadowfell’s pervasive melancholy sometimes gives rise to strange incarnations of the plane’s bleak nature. Sorrowsworn embody the forms of suffering inherent to the shadowy landscape
victim’s allies fight to break the grasp, the more the victim suffers. Lost Sorrowsworn
Medium Monstrosity, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 78 (12d8 + 24)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
doors to the room are closed, the starry night sky is visible in all directions. Terrain more than 20 feet away at ground level, however, is shadowy and indistinct; only the sky above seems sharp and
M12 or break through the ceiling from the attic above area M10. This room is bare except for a bookshelf covered in chains against one wall, a plain wooden bench, and a reading desk built into the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, malformed ears. He is examining the brackets that hold together the slats of the cage to find a way to break them. His hands are frostbitten, and his teeth chatter uncontrollably. The cage’s metal slats
, extends 1 mile from it in all directions, and lasts for 8 hours. This property of the throne recharges after a tenday. If the ice throne is destroyed, it ceases to be magical. The throne has AC 13; 80
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Underdark begins to break free, causing terrible earthquakes that are only a hint of the destruction that the titan will cause if it is released. 8 A lich tries to exterminate any spellcasters that
under siege from both directions. 10 Five ancient metallic dragons lair in the Pillars of Creation. If all these dragons are killed, the world will collapse into chaos. One has just been slain.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
inherent magic in a deadly burst of lightning. Aurak Draconian
Medium Monstrosity (Sorcerer), Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 35 ft.
STR
13
bozaks die, their flesh shrivels away before their bones explode, sending a shower of magical splinters in all directions. Bozak Draconian
Medium Monstrosity (Sorcerer), Typically Lawful Evil
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break
what forces they are dealing with, or recognize the danger inherent in her gifts. The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve-foot-tall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
terms of “left” or “right” rather than cardinal directions. The contents of the areas between the mists are detailed below. P14a. A leather sack containing 102 gp lies against one wall of this
detect the stench of rotten flesh from the north. If the top chest is opened, it sprays poisoned darts in all directions. Each creature within 10 feet of the chest must make a DC 15 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the characters search the cave, they find a small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp
directions.
Characters who search for tracks in the dust and succeed on a DC 10 Wisdom (Survival) check can determine that a lot of kobold foot traffic leads to and comes from the west, and a single
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they’re killed. Olga Drebas Emerald Enclave Pin Development. If the characters ask about Cragmaw Castle, Reidoth hesitates to provide directions. She is a member of the Emerald Enclave, a widespread
Venomfang the dragon in area U7, she’ll provide directions. If the characters attack her for any reason, Reidoth transforms into a gray squirrel and scurries from the cottage through a crack in the wall
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to go after what they want—everyone makes their own fate. At the same time, nothing’s free. It takes work, dedication, and sometimes blood to seize greatness. There’s no inherent malice in the Fated’s
break them under the right circumstances. Alix Branwyn According to the Guvners, there are three types of regulations. The lowest of these are Rules, the laws that govern people’s behavior. Next
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
-foot-high, vaulted cavern. The floor is slick with moisture, and it’s carved level and even. Passages extend in several directions, and a stone double door bearing the carving of a spiked cage is set
(Athletics) check to shove the door hard enough to break the bar. Qunbraxel rightly believes a passage to Talhundereth is behind the door, so the mind flayer sent grimlocks to investigate. The door
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
character moves any crates before spotting the trap, the three flasks tumble in different directions, exploding in a way that covers the entire room. Each creature in the room takes 2 (1d4) fire damage at
prance in a way that is very unbecoming of a typical undead. If they need a break from the battle, they retreat under the locked door into area 12. Development. If the characters have Patsky or the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
until destroyed. Buzz Saw of Doom. The cylindrical object in the room’s center looks like two barrels placed atop one another, with sharp, circular blades jutting out in various directions. When the
attacking or trying to break the chains. Treasure. The mechachimera falls apart when destroyed, revealing five large platinum rods worth 100 gp each, as well as its three charged disks. In addition






