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                        Returning 33 results for 'directly inhabited are boon'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
                                                
                                            
                                                
                                                     dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isnāt directly harmful to the creature.
Ice
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
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8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
                                                
                                            
                                                
                                                     dragon issues that isnāt directly harmful to the creature.
Ice Passage. The dragon can open a passage through a wall of ice or snow that is up to 5 feet thick, creating an opening up to 30 feet
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     court of the Queen of Air and Darkness, one of the Feywildās archfey. Goblins thrived in her dangerous domain thanks to a special boon from herāa supernatural knack for finding the weak
                                                
                                            
                                                
                                                     spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they donāt remember the fey realm they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they donāt remember the fey realm they inhabited
                                                
                                            
                                                
                                                     in the court of the Queen of Air and Darkness, one of the Feywildās archfey. Goblins thrived in her dangerous domain thanks to a special boon from herāa supernatural knack for finding the weak spots in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
                                                
                                            
                                                
                                                     there on her back in only two days. However, this offer is extended only if the adventurers leave directly from the council, rather than first pursuing any other business. The journey takes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
                                                
                                            
                                                
                                                     there on her back in only two days. However, this offer is extended only if the adventurers leave directly from the council, rather than first pursuing any other business. The journey takes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     irregular intervals. Each well is ringed by hewn stone, is 10 feet in diameter, and rises 3d10 feet above ground level. Each well is inhabited by 1d4 will-oā-wisps that float up to greet new arrivals. These
                                                
                                            
                                                
                                                     additional action option, which they use to grant boons to those who promise to oppose Bavlorna: Magic Boon (Recharges after a Long Rest). The will-oā-wisp grants a boon to one creature it can see within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     for stirring poems written in old tongues, reading them to the rest of the group in a soft, resonant voice that comes directly from his soul.
Extracurriculars: Dead Languages Society
 Job
                                                
                                            
                                                
                                                    : Biblioplex book clerk
 Bond Boon: Drazhomir writes you poetry, and the smile it puts on your face makes you likable to everyone on campus except the most stone-hearted.
 Bond Bane: Other students who work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , using concoctions of noxious ingredients for withering magic Decay 2 Bleed doctor, drain the essence of living creatures to fuel sinister spells Decay 3 Boon witch, brewing drafts to empower the living
                                                
                                            
                                                
                                                     Growth 4 Boughcaller, summoning creatures from bogs Growth 5 Dreadbones, infusing dead tissue with magic to create Undead servants Decay 6 Earthcroucher, connecting directly with the land to power
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerās Handbook
                                                    
                                                
                                            
                                                     3 5 15 +5 Mystic Arcanum (level 8 spell) 9 4 13 3 5 16 +5 Ability Score Improvement 9 4 13 3 5 17 +6 Mystic Arcanum (level 9 spell) 9 4 14 4 5 18 +6 ā 10 4 14 4 5 19 +6 Epic Boon 10 4 15 4 5 20 +6
                                                
                                            
                                                
                                                     a voice in the shadowsāits identity unclearābut its boon to you is concrete: the ability to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     3 5 15 +5 Mystic Arcanum (level 8 spell) 9 4 13 3 5 16 +5 Ability Score Improvement 9 4 13 3 5 17 +6 Mystic Arcanum (level 9 spell) 9 4 14 4 5 18 +6 ā 10 4 14 4 5 19 +6 Epic Boon 10 4 15 4 5 20 +6
                                                
                                            
                                                
                                                     a voice in the shadowsāits identity unclearābut its boon to you is concrete: the ability to cast spells. See āSpellsā for the rules on spellcasting. The information below details how you use those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                     attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
                                                
                                            
                                                
                                                     Unicorns and the actual goddess of their kind. But most tales depict Mielikki as a beautiful woman whom Lurue allows upon her back as a rider, and the two are thought to be boon companions. Mielikkiās
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Humanoids or monsters might move in or out of the dragonās territory. Cataclysmic Disaster. A dragon rampaging through inhabited lands can be worse than any natural disaster. What has stirred the dragonās
                                                
                                            
                                                
                                                     might involve dragons directly. People might have only just learned that dragons exist, discovered the enormous wealth stored in their hoards, or learned of a magical reaction that can be sparked by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide (2014)
                                                    
                                                
                                            
                                                     the Material Plane might put a traveler at the door of an archfeyās castle. The Feywild is inhabited by sylvan creatures, such as elves, dryads, satyrs, pixies, and sprites, as well as centaurs and
                                                
                                            
                                                
                                                     of the Gloaming Court, leads the unseelie fey.
 Seelie and unseelie do not directly correlate with good and evil, though many mortals make that equation. Many seelie fey are good, and many unseelie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2  Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
                                                
                                            
                                                
                                                     Divinity You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. You start with one such effect: Divine Sense, which is described below. Other Paladin features give
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerās Handbook
                                                    
                                                
                                            
                                                     3 3 2 1 1 1 ā 16 +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1 ā 17 +6 Subclass feature 3 5 19 4 3 3 3 2 1 1 1 1 18 +6 ā 4 5 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1 1 20 +6
                                                
                                            
                                                
                                                     directly from the Outer Planes to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each of which is described below. Each time you use this classās Channel Divinity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerās Handbook
                                                    
                                                
                                            
                                                     4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2  Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
                                                
                                            
                                                
                                                     Divinity You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. You start with one such effect: Divine Sense, which is described below. Other Paladin features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     3 3 2 1 1 1 ā 16 +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1 ā 17 +6 Subclass feature 3 5 19 4 3 3 3 2 1 1 1 1 18 +6 ā 4 5 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1 1 20 +6
                                                
                                            
                                                
                                                     the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1). Level 2: Channel Divinity You can channel divine energy directly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     summon allies to their destructive cause.
 āYou must find the leaders, eliminate them, and stop the cultsā plot. However, the temple is crawling with cultists. Instead of battling them all directly
                                                
                                            
                                                
                                                     evil directly, but this task requires discretion. The temple is outside my realm, and my spies havenāt the combat prowess needed to eliminate our enemies. I need true heroes to stop these cults; I need
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaās Cauldron of Everything
                                                    
                                                
                                            
                                                    Fey Wanderer Do you think a kilt is a vital part of the fey wandering aesthetic? And if not, why are you so wrong?.
 Tasha
 A fey mystique surrounds you, thanks to the boon of an archfey, the
                                                
                                            
                                                
                                                    , lavender, nutmeg, or another comforting herb or spice. 4 Your shadow dances while no one is looking directly at it. 5 Horns or antlers sprout from your head. 6 Your skin and hair change color to match the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     corpse also yields more valuable belongings (see āTreasureā below). Advice from the Spirits Any characters inhabited by the spirits of Papazotl or Shagambi receive advice when entering this area
                                                
                                            
                                                
                                                     halfway point of the circular corridor, directly āoppositeā the intersection, is an invisible planar gate that cannot be detected with magic. Any creature passing through this gate emerges into a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , agreeing to exchange his soul for a boon that enables him to escape to safety. With nothing to do in his tomb other than answer distant entreaties from the Material Plane, Levistus has attracted the
                                                
                                            
                                                
                                                     over Geryon. The displaced lord still schemes to supplant Levistus as ruler of the realm, but he canāt directly affect his foe, since the ice that imprisons Levistus is impervious to harm. Violence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the dial and fills the 5-foot space directly east of the block. Any creature in this area when the gas is released must make a DC 14 Constitution saving throw, taking 44 (8d10) acid damage on a failed
                                                
                                            
                                                
                                                     small golden sarcophagus decorated with horned rabbits. A dark shaft opens in the ceiling directly above the barge, while to the south, a corridor is visible through a set of fangs carved into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     by a diviner. Roll twice on the Life Events table, but donāt apply the results. Instead, the DM picks one event as a portent of your future (which might or might not come true).  Boons  d10 Boon   1 A
                                                
                                            
                                                
                                                     prospective romantic partner of yours died. Roll on the Cause of Death supplemental table to find out how. If the result is murder, roll a d12. On a 1, you were responsible, whether directly or indirectly.  War
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerās Guide
                                                    
                                                
                                            
                                                     Amaunatorās Gift, none could say what god granted them this boon. Most saw it as a companion to the sun and to themselves, and so it is known as the Companion. This holy wonder brought pilgrims of all kinds
                                                
                                            
                                                
                                                     other neāer-do-wells who might otherwise try to find whatever is trapped in the fortās depths.
 The Companion The second sun that sits directly above Elturel burns night and day. This orb is commonly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerās Handbook
                                                    
                                                
                                            
                                                     beast with the spell if the beast is within 30 feet of you. Fey Wanderer  Wield Fey Mirth and Fury
 A fey mystique surrounds you, thanks to the boon of an archfey or a location in the Feywild that
                                                
                                            
                                                
                                                     hair each dawn. 
   3  You faintly smell of cinnamon, lavender, nutmeg, or another comforting herb or spice. 
   4  Your shadow dances while no one is looking directly at it. 
   5  Horns or antlers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
                                                
                                            
                                                
                                                     long stretches, making them favored hideouts for fugitives, smugglers, aquatic predators, and particularly adventurous trysting lovers. Though rumors whisper that some tunnels lead directly under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurās Gate Gazetteer
                                                    
                                                
                                            
                                                    . Little Calimshan is built like a traditional Calishite city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular
                                                
                                            
                                                
                                                    , making them favored hideouts for fugitives, smugglers, aquatic predators, and particularly adventurous trysting lovers. Though rumors whisper that some tunnels lead directly under Baldurās Gate, to date
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     echoes accept this inexplicable boon without questioning it. Others investigate the mystery and might end up awakening their dragonsight and discovering the nature of the lauths affecting themāperhaps
                                                
                                            
                                                
                                                     develops a basic awareness of multiple echoes and begins to communicate directly with them in a process akin to lucid dreaming by the time they undergo initiation. Any dragons with well-developed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneās Wheel
                                                    
                                                
                                            
                                                     Guide) penned by Shemeshka. Star. The participant gains a boon of luck (see the Dungeon Masterās Guide). Stein. The participant wins a drink at the Ice Lounge (area F8). Sword. The participant wins a +1
                                                
                                            
                                                
                                                     (area F3) Directly above the participantās seat at the fortuneās wheel (area F7) If the nothics observe any questionable activity, they raise an alarm heard only by the mezzoloths throughout the casino
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     that inhabited the city captured a unique medusa ā Gloine Nathair-Nathair, whose gaze could transform victims into glass instead of stone. A cult of the medusa arose to worship the creature, which was
                                                
                                            
                                                
                                                    , as a scepter and orb held by a statue noble, and so forth. Looking around, the legends appear almost true: here is a city inhabited entirely by folk of glass, and whose every possession is glass as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     double door. The lever is directly above the doors. Z3: Mess Hall Blue-tinted lava flows through geometric carvings that run along the wallsā top edges, bathing the room in eerie light. Three
                                                
                                            
                                                
                                                    , rising to a vent in the cave ceiling. The water itself sparkles with an inviting, tranquil glow.
 The hot spring has magical restorative properties that were used by the ancient duergar who inhabited the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Beorunnaās Well, and characters can climb the rope (no ability check required). In the northeast corner, surrounding a campfire, are three tents inhabited by members of the Black Lion tribe (see āSuggested
                                                
                                            
                                                
                                                     with spikes to keep large flying creatures from landing to attack the structures directly. The great chimney of the citadelās central foundry stands between the towers, belching smoke like a volcano
                                                
                                            
                                        






