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Returning 27 results for 'disable ignored are bonus'.
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Monsters
Fizban's Treasury of Dragons
adult bronze dragon has ignored the petitions of townsfolk to deal with an ancient topaz dragon killing livestock and farmers alike. But now the topaz dragon has killed the bronze dragon’s child
transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
feats
You didn’t mean for things to turn out this way. You were curious and perhaps ignored a few signs, but it’s hard to take ancient curses seriously. Musty old books say a lot of things, and
spell, at the cost of overwhelming your mind with a horrifying, cosmic insight. When you cast a spell, you can give that spell’s save DC a +2 bonus but you have the paralyzed condition until the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Traps in Play When adventurers come across a trap, you need to know how the trap is triggered and what it does, as well as the possibility for the characters to detect the trap and to disable or
which jets of flame will erupt, or otherwise detect something that points to a trap's presence. A trap's description specifies the checks and DCs needed to detect it, disable it, or both. A character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Traps in Play When adventurers come across a trap, you need to know how the trap is triggered and what it does, as well as the possibility for the characters to detect the trap and to disable or
which jets of flame will erupt, or otherwise detect something that points to a trap’s presence. A trap’s description specifies the checks and DCs needed to detect it, disable it, or both. A character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
naga uses a bonus action to speak a magic command word that causes two minotaur skeletons to rise from the bones on the floor. The skeletons obey the naga. Ukurlahmu speaks strangely. When it asks a
are amplified and sound ten times louder than normal. The tortoise-shell shield belongs to Sekelok, and only he is allowed to touch it. If a character removes the shield from the wall, Ukurlahmu coldly demands that it be returned it to its hook, attacking if this instruction is ignored.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
another spacefaring vessel, it uses a magical vibration to disable the ship’s spelljamming helm. The reigar then commands the esthetic to grapple members of the ship’s crew and dissolve their flesh
300 ft. (blind beyond this radius), passive Perception 10
Languages —
Challenge 12 (8,400 XP) Proficiency Bonus +4
Bioluminescence. While it has at least 1 hit point, the esthetic sheds bright
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
bonus against a target it can see within 10 feet of one of the hearths. If hit, a target takes 2 (1d4) piercing damage and is pulled into the nearest hearth. Witch Fire. The Chimney Witch can use an
wants to see the House of Lament destroyed, hoping that will free it from the chimney. It might aid the party in defeating the house’s other powerful spirits but grows agitated if ignored. Use the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+5 bonus to the attack roll and dealing 11 (2d10) slashing damage on a hit. Crushing Pillars (Initiative 10). Each creature in the 50-foot-long area beyond the first 80 feet of the hallway must make a
blades’ attack bonus increases by 2, and their damage increases by 3 (1d6). These benefits apply until the blades hit a target, after which the values return to normal. Rune’s Defense. Tampering with the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
defenders. As a bonus action, Y’demi or the spectator can make the kites attack intruders. Damaging an inert kite also activates it, as does attacking the line of entrails that attaches the kite to
, and they can disable it with a successful DC 17 Intelligence (Arcana) check or a successful DC 17 Dexterity check using thieves’ tools. Failing the check by 5 or more causes the sigil to detonate
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reveals that disrupting the flow of eldritch energy within a sepulcher will disable the structure. Disrupting the energy flow requires intense concentration. It takes three successful DC 15
amount by which the check failed. After making one check, a character realizes that every glyph key he or she holds will grant a +1 bonus to the check. When the group disables its first sepulcher, read
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
open, and so on. This entry specifies what the trap targets, its attack bonus or saving throw DC, and what happens on a hit or a failed saving throw. Countermeasures. Traps can be detected or
to disable it. MAKING TRAPS MEANINGFUL
If you want to improve the chance that the characters will come up against the traps you’ve set for them in an encounter or an adventure, it can be tempting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nonnegotiable. She lavishes fortune and prosperity on those who serve her, but she will not be ignored. It is rare for her to abandon a champion, but neither will she allow a champion to abandon their
devotee of Karametra, you have proven yourself a worthy potential champion of the harvest god. As a bonus action, you can invoke her protection; spectral plants cover you, providing you with a +1 bonus
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the next dawn. Fates. As a bonus action, you can brandish this card at one willing creature you can see within 30 feet of yourself, granting the creature a brief glimpse of the future. Until the start
attack bonus +9, save DC 17). Once this property is used, it can’t be used again until the next dawn. Jester. As an action, you can brandish this card and use it to cast the Otto's Irresistible Dance
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
heavily laden cart on a steep descent Steer a chariot around a tight turn Pick a lock Disable a trap Securely tie up a prisoner Wriggle free of bonds Play a stringed instrument Craft a small or detailed
has advantage, add 5. For disadvantage, subtract 5.
For example, if a 1st-level character (with a proficiency bonus of +2) has a Wisdom of 15 (a +2 modifier) and proficiency in Perception, he or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
laden cart on a steep descent Steer a chariot around a tight turn Pick a lock Disable a trap Securely tie up a prisoner Wriggle free of bonds Play a stringed instrument Craft a small or detailed
1st-level character (with a proficiency bonus of +2) has a Wisdom of 15 (a +2 modifier) and proficiency in Perception, he or she has a passive Wisdom (Perception) of 14.
What Can You See? One of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
allowed the Cataclysm to devastate Krynn. Soth perished during the Cataclysm but then rose from the ashes as an Undead horror. In his cursed castle, Dargaard Keep, Soth long ignored the ruined world, but
Bonus +6
Legendary Resistance (3/Day). If Soth fails a saving throw, he can choose to succeed instead.
Magic Resistance. Soth has advantage on saving throws against spells and other magical effects
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls A gnoll war band might include one or more of the special kinds of gnolls described in this section. When gnolls are weakened, they seek out isolated settlements, maim and disable its
a bonus action while within 10 feet of the flind.
Actions
Multiattack. The flind makes three attacks: one with each of its different flail attacks or three with its longbow.
Flail of Madness
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap’s effects. The Trap Save DCs and Attack Bonuses table provides guidelines for a trap’s saving throw DC, check DC, and attack bonus. The check DC is the default for any check used to interact with the
. Trap Save DCs and Attack Bonuses Trap Danger Save/Check DC Attack Bonus Moderate 10 +5 Dangerous 15 +8 Deadly 20 +12 Damage Severity by Level Character Level Moderate Dangerous Deadly 1–4 5 (1d10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
cover can also be smashed open. A character in the pit can also attempt to disable the spring mechanism from the inside with a DC 15 Dexterity check using thieves' tools, provided that the mechanism can
attack with a +8 bonus against a random target within 10 feet of the pressure plate (vision is irrelevant to this attack roll). (If there are no targets in the area, the darts don't hit anything.) A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
might miss. Vehicle Handling. When piloting a vehicle, you can apply your proficiency bonus to the vehicle’s AC and saving throws. Vehicles Activity DC Navigate rough terrain or waters 10 Assess a
. Set a Trap. Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
action on his turn. Each chain attack has a +14 bonus to hit, has a reach of 15 feet, and deals 19 (3d6 + 9) bludgeoning damage on a hit. He has no rocks to hurl but can pick up a shipboard ballista and
weapon retains its range, attack modifier, and damage (see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide). As a bonus action on his turn, Hekaton can shift his weight and cause
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on the south balcony (area G22), who calls out, “Hey, you, get lost! Can’t you read the signs?” If this warning is ignored, the lookout shouts the same thing again, putting the guildhouse on high
of poison gas hidden in the door itself. As an action, a character can try to disable the trap using thieves’ tools, doing so with a successful DC 15 Dexterity check. Unless the trap is disabled
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
it is subjected to one attack at a +6 bonus to hit, dealing 11 (2d10) piercing damage on a hit. 2. Grand Hall Two ettins are always in the hall that runs east–west off the entry passage, using their
opened without the key, a blade springs from the lid and chops down at one target, with a +11 bonus to hit and dealing 13 (3d8) slashing damage on a hit. With a successful DC 20 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
character’s proficiency bonus applies to the check if the character is proficient with the poisoner’s kit. The only other valuable items are three 3-pound orbs of polished obsidian (100 gp each) that can be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
his AC), and he fights with a giant-sized +1 battleaxe that gives him a +10 bonus to hit. He has a reach of 15 feet with the weapon, which deals 20 (3d8 + 7) slashing damage on a hit. Treasure
) check, a character spots alterations to the hinges that are part of the trap mechanism. Thieves’ tools can be used to disable the trap, along with a successful DC 20 Dexterity check. The chest holds bags
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ensure that Mirabar’s interests aren’t ignored. While the marchion handles foreign policy, true power within the city rests with the Council of Sparkling Stones, a group of dwarf elders that manages the
the following changes: A thunderbeast skeleton can attack with its bite instead of its tail. Its bite attack has a +7 bonus to hit, has a reach of 5 feet, and deals 18 (4d6 + 4) piercing damage on a hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
following changes: She has 200 hit points and wears hide armor (AC 14). She wields a wooden maul made from the mast of a warship, instead of a greatsword. She has a +14 bonus to hit with the weapon
a storm giant, with the following changes: He has 272 hit points. He wields a giant-sized trident of fish command instead of a greatsword. Uthor has a +14 bonus to hit with the weapon, which has a






