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Returning 35 results for 'discarded inspect are black'.
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Monsters
Spelljammer: Adventures in Space
creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.Void scavvers are 20 feet long. Each one is a solitary menace with a pitch-black hide
in their mouths. Scavvers are not always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
11. Balcony Characters who climb the red marble staircase to its full height come to a dusty balcony with a suit of black plate armor standing against one wall, draped in cobwebs. This suit of
scenes of trees, falling leaves, and tiny critters. Characters who search the walls for secret doors or otherwise inspect the paneling can, with a successful DC 12 Wisdom (Perception) check, notice tiny
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the “Lighting and Plumbing” sidebar). 21a. Training Area These rooms were set aside for cultists to spar and hone their martial skills. North Room. A woven black mat covers the floor of this room, and
. Sleeping Quarters This apartment consists of a spacious barracks and a smaller adjoining bathroom. Barracks. Six wooden bunk beds with moldy mattresses stand in a row. Discarded rugs, emptied chests
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
2. Main Hall A wide hall (area 2A) runs the width of the house, with a black marble fireplace at one end and a sweeping, red marble staircase at the other. Mounted on the wall above the fireplace is
secret doors or otherwise inspect the paneling can, with a successful DC 12 Wisdom (Perception) check, see serpents and skulls inconspicuously woven into the wall designs. The decorative paneling
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are two ugly young women wearing silk shawls and gowns of stitched flesh. Long needles stick out of their tangled mops of black hair. The women cackle with glee. In a rotting wooden closet are three
crates, stacked one atop another, with small doors set into them. Next to the closet is a heap of discarded clothing. A ladder climbs to a wooden trapdoor in the nine-foot-high ceiling. A moldy bed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Mirabar), one female human warrior dressed in a black surcoat with a red axe (the symbol of Mirabar’s army), one male human warrior dressed in a black cloak with strange stony armor (an earth cultist
), and one male human in a white robe with black feathers at the shoulders (an air cultist). All died from arrow wounds or crushing blows, and the earth cultists who won the battle buried the fallen on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
patch of black ice on the ground. The air temperature around the patch is warmer than in the surrounding area, and characters who inspect the ice find bits of machinery frozen within. 26–35 1 ancient
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
doors or otherwise inspect the mirror can, with a successful DC 12 Wisdom (Perception) check, notice eyeballs among the berries. The wall behind the mirror has a secret door in it (see “Secret Door
” below). The nursery contains a crib covered with a hanging black shroud. When characters part the shroud, they see a tightly wrapped, baby-sized bundle lying in the crib. Characters who unwrap the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
personal effects.
The site is littered with arrows, torn scraps of fabric, and odds and ends discarded from Gundren’s bags when the goblins were looking for the map. If you’re using the “Meet Me in
horses with them. When the characters inspect the scene closer, read the following: The horses’ saddlebags have been looted. An empty leather map case lies nearby.
Four goblins are hiding in the woods
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mentioned in the “Mascot Hunting” section earlier. Treasure. The cracked stone the pest is gnawing on is an Ioun stone (awareness). The stone is malfunctioning and was discarded here. A character who
Outskirts This open clearing features a notable pool of black, sludgy refuse in the southern corner.
If the characters approach the refuse, it reveals itself to be an aggressive black pudding. The black
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
! Grizzlegut, where are you? A pox on you, you mangy cat!” Through the darkness comes a crone wearing a pointed black hat and a burlap gown stained with soot.
Characters can try to hide from the witch
(who has darkvision) or catch her by surprise. This Barovian witch is one of the servants of Strahd dwelling in area K56. She is calling out the name of her black cat familiar, which has gone missing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about him than she did about Jorlan Duskryn, the lover she discarded due to his crippling injuries. Asha Vandree A junior drow priestess under Ilvara’s guidance, Asha initially considered Ilvara an
example to emulate. That changed after she saw how Ilvara treated Jorlan Duskryn, a seasoned drow warrior who was the commander’s lover up until he was badly wounded. Ilvara discarded Jorlan without a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in pursuit of fleeing creatures. If the characters defeat the golem or lure it away, any duergar in the temple seize the chance to approach the black basalt doors and inspect them more closely
“Legion of Azrok”). This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
south wall is an organ whose pipes are carved out of stalagmites. Its bench and keys are made of polished gold and black marble. Two large copper kettle drums stand against the west wall. Resting atop
them is a shiny brass tuba.
The duergar have taken a break from looting to inspect the arch in the east wall. They turn invisible if they detect other creatures approaching, then move up behind the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.) Brave Kubazan urges his host to inspect the maze carving and be the first one to touch it. Maze When the wall carving is examined, read: The intricate carving shifts before your eyes, its
key 00 Black crystal key Sarcophagus Any character who examines the sarcophagus notices a tiny keyhole carved into its lid. The keyhole does not penetrate to the interior of the sarcophagus, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
If
Hallwinter. They’ve been dead about a day, and it’s clear that arrows killed the horses. When the characters inspect the scene closer, read the following: The saddlebags have been looted. Nearby lies an empty
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Her treasure is hidden in a cistern in the old village. Anyone who moves through the ruins notices the cistern. The opening is 15 feet in diameter, and the shaft drops 15 feet to scummy, black water
searching down the cistern wall, they find a heap of bricks on the bottom of the cistern. Searching upward from the discarded bricks leads them to the hole automatically. Pterafolk Nest A flock of twenty
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
overgrown with weeds. The fountain at its center is broken and filled with discarded furnishings. Temple Entrance. The main door to the temple is made of solid wood and is barred from the opposite side. The
imprisonment, but Navid silences him with a wave when the characters appear. Baadi stays out of combat. His samovar is discarded among the rocks near where Navid sits. If Baadi is with the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Cabin Locations The following locations are keyed to map 2.3. B1. Outhouse This wooden outhouse is half-buried in snow. Characters who clear a path to the door and peer inside find a stack of
discarded notes and blueprints, which Macreadus used as toilet paper. B2. Wooden Walkway Both entrances to the cabin are off this rickety, snow-covered walkway, the steps and boards of which crackle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
square heads pressed against the floor. The west wall bears a cracked mosaic that depicts a dwarf smith at a forge, crafting dwarves out of black metal and diamonds. (In the south end of the wall is a
secret door.) Three archways in the east wall lead to crumbling bridges that span the entrance foyer (area V2) and end in front of adamantine doors (leading to areas V6, V7, and V8). Black Pudding. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
figures ripping apart a fifth figure, who is screaming. Characters who inspect the tapestry without touching it notice yellow mold growing around its edges. In fact, a 5-foot-square patch of yellow mold
Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
great bird. It repeats periodically, always far off in the distance.
Set into a large cleft in the canyon wall is an enormous nest of sticks, bones, paper, and other debris. An immense black form
whatever point is convenient as the characters inspect the ruined books or try to skirt past the ancient deep crow’s nest, Raah angrily “wakes up.” A sense of doom pervades the cavern around you as the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
other corpses are scattered on the floor. Some have been picked down to bone, their clothing and armor discarded nearby, while others have hardly been touched.
The walls are uneven, with small ledges
benefit from this effect only once per day. F11. Foot of the Obelisk This cavern is a vertical shaft. Rising up the shaft is a black stone obelisk, twenty feet on a side, with a stone staircase
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna’s shoddy, home-stitched garments. The other one is bare except for an ugly, black pointed hat that is, in fact, a darkmantle. It attacks anyone other than Bavlorna who touches it. If it makes
of this room. The first figure is seated in a timeworn armchair. She is a tall, lean woman of gray complexion, dressed in black with a wide-brimmed hat obscuring her eyes. The other figure is a toad
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warrior appears at the second-story arrow slit directly over the gate. You can’t see much of him, but he wears a leather jerkin and has a black beard. “Who are you? What do you want?”
The person at
in area K9, who moves to the arrow slit in his tower to see what’s happening. A male human with lank black hair looks out of the arrow slit in the tower by the river. He has a drooping mustache and a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
translucent gemstones that come in different colors, including pale green, blue, pink, red, brown, and black. Mining Discoveries d100 Discovery
01–80 Nothing
81–95 Pebble-sized tourmaline
possible. If the satchel is taken from Trex and discarded, the ghost forsakes its current host and remains near the satchel, hoping to possess someone else. If Trex is killed, the ghost appears in an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
thick fog clings to the floor, which is covered in putrid waste. The black ceiling is moving. The catacombs fill an area roughly 110 feet east to west by 180 feet north to south, and the floor is covered
lies atop a marble slab in the center of the crypt. The skull has black opals set in its eye sockets and shards of amber where its teeth should be. Khazan was a powerful archmage who unlocked the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
as bats and crickets, as well as creatures from the Elemental Plane of Earth such as dao, pechs, xorn, and earth elementals. Characters who inspect the carvings and succeed on a DC 16 Intelligence
back of the cave is a cranny mostly free of fungus. A black-cloaked figure, motionless, is wedged into the crack.
Originally this was another cultivated fungus farm like area L6, but slime molds are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, and earth elementals. Characters who inspect the carvings and succeed on a DC 16 Intelligence (Arcana) check identify the planar creatures. L7: Fungal Cavern Bioluminescent fungi, some as tall as
shades blankets most of the fungi, as well as the walls and ceiling.
Near the back of the cave is a cranny mostly free of fungus. A black-cloaked figure, motionless, is wedged into the crack
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
this limestone cavern. At the far end, worn steps lead up to a pair of massive doors. Each door is made of black iron and shaped like half of a giant face, cast with an expression of deep pain.
If the
-foot-tall statue made of lustrous black rock reflects the torchlight. The statue depicts a giant, his face frozen in determination and his arms bracing the ceiling. A hole in the statue’s chest exposes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
chief’s chamber is strewn with trophies, including the skulls, bones, hides, and weapons of defeated foes. Amid the mess, a small square of black silk hides a ruby worth 300 gp. It can be found with a
here if they retreated to attack characters who got past them. Treasure. The gricks discarded the inedible portions of their victims in the back of the cave. Rooting through the grisly remains
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of which show signs of regular use: discarded bottles, trampled earth, and ashes from old bonfires. The clearing ahead thrums with music and laughter.
Five satyrs revel in this forest. The largest
the northern edge of the garden overlooks a swath of wildflower-stippled grassland.
A mated pair of awakened brown bears (see the “Awakened Animals” section) and their awakened cub (use the black
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
right and drops away precipitously on your left. Debris and rubbish lie scattered over the last hundred yards or so—discarded water skins, bits of charred bone, and splintered casks or kegs. Up ahead
black robe looks up from her work, her face twisted in an expression of rage.
Creatures. Burdug the shaman, an orc Eye of Gruumsh, has commandeered a chamber as her private domain. She lives here with






