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Returning 35 results for 'discern injured are beyond'.
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discern injury are beyond
discern infused are bond
Monsters
Adventure Atlas: The Mortuary
creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the coffin is animate.
Spider Climb. The animated coffin can climb difficult surfaces, including upside down on
boxes with simple fittings to elaborate, gilded sarcophagi and reverent, fabric-lined caskets.
Beyond the City of Doors, animated coffins serve similar—albeit less industrial—roles
Monsters
Bigby Presents: Glory of the Giants
regarded as an avatar of their fearsome god.
A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack it from beyond its reach or to escape through a small
troll amalgam.
Trolls
The dwarven tale titled The Saga of Gnarldan Steelshield claims the god Vaprak the Destroyer came into being when Annam was injured and his blood spilled on the ground. The
Monsters
Quests from the Infinite Staircase
18 Intelligence (Investigation) check to discern that the memory web is animate.
Memory Flood. When the memory web is reduced to 0 hit points, it discharges any memories it consumed over the past 24
;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Drained Memories"} each time it makes an ability check or attack roll, subtracting the d4 roll from it. Each time the target is memory drained beyond
Monsters
Fizban's Treasury of Dragons
understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far from the sea, but the dragon is too proud
Monsters
Fizban's Treasury of Dragons
protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far from the sea
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
swallowed into the earth. As he grew aware of worlds beyond his home, he recruited a balor demon named Ammet, the Eater of Souls, to help him extend his reach and increase his power. When an adventurer
dealt a mortal blow to Ashardalon’s heart, the dragon replaced the injured organ with the balor. Ashardalon’s features then took on a fiendish cast, and his eyes now glow with demonic flame. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flying Sword A flying sword dances through the air, fighting with the confidence of a warrior that can’t be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers
, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages —
Challenge
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Healing Pools Healing pools are naturally occurring springs and tidal pools said to have magical curative properties because Pharika has blessed them. Sick or injured people come to the pools and
quarters and part medical and alchemical laboratory, where the priest makes medicines and poisons and performs experiments on beasts and humanoid subjects.
Healing Pools Adventures Sick or injured
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
1 (−5)
WIS
3 (−4)
CHA
1 (−5)
Condition Immunities blinded, deafened, frightened
Senses blindsight 30 ft. (blind beyond this radius),
passive Perception 6
Languages
fungus move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the violet fungus isn’t ordinary fungus.
Actions
Multiattack. The fungus makes 1d4
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cavern beyond the ravine, a glimpse of a majestic mushroom tower can be seen, although the poor light and a rising mist makes it impossible to discern its details. Drow Pursuit in Neverlight Grove
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the east leads to area X6. The double doors to the west open into area X15. Characters who listen at the western doors hear gruff humanoid voices beyond, but can’t discern what’s being said.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
accomplish tasks like the following: Get a gut feeling about what course of action to follow Discern whether a seemingly dead or living creature is undead Spellcasting Ability Clerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of
accomplish tasks like the following: Get a gut feeling about what course of action to follow Discern whether a seemingly dead or living creature is undead Spellcasting Ability Clerics, druids, and rangers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an
darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Keen Senses. You have proficiency in the Perception skill. Fey Ancestry. You have advantage on saving
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, charmed, frightened
Senses blindsight 60 ft. (can’t see beyond this radius), passive Perception 12
Languages —
Challenge 3 (700 XP) Proficiency Bonus +2
False Appearance. If the barkburr is
(Investigation) check to discern that the barkburr is animate.
Springing Leap. With or without a running start, the barkburr’s high jump is up to 15 feet, and its long jump is up to 30 feet. The barkburr’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an
darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Keen Senses. You have proficiency in the Perception skill. Fey Ancestry. You have advantage on saving
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
against Strahd came from that empire — now lost beyond the mists. Journal Page As the characters cross the room, read: You hear the soft flapping sound of wings, but can’t discern its origin. A single
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
)
WIS
10 (+0)
CHA
3 (−4)
Skills Stealth +4
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (can’t see beyond this radius), passive Perception 10
Languages understands
observed the blight move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the blight is animate.
Spider Climb. The blight can climb difficult surfaces
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic. The stasis ends and the pudding attacks if it is touched or harmed. The statue’s stone features are impossible to discern while the black pudding covers it. Once the pudding sloughs off
statues once depicted other gods, but now they lie smashed beyond recognition. The assembly of petrified creatures includes five unfortunate adventurers (a male human, a male half-orc, a female elf
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
)
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7
act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the blight is animate.
Siege Monster. The blight deals double damage to objects and structures.
Actions
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
retractable spikes. Like their inanimate counterparts, animated coffins range from plain wooden boxes with simple fittings to elaborate, gilded sarcophagi and reverent, fabric-lined caskets. Beyond
, poisoned
Senses blindsight 60 ft. (can’t see beyond this radius), passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 3 (700 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
)
CON
13 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
3 (–4)
Damage Resistances fire
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (can’t see beyond this radius), passive
memory web move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the memory web is animate.
Memory Flood. When the memory web is reduced to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
), relates the following information: “I was watering plants in the greenhouse on the second floor of my shop when the blast blew out some of the windows. Lucky I wasn’t injured! Through the smoke, I saw a
know where it went. Martem Trec This 12-year-old boy watched as his halfling friends perished in the flames. He didn’t see much beyond that, but he found something important after the blast went off
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ayik Ur The youthful archer Ayik is the consummate survivor. As the Dragon Armies swarmed over his homeland of Khur, he became a refugee, but not before his leg was injured by a charging warhorse
, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Ayik beyond 1st Level Level Hit Points New Features 2nd 16 (3d8 + 3) Second Wind. Ayik can use a bonus action on his turn to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Immunities blinded, deafened, frightened, paralyzed, poisoned, prone
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 5
Languages —
Challenge 1/2 (100 XP)
Death Burst. The
grow to full size in 7 days.
Eerie Resemblance. The gas spore resembles a beholder. A creature that can see the gas spore can discern its true nature with a successful DC 15 Intelligence (Nature
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-turning conflicts.
At the edge of each mapped battlefield encounter and beyond is a region called the Fray. The Fray is an interpretation of the dangers of combat, from clashing combatants to
. The 15-foot-wide area marked by the design at the edge of the map represents dozens of clashing combatants. This area and the battlefield beyond the map are difficult terrain. A creature that enters
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
)
Damage Resistances bludgeoning, piercing
Damage Immunities lightning
Condition Immunities blinded, deafened, exhaustion
Senses blindsight 120 ft. (blind beyond this radius), passive Perception
creature hasn’t observed the rooted yggdrasti move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the yggdrasti is animate.
Lightning Conduit. If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7 (2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is
) check to discern that the blight is animate.
Siege Monster. The blight deals double damage to objects and structures.
Actions
Multiattack. The blight makes one Branch attack and one Grasping Root
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
creature hasn’t observed the rocking horse move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the rocking horse is animate.
Flying Mount. The rocking
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the mound can discern its true nature with a successful DC 15 Intelligence (Nature) check. “One Must Die!” If any character climbs to the top of the dais, read: The chanting rises once more as
shambling mound and prompts it to attack. It pursues prey beyond the room but won’t leave the dungeon. It can move through tunnels without squeezing and completely fills its space. At the start of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
)
INT
1 (−5)
WIS
10 (+0)
CHA
1 (–5)
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (can’t see beyond this radius), passive Perception 10
Languages —
Challenge 4
observed the horrid plant move or act, that creature must succeed on a DC 18 Intelligence (Nature) check to discern that the horrid plant isn’t an ordinary plant.
Actions
Multiattack. The horrid plant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
18. Treasury When characters peer into this area from area 17, read: Beyond the double door is a twenty-foot-wide, twenty-foot-long hallway leading to a dark, pillared chamber strewn with chests
together. Only a creature wearing a holy symbol of Umberlee can move through the area without triggering the trap. A character standing north or south of the trapped area can discern, by looking at the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the sea, they’re not bound to the deep. Following their inherent curiosity, some tritons venture beyond the waves, seeking to explore a whole world of wonders beyond their own. (RYAN PANCOAST) Born of
of the winds, the rustle of leaves, the ingenuity of land-dwelling inventors, or any of countless other surface-world charms, every triton living beyond the waves does so for their own reasons. In some






