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Returning 35 results for 'disease increase are blue'.
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Magic Items
Acquisitions Incorporated
While holding it, you can use an action to expend 1 or more of its charges to cast either a green-flamed fireball or a blue lightning bolt at random from it (save DC 15).
For 1 charge, you
cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
This wand has 2 charges per day. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Monsters
Out of the Abyss
infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D) that lasts until the
creature is cured of the disease or dies. While infected in this way, the creature can’t be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
resulting dire trolls crave more and more troll flesh to fuel their continued growth.
Dire trolls also increase their size by grafting flesh onto themselves. When a slab of quivering troll flesh is bound
regenerate in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if their bodies were damaged by elemental forces. These unusual forms can also be produced and
Monsters
The Book of Many Things
willing creature the living portent can see within 30 feet of itself. The target’s hit point maximum and current hit points increase by 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"roll
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as
Species
Sword Coast Adventurer's Guide
replaces the Ability Score Increase trait.
Appearance. Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player’s Handbook
, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Species
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
Species
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Backgrounds
Guildmasters’ Guide to Ravnica
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Diseases The following diseases can affect giants and humanoids exploring the jungles of Chult. Remember that lesser restoration and similar magic can cure a disease. Blue Mist Fever A magical mist
creeps through the jungles of Chult. Contact with this thin, blue, odorless mist can infect giants and humanoids with blue mist fever. A dispel magic spell destroys the mist in a 20-foot square
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
vivid hallucinations of blue monkeys 1d6 hours after failing the save, and the hallucinations last until the disease ends on the creature. A creature can repeat the saving throw every 24 hours, ending the effect on itself on a success.
Mad Monkey Fever (pg. 40) The heading is now “Blue Mist Fever,” and throughout this section, “mad monkey fever” has been changed to “blue mist fever.” The second paragraph has been replaced with the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Detection Traits If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s Handbook
. Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1. Deductive Intuition. When you make an Intelligence (Investigation) or a Wisdom
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Drowned Ones BLUEROT
This disease target humanoids. While afflicted with bluerot, a victim grows grotesque blue boils on their face and back. This disease is carried by undead (including the
to the disease. If the infected creature regains all the points lost to the disease, it is cured. Other effects that raise the victim’s ability scores do not cure the disease. On a failed saving throw
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Blue Slaad The bone hooks that protrude from the back of a blue slaad’s hands inflict a terrible transformative disease on humanoids wounded by them. This infection, called chaos phage, transforms
its victim into a fully grown red slaad — or green slaad if the host was a spellcaster able to cast 3rd level spells or higher. Blue Slaad
Large aberration, chaotic neutral
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Half-Elf: Mark of Detection If your half-elf character has the Mark of Detection, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the
Player’s Handbook. Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1. Deductive Intuition. When you make an Intelligence (Investigation) or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creature with blue mist fever that eats a raw or cooked yahcha can immediately make a saving throw with advantage against that disease (see “Diseases”).
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rats, or wererat that carries the disease, or by coming into physical contact with an infected creature. Infection. Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or
become infected. The DC of this saving throw can increase depending on the severity of the plague’s spread (see “Cycle of the Plague” below). Symptoms. It takes 1d2 days for the Gnawing Plague’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Slaad Tadpole Birth and Transformation. Slaadi have horrific cycles of reproduction. Slaadi reproduce either by implanting humanoid hosts with eggs or by infecting them with a transformative disease
called chaos phage. Each color of slaad reproduces or transforms in a different way, with red slaadi spawning blue and green slaadi, and blue slaadi spawning red and green. Each green slaad undergoes
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, the drowned ascetic must see the attacker.
[Tooltip Not Found]
BLUEROT
This disease target humanoids. While afflicted with bluerot, a victim grows grotesque blue boils on their face and back
. This disease is carried by undead (including the drowned ones in Tammeraut’s Fate), and victims most often acquire it through wounds caused by infected creatures.
The disease’s boils manifest in 1d4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
not uncommon. Their eyes are blue or green and flecked with gold. Ability Score Increase. Your Intelligence score increases by 1. Elf Weapon Training. You have proficiency with the longsword
called silver elves or gray elves) are much paler, with alabaster skin sometimes tinged with blue. They often have hair of silver-white, black, or blue, but various shades of blond, brown, and red are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Armor of Agathys Level 1 Abjuration (Warlock) Casting Time: Bonus Action
Range: Self
Components: V, S, M (a shard of blue glass)
Duration: 1 hour
Protective magical frost surrounds you. You
Higher-Level Spell Slot. The Temporary Hit Points and the Cold damage both increase by 5 for each spell slot level above 1.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
encounter with agents of the Blue Dragon Army, Levna was left with a distinctive, branching scar. She claims it came from the breath of a blue dragon, but few of her fellow Knights of Solamnia believe
of 19 or 20 on the d20. 4th 32 (5d8 + 10) Ability Score Improvement. Levna’s Strength score increases by 2, raising the modifier by 1, so increase her Athletics bonus by 1, and increase the bonuses
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
not uncommon. Their eyes are blue or green and flecked with gold. Ability Score Increase. Your Intelligence score increases by 1. Elf Weapon Training. You have proficiency with the longsword
called silver elves or gray elves) are much paler, with alabaster skin sometimes tinged with blue. They often have hair of silver-white, black, or blue, but various shades of blond, brown, and red are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Branchala, god of music NG Light Bard’s harp Habbakuk, god of animal life and the sea NG Nature, Tempest Blue bird Kiri-Jolith, god of honor and war LG War Bison’s horns Majere, god of meditation and
order LG Knowledge Copper spider Mishakal, goddess of healing LG Knowledge, Life Blue infinity sign Solinari, god of good magic LG no clerics White circle or sphere The Gods of Neutrality
Alignment
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by
a faint echo. A few displai idy patternscin their flesh or grow crystals from their scalps. Ability Score Increase. Your Dexterity score increases by 1. Unending Breath. You can hold your breath
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Such a tadpole then eats its way out of the host’s body, feeds on the host’s remains, and then seeks any other fresh meat it can find. The tadpole transforms into a fully grown blue slaad — or green
: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease — a minuscule slaad egg.
A humanoid host can carry only
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enough to be noticeable.
Otherworldly Light. Luminescent lichen grows across the cavern and spreads to the larger mushrooms, bathing the grove in soft hues of yellow, blue, and violet. Dim light
serve as a kind of palisade around the grove.
Zuggtmoy’s Spores. This malevolent disease is spread by myconids transformed by Zuggtmoy’s demonic influence (see “Myconids” in appendix C).
A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a deadly classroom, and students need an expert guide to survive. (Neutral)
Earning and Losing Piety You increase your piety score to Pharika when you expand the god’s influence in the world in
trait Pharika’s blessing shields you from most maladies. You have advantage on saving throws against being poisoned, and you are immune to disease. Pharika’s Disciple Piety 25+ Pharika trait Pharika
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of indefinite madness (determined by rolling on the Madness of Zuggtmoy table in appendix D
) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can’t be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Age. A typical warforged is between two and thirty years old. The maximum warforged
poison damage. You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep. Sentry’s Rest. When you take a long rest, you must spend at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn
charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
NG Animal life, natural balance Blue bird Kiri-Jolith LG Honor, war Bison’s horns Majere LG Meditation, order Copper spider Mishakal LG Healing Blue infinity sign Solinari LG Good magic White circle
Evil dragons, hatred, night Spiral of five dragon claws Chemosh LE Undead Yellow skull Hiddukel CE Greed, lies Broken merchant’s scales Morgion NE Disease, secrecy Hood with two red eyes Nuitari LE Evil
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Illuskan Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Illuskan Names
, with dusky skin that tends to grow fairer the farther north they dwell. Their hair and eye color varies widely, but brown hair and blue eyes are the most common. Tethyrians primarily use Chondathan
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of manacles, and a blue pearl worth 150 gp. D3: Lower Chambers The stairs descend into an space surrounded by a series of halls and cramped rooms. A thick, rotten smell permeates the air. Digging
: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage. If the target is a Humanoid, it must succeed on a DC 12 Constitution saving throw or be infected with a disease—a minuscule slaad egg.
A






