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                        Returning 5 results for 'disease intense are bards'.
                    
                
                        
                            
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                                        disease intent are bards
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     bards find a home in Silverquill, putting the power of their voices to use with Silverquill magic. Wizards (especially those who study the Schools of Illusion and Enchantment) are common in
                                                
                                            
                                                
                                                    , highlighting the diversity of the student body. Suggested Characteristics. With the college’s intense standards looming over them, Silverquill students range from cocky and cutthroat to overwhelmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of its hit points remaining.
 Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
 
 Orc Hand of Yurtrus Yurtrus is the orc god of death and disease
                                                
                                            
                                                
                                                     this effect, a creature can’t regain hit points.
 Nurtured One of Yurtrus. The orc has advantage on saving throws against poison and disease.
 Actions
 Claws. Melee Weapon Attack: +4 to hit, reach 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     aboard to their doom. The close quarters of life aboard a ship leads to short tempers and brawls, while a few rats that sneak aboard can spread disease and spoil supplies. This section presents a variety
                                                
                                            
                                                
                                                     ignited at once 20 Intense fire with significant chance to spread, equivalent to a bonfire 25 Sudden, pervasive flames, such as from igniting a hold filled with flammable cargo   Fire Checks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     Intense buzzing or grinding noises fill the region for the next 24 hours. With the exception of truly cacophonous sounds, creatures can only hear speech and noises that originate within 10 feet of them. 06
                                                
                                            
                                                
                                                     rot disease (see the Dungeon Master’s Guide) from minute parasites. 66–70 Dung-colored bugs cover the ground. Creatures that move at half their normal walking speed can ignore the bugs. Those that move
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     in their mind’s eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
                                                
                                            
                                                
                                                    .) Targeting the behir with magic that removes a disease kills off its blood parasites. Fog. The fog is confined to this chamber and covers the floor here to a depth of 2 feet. Any creature or object
                                                
                                            
                                        






