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Returning 35 results for 'diseased see'.
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disease see
diseases see
deceased see
dismayed see
Monsters
Tales from the Yawning Portal
attack while within 5 feet of it must make a DC 12 Constitution saving throw. On a failure, the creature is diseased for 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Mucous Cloud"} hours
. The diseased creature can breathe only underwater.
Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth
Monsters
Van Richten’s Guide to Ravenloft
.
Each time the diseased creature finishes a long rest, roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Infestation"} to determine the disease’s effect:
1–2. The creature is
Behavior table to see how such swarms might manifest.
Swarm Behavior
d4
Behavior
1
Crawls on walls in a vaguely bipedal shape
2
Makes skittering noises that sound like
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Death Ray"}. The catoblepas targets one creature it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8", "rollType":"damage
environment, such as healing herbs and clean water, become degraded, and swamp gases take on a hint of the catoblepas’s foulness. Animals in the area are more aggressive and liable to be diseased
Monsters
Candlekeep Mysteries
150 feet of the lich and occupy a space the lich can see, and each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a DC 19 Dexterity saving
turn. The lich regains spent legendary actions at the start of its turn.
Attack. The lich makes an attack.
Poison Prick (Cost 2 Actions). The lich targets one poisoned creature it can see within 30
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
.
A Taste of Undeath. Orcus casts chill touch (17th level).
Creeping Death (Costs 2 Actions). Orcus chooses a point on the ground that he can see within 100 feet of him. A cylinder of swirling
Prince of Undeath, known as the Blood Lord. He takes some pleasure in the sufferings of the living, but far prefers the company and service of the undead. His desire is to see all life quenched and the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Tail or Necrotic Bolt attack.
Creeping Death (Costs 2 Actions). Orcus chooses a point on the ground that he can see within 100 feet of him. A cylinder of swirling necrotic energy 60 feet tall and
known as the Blood Lord. While he takes pleasure in the sufferings of the living, he far prefers the company and service of Undead. His desire is to see all life quenched and the multiverse transformed
Monsters
Fizban's Treasury of Dragons
targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 28 (8d6);{"diceNotation":"8d6
diseased plants to dust, clearing the way for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water
Monsters
Fizban's Treasury of Dragons
Actions). The dragon targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 19 Constitution saving throw or take 40 (9d8
crumbling structures and diseased plants to dust, clearing the way for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz
Aboleth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Mucous Cloud"} hours
. The diseased creature can breathe only underwater.
Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
Random Encounters Each hour the party is in the ruins, roll a d12. On a roll of 1, an encounter occurs. Then roll a d10 and see the following table to determine which monsters show up. d10 Encounter
1 1d3 swarms of rats (diseased, as giant rats) 2 1d3 swarms of bats 3 2d4 giant fire beetles 4 1d6 zombies 5 1 will-o’-wisp 6 2d4 baboons 7 1 swarm of poisonous snakes 8 1d4 giant frogs 9 1d2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
Random Encounters Each hour the party is in the ruins, roll a d12. On a roll of 1, an encounter occurs. Then roll a d10 and see the following table to determine which monsters show up. d10 Encounter
1 1d3 swarms of rats (diseased, as giant rats) 2 1d3 swarms of bats 3 2d4 giant fire beetles 4 1d6 zombies 5 1 will-o’-wisp 6 2d4 baboons 7 1 swarm of poisonous snakes 8 1d4 giant frogs 9 1d2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater
.
Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the aboleth can see the creature.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater
.
Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the aboleth can see the creature.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Diseased Pool This pool is fed by a river that flows from the Darklake. The river carries many things from the subterranean lake, including the carcasses of countless creatures, fouling the pool
(see the “Whorlstone Tunnels: General Features” sidebar). The tunnel slopes down to the edge of a large pool that fills the cavern ahead. The opposite shore is nearly one hundred feet away, but nothing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
see all life quenched and the multiverse transformed into a vast necropolis populated solely by undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
the dead, emulating their dread master. Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2. Diseased Pool This pool is fed by a river that flows from the Darklake. The river carries many things from the subterranean lake, including the carcasses of countless creatures, fouling the pool
(see the “Whorlstone Tunnels: General Features” sidebar). The tunnel slopes down to the edge of a large pool that fills the cavern ahead. The opposite shore is nearly one hundred feet away, but nothing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
see all life quenched and the multiverse transformed into a vast necropolis populated solely by undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
the dead, emulating their dread master. Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
see all life quenched and the multiverse transformed into a vast necropolis populated solely by undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
the dead, emulating their dread master. Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
see all life quenched and the multiverse transformed into a vast necropolis populated solely by undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
the dead, emulating their dread master. Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
only a matter of time before it falls to the demon queen’s will. Focused but fearful, the entity asks the adventurers to cut out and destroy the diseased part of its mind before it’s too late. The
a successful DC 15 Intelligence saving throw to avoid the mental effect of a psychic wind (see “The Astral Plane” in chapter 2 of the Dungeon Master’s Guide). This psychic wind has no location effect
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
only a matter of time before it falls to the demon queen’s will. Focused but fearful, the entity asks the adventurers to cut out and destroy the diseased part of its mind before it’s too late. The
a successful DC 15 Intelligence saving throw to avoid the mental effect of a psychic wind (see “The Astral Plane” in chapter 2 of the Dungeon Master’s Guide). This psychic wind has no location effect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
opportunity to introduce a smaller objective that moves the quest forward. Encounters during the trip might see the adventurers accosted by enemies determined to steal the relic, or by monsters that are
character might try to bribe enemies rather than fight them, or chase after a fleeing enemy to see where it goes. Players who ignore objectives will have to deal with the consequences, which is another
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
take on a hint of the catoblepas’s foulness. Animals in the area are more aggressive and liable to be diseased. Degenerate creatures are likely to take up residence near a catoblepas’s territory, as are
those seeking to avoid notice. Catoblepases in Folklore Ordinary folk rarely see a catoblepas, but the creature has such a feared reputation that stories about it are ingrained in the popular culture
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
opportunity to introduce a smaller objective that moves the quest forward. Encounters during the trip might see the adventurers accosted by enemies determined to steal the relic, or by monsters that are
character might try to bribe enemies rather than fight them, or chase after a fleeing enemy to see where it goes. Players who ignore objectives will have to deal with the consequences, which is another
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
take on a hint of the catoblepas’s foulness. Animals in the area are more aggressive and liable to be diseased. Degenerate creatures are likely to take up residence near a catoblepas’s territory, as are
those seeking to avoid notice. Catoblepases in Folklore Ordinary folk rarely see a catoblepas, but the creature has such a feared reputation that stories about it are ingrained in the popular culture
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and alien whispers, Ilvaash invited the three mind flayers to join the godlet’s psyche—much like mind flayers normally join a hive mind—and leave behind any reliance on Illithinoch’s diseased elder
the surface—one that will spread Ilvaash’s influence and crush any creatures who would resist. The Fanatics The three fanatics are Chishinix, Hashutu, and Voalsh (see chapter 8 for their stat blocks
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and become aggressive predators. Roll on the Swarm Behavior table to see how such swarms might manifest. Swarm Behavior d4 Behavior
1 Crawls on walls in a vaguely bipedal shape
2 Makes
succeed on a DC 12 Constitution saving throw or contract a disease.
Each time the diseased creature finishes a long rest, roll a d6 to determine the disease’s effect:
1–2. The creature is blinded
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and become aggressive predators. Roll on the Swarm Behavior table to see how such swarms might manifest. Swarm Behavior d4 Behavior
1 Crawls on walls in a vaguely bipedal shape
2 Makes
succeed on a DC 12 Constitution saving throw or contract a disease.
Each time the diseased creature finishes a long rest, roll a d6 to determine the disease’s effect:
1–2. The creature is blinded
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and alien whispers, Ilvaash invited the three mind flayers to join the godlet’s psyche—much like mind flayers normally join a hive mind—and leave behind any reliance on Illithinoch’s diseased elder
the surface—one that will spread Ilvaash’s influence and crush any creatures who would resist. The Fanatics The three fanatics are Chishinix, Hashutu, and Voalsh (see chapter 8 for their stat blocks
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Adventures d10 Adventure Goal
1 Heal yourself or a diseased or injured party member in the pools.
2 Escort a sick or injured person to the pools.
3 Kill monsters taking up residence in
palamnites (see chapter 6) invade the pools, believing the waters’ magic can restore their lost memories and mortal bodies.
2 Naiads (see chapter 6) guard the pools, making their own judgments about who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
11. The Court of Cemanahuac (Say-man-AH-wok, place surrounded by water) Describe the features of this room as the characters become able to see them or examine them. The text assumes the characters
of massive square columns. The walls are coated with slime, and there are glowing silver lines etched across them. From what you can see of the chamber’s walls, the stone appears to be crudely worked
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
11. The Court of Cemanahuac (Say-man-AH-wok, place surrounded by water) Describe the features of this room as the characters become able to see them or examine them. The text assumes the characters
of massive square columns. The walls are coated with slime, and there are glowing silver lines etched across them. From what you can see of the chamber’s walls, the stone appears to be crudely worked
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
until the start of the catoblepas’s next turn.
Death Ray (Recharge 5–6). The catoblepas targets a creature that it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw
hint of the catoblepas’s foulness to them. Animals in the area are more aggressive and liable to be diseased. Degenerate creatures are likely to take up residence near a catoblepas’s territory, as are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Adventures d10 Adventure Goal
1 Heal yourself or a diseased or injured party member in the pools.
2 Escort a sick or injured person to the pools.
3 Kill monsters taking up residence in
palamnites (see chapter 6) invade the pools, believing the waters’ magic can restore their lost memories and mortal bodies.
2 Naiads (see chapter 6) guard the pools, making their own judgments about who
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
until the start of the catoblepas’s next turn.
Death Ray (Recharge 5–6). The catoblepas targets a creature that it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw
hint of the catoblepas’s foulness to them. Animals in the area are more aggressive and liable to be diseased. Degenerate creatures are likely to take up residence near a catoblepas’s territory, as are