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Returning 35 results for 'disguise ignore are broad'.
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disguise ignore are blood
disguise ignore are brown
Monsters
Dragon of Icespire Peak
Archer. A longbow or shortbow deals one extra die of its damage when Falcon hits with it (included in his longbow attack).
Sharpshooter. Falcon's ranged weapon attacks ignore half cover and three
wears a fur-lined cloak over his studded leather armor.
He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly
Monsters
Waterdeep: Dungeon of the Mad Mage
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
with spell attacks). He can cast disguise self and invisibility at will. He can cast fly and lightning bolt once each without expending a spell slot, but can’t do so again until he finishes a
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
W1. Pumpkin Patches Nine boars graze in the pumpkin patches — one per patch. Of these, six are actual boars. The other three are anchorites of Talos in boar form. The anchorites ignore the characters
anchorites retaliate. If you need to determine whether a boar is an anchorite or not, roll a d6. On a 5 or 6, the boar is an anchorite in disguise. Pumpkins. A detect magic spell reveals a dim aura of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
shimmer in the air could have been some manner of planar disturbance. Fire at the Mill When the characters reach the mill, they see the full scope of the disturbance: Through the broad, open doors of
unimpeded, the hostile whistlers slay one worker per round, taking their time to savor the confused mortals’ fear. If attacked, they teleport near their attacker and ignore the workers. The alien beings fight to the death.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
as Blingdenstone and Menzoberranzan, though they have little confirmation. The possibility that the demon lords of the Abyss are active in the Underdark is a threat the Lords’ Alliance can’t ignore
Silverymoon, was sent to spy on the drow over a year ago. Eravien knows that Khelessa uses magic to disguise herself as a dark elf and warns the characters not to attack any drow they encounter until they
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
black robes, which disguise all but the figure’s warty, green hands and broad, frog-like mouth.
“Worthless, pathetic meddlers!” the figure croaks. “I won’t have my plans thwarted again! I’ll have my
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Under Temple. A broad shaft in the temple opens into a treasury chamber below, where the dragon’s hoard is arranged in gleaming splendor. Additional Lair Action At your discretion, a legendary (adult or
her home world of Krynn. The ancient dragon rarely openly participates in heroics, preferring to help in more surreptitious ways. She has been known to join in the conflicts of mortals in disguise
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Digressions was actually a monster in disguise. If asked the right questions, Yalerion discloses the following information: Ten days ago, Yalerion bought the book they thought was Mazfroth’s Mighty
. The Wide was too noisy and hectic for their liking. They arrived at Candlekeep five days ago and intend to stay for five more. Valor With broad shoulders and a permanent scowl on her face, Valor is an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
’ clothing and disguise themselves. Characters disguised as Sacred Stone monks can move about the monastery without being challenged, as long as they avoid talking too much. The gargoyles in areas M8 and
area M14 don’t attack characters dressed in Sacred Stone robes and masks. Other villains and monsters ignore the disguised characters unless they act suspiciously. Infiltration and Combat The denizens
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
committed to causing trouble. Kettlesteam uses disguise self to assume whatever form best enables her to mingle in crowds. Characters can encounter Kettlesteam in more than one location; if they corner her
staff has been instructed by Mister Witch and Mister Light to ignore them. These thieves possess a preternatural awareness of who is a carnival worker and who is a ticket-carrying visitor. Every night
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
water, or 1 gallon as part of a short rest. Brewer’s Supplies Activity DC Detect poison or impurities in a drink 10 Identify alcohol 15 Ignore effects of alcohol 20 Calligrapher’s Supplies Calligraphy
in food 15 Create a gourmet meal 15 Disguise Kit The perfect tool for anyone who wants to engage in trickery, a disguise kit enables its owner to adopt a false identity. Components. A disguise kit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mysterious Passengers Lightning rails and airships are good places to encounter a broad sample of Khorvaire’s diverse population. You can use the Mysterious Passengers table to bring curious
, occasionally pouring whiskey on it and wincing. 75–76 A young, red-haired human flirtatiously tries to get other passengers to buy drinks. 77–78 An Aerenal elf sits silently, trying to ignore the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
standing atop concentric steps and facing west toward the skyline of Waterdeep, his hands outstretched and a broad smile on his face. At the foot of the statue stands a female dwarf clad in plate armor
out at their tavern, she uses a disguise kit to make herself up to be a male dwarf named Jorn. If asked to do so, she’s willing to perform chores around the place once she settles in. Ultimately, no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical restrictions (see “Alterations to Magic”).
Arcane
in Undermountain.
Spellcasting. Halaster is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). He can cast disguise self and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Gala at the Cerulean Lyceum Xoese-Addae leads the characters to the Cerulean Lyceum, a series of vaulted, crystalline halls set around a broad quadrangle. When the characters arrive, the quad is
Brother Broumane want to learn the scope of the characters’ mission. They largely ignore each other as they each attempt to win the characters to their side. During the conversation, Zisatta focuses on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
beautifully 13 Drinks everyone under the table 14 Expert carpenter 15 Expert cook 16 Expert dart thrower and rock skipper 17 Expert juggler 18 Skilled actor and master of disguise 19 Skilled dancer 20
-knowledge Bond In a sentence, summarize the people, places, or things that are especially important to the NPC. The NPC Bonds table offers suggestions in broad categories. The character backgrounds
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
in the adventure for inspiration. Flauma is pleased to see new playthings, and as long as the characters appease her, she doesn’t cry. If they ignore her, hurt her, or make her angry, she sobs and
Ignis comes to her aid. Ignis is hostile toward anyone who causes Flauma’s distress. She’s too tall and broad to enter the greenhouse without squeezing, but she can attempt to grab or hit any creature
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: The walls of this chamber are crudely dug and covered with scratches—particularly around seams of glistening ore. A half dozen deep alcoves circle a broad, open space. Two bodies lie in the center of
mother, Zihaya—are holed up in an alcove to the west. They have blocked the alcove entrance with crates and mining gear. The aurumvoraxes ignore them while they remain out of sight. Each survivor uses the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
apprentice casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):
At will: mage hand, prestidigitation
1/day each: burning hands, disguise self, mage
DC 15 Dexterity saving throw. The evoker can select up to three creatures it can see in the area to ignore the explosion, as the evoker sculpts the energy around them. On a failed save, a creature
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of Waterdeep. The Blackstaff fears that some evil faction might have been involved in the earthquake, and she has tasked Otis with watching the area in disguise to see who comes to investigate. Otis
pretends to ignore the group, although he makes note of their presence as he staggers by. Any character who succeeds on a DC 17 Wisdom (Insight) check gets the feeling that the halfling is only acting
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(neutral good adult bronze dragon) goes by the name Ness. She uses her magic to disguise herself as a middle-aged human woman, and no one knows she’s a dragon. Nezrah has made it her life’s mission to
characters can ignore difficult terrain during travel, allowing them to cover double the distance listed on the Northern Wastes Land Travel table earlier in this chapter. While with the characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
; see “Wait and Watch” below for more information. Map 2.1: The Stone Tooth View Player Version Scout the Area Ambitious characters might choose to ignore the path and scale the Stone Tooth’s slopes
complex, or that it’s possible to enter through the chimney. The orcs defending the Mountain Door refuse to negotiate for their return. The characters might disguise themselves as orcs using captured gear
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
save, the creature can’t regain hit points for 10 minutes. 53. Peryton Roost Broad ledges run along the walls of this long cavern, twenty feet above the floor.
Creatures. The four adult perytons and
. Four leucrottas (see appendix B) lurk here among the trees. They make noises that sound like the calls of pained humans, which their handlers normally ignore. The creatures gleefully attack anyone
Magic Items
Infernal Machine Rebuild
.
28
You gain the benefit of a nondetection spell.
Your appearance changes randomly as determined by the DM, as if you were under the effect of a disguise self spell.
29
You can cast the mage
can ignore the verbal component of any spell you cast.
You must shout the verbal component of any spell you cast.
98
As an action, you conjure a mindless, shapeless force that is your exact
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
property again for 24 hours. P4: Entrance Porch A broad flight of porphyry steps ascends to a massive arched doorway. The arch over the double door protrudes from the wall and is supported by two stone
in area P7. The latter two arm themselves and come quickly to investigate. Argus and Hamish ignore any ruckus that doesn’t sound dangerous, attributing it to Juliana and Orlando and leaving the young
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Abattoir Empty wall niches might once have held works of art, but this broad gallery has now been converted to an abattoir, its floor slick with filth and gore.
In the southeast corner is a black
good enough for one character to say it for the whole group. The vines ignore the undead. Any non-undead creature in the room when the vines emerge must succeed on a DC 13 Dexterity saving throw or
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
facilitate consumption. The characters can use these candied apples to appease Bubba Wugga (see area C9). The dryads fight characters who ignore their command, but they allow children and animals to
ignore the hag’s instructions. To convince the doll to stand aside, the characters must bring it three different candies from elsewhere in the cottage. Bubba Wugga gladly tells the characters its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demon Types Demonologists organize the chaotic distribution of demons into broad categories of power known as types. Most demons fit into one of six major types, with the weakest categorized as Type
with such objects. A barlgura looks like a hulking orangutan with a gruesome, drooping visage and tusks jutting from its jaw. Standing just under 8 feet tall, it has broad shoulders and weighs 650
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Brimstone Hold Locations The following locations are keyed to map 13.2. Map 13.2: DM’s Map View Player Version B1: Bridge A broad stone bridge spans the fiery river, its arches luridly lit from
supplies. Only if the characters ignore the cooks’ instructions do the duergar become suspicious, attacking while shouting to the duergar in area B18 if the characters can’t justify their presence
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that Valin appears quite normal. (This is a product of the mummy lord’s diadem, which functions as a hat of disguise.) Having escorted all the recent visitors to the temple, Alessia is under the
the following boxed text if Okuzor fled here from area T5: This huge chamber is edged by a broad floor surrounding a sunken lower-level gallery, reached by way of sloping ramps. The center of the lower
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
can ignore the effect for 10 minutes. Creatures. Shadows swirling around a pillar coalesce into a wraith after a door other than a secret door is opened in this area. Another wraith emerges from
walls in this broad chamber, the floor of which is stained with blood and black ichor. On the wall between two weapon racks to the east is a contact stone.
Lahnis, Red Wizard Creatures. Lahnis, a Red
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
up the stairs: a fiendish giant scorpion trailed by five dretches. In response, the mezzoloths (and Gideon, if present) ignore the characters completely, focusing all their attacks on the scorpion and
characters enter this area: A shallow meditation pool fills this room, set off from a broad landing edged by a low wrought-iron railing. Wondrous frescoes along the walls depict souls gaining the blessings of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
” section), and has counter-bribed the militia that Dory has paid off, so that they ignore calls for help from the warehouse. No patrol ever arrives, forcing Mr. Dory to rely solely on his own guards and
feet above the broad mud pool below. A wooden trough connects the ship to a nearby water tower, and a crude bridge suspended between the crane and the ship’s deck promises a treacherous climb. Steam






