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Returning 27 results for 'disguised ignore are born'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.Mites are vexing fey creatures that delight in causing minor havoc and playing irritating pranks
next morning, the creature feels strangely refreshed. Then on the night of the next new moon, the dug-up earth stirs and a pack of mites emerges. Born of frustration and anger, these creatures exist
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Grabby Pillars Ropers. Three ropers are disguised as 10-foot-tall pillars of rough-hewn stone that extend from floor to ceiling. Lying on the floor between the pillars is a key of bone. Set into
or until one or more of the ropers is attacked or poked in the eye, whereupon all three sprout tendrils and attack all other creatures in the room. The ropers ignore intruders otherwise, since Halaster
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area M14 donât attack characters dressed in Sacred Stone robes and masks. Other villains and monsters ignore the disguised characters unless they act suspiciously. Infiltration and Combat The denizens
â clothing and disguise themselves. Characters disguised as Sacred Stone monks can move about the monastery without being challenged, as long as they avoid talking too much. The gargoyles in areas M8 and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
contains a mimic, disguised as the clay urn on the east wall. The mimic preys on creatures distracted by the shadows or waits to attack someone who inspects the eastern doors. If the mimic is reduced to half
its hit points or fewer, it attempts to withdraw. The shadows and the mimic ignore each other. Statues. The four wooden statues are carved and painted to look like tortles. They stand 6 feet tall and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Forbidden City gives birth to a terrible new god! The snake-men know! They know!â Then he stumbles away into the crowd. Passersby tell the adventurers to ignore the beggar, and that his predictions are
. Any character who succeeds on a DC 15 Wisdom (Perception) check spots a disguised yuan-ti pureblood slinking away from the scene. 8 A tabaxi minstrel (see appendix D) asks one of the characters for a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creation and either doesnât perceive the slaadi as threats or chooses to ignore them. Embedded in a slaadâs brain is a magic gem. Acquire it, and the slaad is yours to command.
VARIANT
possesses its gem. If a slaadâs gem is destroyed, the slaad can no longer be controlled in this way.
A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
group Dexterity (Stealth) check or a flight of six Dragon Army dragonnels (see appendix B) spots the party and approaches. If the characters have disguised themselves as Dragon Army soldiers, the
dragonnels ignore them and fly on. Otherwise, the dragonnels attack. If the characters flee, the dragonnels break off after a short pursuit, but other foes notice the characters (see the following section
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have been added in Goblin: Smelly Bottom, Stupid Skull, and Born Toothless, respectively. A detect magic spell reveals the faintest, lingering trace of magic within both fragments of the staff. The
a decrepit wooden table near the door: Uktarl Krannoc (NE human bandit captain with Performance +4), two human bandits, and a doppelganger, all disguised as vampires. They play cards using a marked
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
, the dug-up earth stirs and a pack of mites emerges. Born of frustration and anger, these creatures exist only to replicate in others the emotions that created them. Nettlesome Pranksters. Mites prefer
rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
) Independent fiefdom; member of the Iron League Irongate (Free City) Mayor Unthera Selvich (appears as a dwarf) Thriving metropolis; member of the Iron League; the mayor is a disguised adult bronze dragon
proximity of the Nyr Dyv, the Cairn Hills, and the Shield Lands means the Urnst lands canât ignore the rising threat of Iuz or the politics of the Free City of Greyhawk. At the same time, Nyrond stands
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
runes as follows: âThat which falls can rise again.â DISGUISED CHARACTERS
Characters can disguise themselves using masks and robes taken from defeated cultists. While disguised in this fashion
wearing disguises (see the âDisguised Charactersâ sidebar). Statue. The statue represents Zariel in her angelic form. Itâs a Large object with AC 17, 33 hit points, and immunity to fire, poison, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
it to commune with members of the circle on other worlds. A treant born from its roots, Yggatha, defends the gate chamber at all hours. The Worldroot Circle is further detailed in Bigby Presents
Aberrations or left to die in avalanches or pits lined with glassy shards of permafrost. Survivors of the snickering child claim heâs a disguised trickster god. Adventures in Glorium The Glorium
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
the races of the deep ignore strange gaps in their histories when their civilizations nearly vanished after the appearance of the tentacled horror. Leviathans of Legend. At the beginning of time
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
assumes the characters are his new employees, and heâs quick about setting them to work. If the characters ignore him or walk away, he yells profanities after them but doesnât pursue them. Characters who
about the damage to the Pronged Goat, Grynsk gives them a dismissive wave of the hand. âDonât you see? Bloody ice everywhere. Last crew were apparently born with pits for eyes, because they sailed right
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. Visitors to Amphail often get a polite admonishment to âmind the high bornâ or âware silver saddlesâ from the locals, but those who ignore such warnings should expect no help if they get into trouble with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a bronze dragon who has lived in hiding in the region for centuries. The first residents of Heartâs Hollow were wanderers she rescued while disguised in human form. Over time, others lost in the
characters can ignore difficult terrain during travel, allowing them to cover double the distance listed on the Northern Wastes Land Travel table earlier in this chapter. While with the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
; range 120 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) lightning damage.
If the characters are disguised as air cultists, the cultists stationed here ignore them unless attacked
creature is either disguised in plain sight as a cloak or hiding on the ceiling. The cloaker uses hit-and-run tactics against the characters, rather than risking itself in a drawn-out fight. Treasure The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
an independent chitine colony and want to infiltrate it. If the creation process yields a choldrith, though, the drow destroy the creature immediately. Lolthâs Chosen. Choldriths are born with a
workers might be tasked to dig a pit trap and cover it with fragile webbing disguised with loose dirt to appear as a solid surface. A colony can support numerous choldriths, which serve as commanders
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
good enough for one character to say it for the whole group. The vines ignore the undead. Any non-undead creature in the room when the vines emerge must succeed on a DC 13 Dexterity saving throw or
nearby pillar, and the harvested plant starts to rapidly regrow. The skeletons ignore intruders unless they are attacked or damaged, in which case they all attack trespassers in the room. Two shambling
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
donât leave this room, and they ignore orders that would cause them to do so. Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in âInterior Security
. Disguised as a vault guard, an adventurer sets his sights
on the precious Ruby Diadem of Erlynn Blessedore T14: Strong Room This room contains four large metal cabinets.
Guards donât patrol this unlocked
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to breathe underwater. Only two are here, since one troll guards area C15 at any given time. The trolls â named Gorgebelly, Marrowsucker, and Ninetooth â ignore goings-on in the dungeon around them
, and they grudgingly answer any summons for help. Characters disguised as water cultists, or characters who insist they are doing the cultâs business, can easily convince the trolls to stay here and do
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-aged woman with a wry sense of humor named Arleosa Starhenge (NG female Chondathan human commoner). Born in a wild magic zone, Arleosa has the innate magical ability to cast the alter self spell three
years ago, and the innkeeper went missing shortly thereafter. Suggested Encounter Hill giants have attacked many of the cattle ranches around Beliard. Every attack is the same: the giants ignore the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about the âTrouble in Red Larchâ storyline (for 1st-level characters) or the âRumors of Evilâ storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
and the other Believers know about the secret entrance in the quarry, but the stonecutters working here do not (itâs well disguised as a âcollapsedâ and abandoned storage tunnel). Key NPC. Albaeri, a






