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                        Returning 35 results for 'dispelled instead are both'.
                    
                
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    /Day). If Halaster fails a saving throw, he can choose to succeed instead.
Rejuvenation. If Halaster dies in Undermountain, he revives after 1d10 days, with all his hit points and any missing body
                                                
                                            
                                                
                                                     was in its space. The eye can’t be harmed or dispelled, but it winks out within an antimagic field. A scrying eye lasts until Halaster ends the effect (no action required).
A minor illusory
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    , drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
                                                
                                            
                                                
                                                     perverted its magic, using it instead to animate her wooden hut.
Removing the gem from the hut renders the hut incapacitated. That task is easier said than done, however. The glowing green gem is
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Living Shadow. While in dim light or darkness
                                                
                                            
                                                
                                                     can’t illuminate it. If any of the effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Regional Effects
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     wearing or carrying have their properties suppressed. You draw no more cards. The chains are immune to damage and can’t be dispelled using the Dispel Magic spell or similar magic. However, a
                                                
                                            
                                                
                                                     you are proficient with appears in your hands. The DM chooses the armor. If you lack proficiency with any armor, your base AC instead now equals 12 + your Dexterity modifier while you aren’t
                                                
                                            
                                        
                                                     Monsters
                                                    Locathah Rising
                                                    
                                                
                                            
                                                    Amphibious. Gar can breathe air and water.
Legendary Resistance (3/Day). If Gar fails a saving throw, he can choose to succeed instead.
Spellcasting. Gar is a 13th-level spellcaster. His
                                                
                                            
                                                
                                                     can take an action on their turn to make a DC 18 Strength (Athletics) or Dexterity (Acrobatics) check to free themselves. This effect lasts for 1 minute unless dispelled (it counts as a 6th level spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    X5d. Amber Reflections This arched hall rises to a height of twenty feet. You can see your reflections in the amber glaze. But the images don’t mirror your movements. Instead, they wave their arms
                                                
                                            
                                                
                                                     and scream silent warnings to you. The characters’ bizarre reflections are illusions meant to discourage them from exploring the temple. The illusions can be dispelled (DC 15). The east hall leads to area X32, the west hall to area X36.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Drawmij’s Instant Summons Level 6 Conjuration (Wizard) Casting Time: Action
 Range: Touch
 Components: V, S, M (a sapphire worth 1,000+ GP)
 Duration: Until Dispelled
 You touch the sapphire used
                                                
                                            
                                                
                                                     your hand regardless of physical or planar distances, and the spell ends. If another creature is holding or carrying the object, crushing the sapphire doesn’t transport it, but instead you learn who that creature is and where that creature is currently located.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Drawmij’s Instant Summons Level 6 Conjuration (Wizard) Casting Time: 1 minute or Ritual
 Range: Touch
 Components: V, S, M (a sapphire worth 1,000+ GP)
 Duration: Until dispelled
 You touch the
                                                
                                            
                                                
                                                     appears in your hand regardless of physical or planar distances, and the spell ends. If another creature is holding or carrying the object, crushing the sapphire doesn’t transport it, but instead you learn who that creature is and where that creature is currently located.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Shape action options, both described below. When she casts her stone shape spell, Iymrith can shape the targeted stone into a living gargoyle instead of altering the stone as described in the spell’s
                                                
                                            
                                                
                                                     description. This transformation is permanent and can’t be reversed or dispelled. Change Shape. Iymrith magically polymorphs into a female storm giant or back into her true form. She reverts to her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Drawmij’s Instant Summons 6th-level conjuration (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a sapphire worth 1,000 gp) Duration: Until dispelled You touch an object weighing 10
                                                
                                            
                                                
                                                     your hand regardless of physical or planar distances, and the spell ends. If another creature is holding or carrying the item, crushing the sapphire doesn’t transport the item to you, but instead you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     magic (DC 15) on the door before it opens disables this trap, but the elemental can’t be dispelled once it appears. If anyone tampers with the desk or the shelves’ contents, or attempts to remove
                                                
                                            
                                                
                                                     to assess and manipulate its magic. Beyond it lies a dark void that can’t be dispelled or destroyed. Anyone or anything that touches the void is instantly transported to a labyrinthine demiplane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     magical aspect that affects any creatures that walk into the region. If the effect isn’t instantaneous and isn’t related to a spell, it can be dispelled with dispel magic cast as a 5th-level spell (or at a
                                                
                                            
                                                
                                                     level stated in the effect). A creature on which a region’s effect is dispelled is immune to the effect for 1 minute. The two paths are free of magical effects. If characters veer off the paths
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     wearing the Black Dragon Mask, she can choose to succeed instead.
 Actions
 Greatsword (Hazirawn). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7
                                                
                                            
                                                
                                                     darkvision can’t see through this darkness, and no natural light can illuminate it. If any of the area overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
 Melee Attack. Rezmir makes one melee attack.
 Hide. Rezmir takes the Hide action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     also deal necrotic damage instead of other damage types. At your discretion, a legendary (adult or ancient) shadow dragon can use the following additional lair action while in its lair: Banish Light
                                                
                                            
                                                
                                                    . Any nonmagical source of illumination within a 60-foot-radius sphere centered on the dragon is snuffed out, and any spell that creates light within that same area is dispelled. Regional Effects When a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     wearing the Black Dragon Mask, she can choose to succeed instead.
 Actions
 Greatsword (Hazirawn). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7
                                                
                                            
                                                
                                                     can’t see through this darkness, and no natural light can illuminate it. If any of the area overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
 Melee Attack. Rezmir makes one melee attack.
 Hide. Rezmir takes the Hide action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     wearing the Black Dragon Mask, she can choose to succeed instead.
 Actions
 Greatsword (Hazirawn). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7
                                                
                                            
                                                
                                                     can’t see through this darkness, and no natural light can illuminate it. If any of the area overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
 Melee Attack. Rezmir makes one melee attack.
 Hide. Rezmir takes the Hide action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     need powerful magic dispelled, such as the effects of the more ruinous cards from a Deck of Many Things. Zoology and Herbology. As an archdruid, Euryale knows much regarding primal magic, nature gods
                                                
                                            
                                                
                                                    
 Challenge 18 (20,000 XP) Proficiency Bonus +6
 Legendary Resistance (3/Day). If Euryale fails a saving throw, she can choose to succeed instead.
 Special Equipment. Euryale carries one half of a pair of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     light that flit about like moths.
 Golem. Swinging ineffectually at the lights is a stone golem that has stone mallets at the end of its arms instead of hands.
 The hammer-handed golem is carved to
                                                
                                            
                                                
                                                    , and they swirl around any creatures that pass through the cave. The lights can’t be dispelled, but they are suppressed in the area of an antimagic field spell or similar effect. 11b. Statue of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , roll a d20 and consult the Manor Encounters table to determine whom or what the characters encounter.  Manor Encounters   d20 Encounter   1 Roll twice more on this table, using 2d10 instead of a d20
                                                
                                            
                                                
                                                     looks and behaves exactly like the real Quill. The fake Quill can’t do anything except move and talk, and it is dispelled if it takes damage from a spell or a magic weapon. No other magic or damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     process, the most recent secret the party learned is spent, as described in “The Power of Secrets” section in the book’s introduction. Instead of the usual benefit of spending the secret, the characters
                                                
                                            
                                                
                                                     antigravity wells and floors—is dispelled. Barrier Dropped. The invisible barrier around Landro disappears. Self-Destruct Initiated. Characters inside Landro must succeed on a DC 14 Dexterity saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
                                                
                                            
                                                
                                                    —such as that created by the Darkness spell—in that area is dispelled. Additionally, each creature of your choice in that area must make a Constitution saving throw, taking Radiant damage equal to 2d10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too
                                                
                                            
                                                
                                                     finest wines. Baba Lysaga stole one of the gems and perverted its magic, using it instead to animate her wooden hut. Removing the gem from the hut renders the hut incapacitated. That task is easier said
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , the spell slot is expended as normal, but the spell has no effect. Instead, the magic is absorbed by the relief, filling it with a number of charges equal to the level of spell slot expended and causing
                                                
                                            
                                                
                                                    : Room of Myriad Archways Each wall of this octagonal room contains a stone archway. A veil of white fog fills the room.
 The fog is magical and can’t be cleared or dispelled. Archways. The archways
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     P64). Prit doesn’t elaborate further, electing to show the characters the spoons he has collected instead. Treasure. Prit carries a collection of one hundred and twelve spoons in his backpack. Many are
                                                
                                            
                                                
                                                     the northern and southern halves of the room. The wall is opaque and lasts for 1 minute or until dispelled by a Dispel Magic spell (DC 15). A creature that passes through the wall must make a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     crypt is opened by those who don’t serve the god Zotzilaha. The curse lasts until it is dispelled, and 4d10 days after this tomb has been broken into, every cursed violator receives a visit from either
                                                
                                            
                                                
                                                     robbers from his tomb immediately, but instead will seek to regain his bearings in the world of the living for several days. He can track down cursed thieves later, or invoke the power of Zotzilaha to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     have their properties suppressed. You draw no more cards. The chains are immune to damage and can’t be dispelled using the Dispel Magic spell or similar magic. However, a Disintegrate spell destroys
                                                
                                            
                                                
                                                     your hands. The DM chooses the armor. If you lack proficiency with any armor, your base AC instead now equals 12 + your Dexterity modifier while you aren’t wearing armor. Ship. You gain proficiency in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     more people into the castle. Searching the corpses uncovers 750 gp, 50 pp, and a jeweled ring worth 250 gp. Crossing the Moat. The characters can use the drawbridge to cross the moat. They can instead
                                                
                                            
                                                
                                                     glyph has gone off, or if it is dispelled, the ritual rod can be safely moved, destroyed, or disassembled. The glyph doesn’t activate if the rod is moved without anyone touching it or approaching it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     instead of slashing damage and knows the exact location of its target while the target is within the region. The sword vanishes when it or its target is reduced to 0 hit points. 43–48 One character in
                                                
                                            
                                                
                                                     a rest in the region must succeed on a DC 12 Charisma saving throw, or it gains no benefit from finishing the rest. It instead finds strange scrawls, stacked stones, or its belongings arranged in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
                                                
                                            
                                                
                                                     you wonder whether a spell’s effects can be dispelled or suspended, you need to answer one question: is the spell’s duration instantaneous? If the answer is yes, there is nothing to dispel or suspend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , hypnotic pattern
 4th level (1 slot): fire shield (see Wreathed in Flame)
 Wreathed in Flame. For the flamewrath, the warm version of the fire shield spell has a duration of “until dispelled.” The
                                                
                                            
                                                
                                                     a saving throw, she can choose to succeed instead.
 Spellcasting. Vanifer is a 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). Vanifer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     previous explorer noticed a ring on the finger, couldn’t remove it, and decided to break off the whole finger instead. P10. Rubble-filled Spiral Stairway This spiral staircase used to connect levels 2
                                                
                                            
                                                
                                                     pudding stat block. This blob of magical energy can be dispelled (DC 16). 
   51–90  The object or creature ceases to be an illusion and becomes real for 2d12 hours. A creature brought into being in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     malfunctioned when the ship crashed, and now teleportation magic used within the wreck is warped. Instead of teleporting creatures, the magic instead spawns a portal that leads somewhere else in the
                                                
                                            
                                                
                                                     sailors are Celestials instead of Humanoids) are lounging here. The sailors are indifferent to the characters but jump into combat to protect themselves and their fellows. These sailors were lackeys
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     cold damage, and its bite attack deals fire damage instead of piercing damage. A hit from the roper’s tendril deals 4 (1d8) fire damage, and a creature takes the same damage each time it ends its turn
                                                
                                            
                                                
                                                     and leaves only five feet between it and the surrounding walls.
 The ceiling here is 20 feet high. The fire is a ring-shaped wall of fire spell made permanent (until dispelled) by Vanifer. A creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ,” causing ten knives to magically rise from the counters and attack. These knives are flying swords that deal 4 (1d6 + 1) piercing damage on a hit. Founders’ Day. Jandar isn’t here. Instead, he’s
                                                
                                            
                                                
                                                     encompassed by the pentagram. The magic of the pentagram can also be dispelled (DC 15). If he is freed, Osvaldo regains control of his chains and attacks indiscriminately. If he is reduced to 0 hit points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     to Kolat Towers, they find the place cleared out and the teleportation circle in area K22 permanently dispelled. Masks of Manshoon. The masks belong to Manshoon and have been worn by him in the past
                                                
                                            
                                                
                                                     instead of the fly spell, and she carries a yellow elemental gem. In battle, Kaevja breaks the elemental gem, summoning an earth elemental and commanding it to attack her enemies. E4. Pantry This
                                                
                                            
                                        





