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                        Returning 35 results for 'dispelled interacted are body'.
                    
                
                        
                            
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                                        dispelled interact are body
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    /Day). If Halaster fails a saving throw, he can choose to succeed instead.
Rejuvenation. If Halaster dies in Undermountain, he revives after 1d10 days, with all his hit points and any missing body
                                                
                                            
                                                
                                                     parts restored. His new body appears in a random safe location in Undermountain.
Spellcasting. Halaster is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                    .
Draconic Majesty. While wearing no armor and wearing the Black Dragon Mask, Rezmir adds her Charisma bonus to her AC (included).
Immolation. When Rezmir is reduced to 0 hit points, her body
                                                
                                            
                                                
                                                     created by a spell of 2nd level or lower, the spell creating the light is dispelled.
Melee Attack. Rezmir makes one melee attack.
Hide. Rezmir takes the Hide action.Acid
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     wearing or carrying have their properties suppressed. You draw no more cards. The chains are immune to damage and can’t be dispelled using the Dispel Magic spell or similar magic. However, a
                                                
                                            
                                                
                                                     condition as your body is transformed into marble. The petrification lasts until you are freed with the Greater Restoration spell or similar magic.
Tavern. Your Charisma score increases by 2 to a maximum
                                                
                                            
                                        
                                                     Monsters
                                                    Locathah Rising
                                                    
                                                
                                            
                                                    
*Circle spells don’t count against spells prepared.
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body
                                                
                                            
                                                
                                                     can take an action on their turn to make a DC 18 Strength (Athletics) or Dexterity (Acrobatics) check to free themselves. This effect lasts for 1 minute unless dispelled (it counts as a 6th level spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     of forces unlikely to be interacted with and whose very beings are likely anathema to characters. Cosmic Horror Villains    d8 Villain 
     1  A smiling minstrel with yellow eyes and music that
                                                
                                            
                                                
                                                     finish their sacred transformation 
   4  An astronomer broken and enraptured by what they saw in the stars 
   5  An old scientist convinced he must make his body the perfect host for an ageless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     performing arts and improvisation to produce a new play. The entire student body is invited to participate or spectate as they wish. (For more about the festival, see the “Rose Stage Festival” section
                                                
                                            
                                                
                                                     below.) Another student is part of this scene—ideally a student the characters have interacted with, or you may choose another student from the “Fellow Students” section. When you’re ready to begin this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     bar worth 100+ GP, all of which the spell consumes)
 Duration: Until dispelled
 You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
                                                
                                            
                                                
                                                     instantly if you are already on that plane). Each target’s body is left behind in a state of suspended animation; it has the Unconscious condition, doesn’t need food or air, and doesn’t age. A target’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     bar worth 100+ GP, all of which the spell consumes)
 Duration: Until dispelled
 You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
                                                
                                            
                                                
                                                     instantly if you are already on that plane). Each target’s body is left behind in a state of suspended animation; it has the Unconscious condition, doesn’t need food or air, and doesn’t age. A target’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Tell Us In Song! The next time the characters are in the Biblioplex, they’re challenged to a sing-off. Another student is part of this scene—ideally a student the characters have interacted with, or
                                                
                                            
                                                
                                                     characters: “That’s the other Mage Tower team! They’re trying to steal your fans!”
 The opposing Mage Tower team challenges the characters to a singing contest to win over the student body. This event
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Magic Jar Level 6 Necromancy (Wizard) Casting Time: 1 minute
 Range: Self
 Components: V, S, M (a gem, crystal, or reliquary worth 500+ GP)
 Duration: Until dispelled
 Your body falls into a
                                                
                                            
                                                
                                                     the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
                                                
                                            
                                                
                                                     Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Magic Jar Level 6 Necromancy (Wizard) Casting Time: 1 minute
 Range: Self
 Components: V, S, M (a gem, crystal, or reliquary worth 500+ GP)
 Duration: Until dispelled
 Your body falls into a
                                                
                                            
                                                
                                                     the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
                                                
                                            
                                                
                                                     Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Mage Tower game. Another student is part of this scene—ideally a student the characters have interacted with, or you may choose another student from the “Fellow Students” section in chapter 3.
 When
                                                
                                            
                                                
                                                     breath, the student grins and stuffs the flyer in a character’s hand. The student exclaims:
  “It’s happening—the Mage Tower game! The professors invited the student body to field two Mage Tower teams
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     monk uses Empty Body, does the invisibility remain in effect after the monk attacks? Yes. The invisibility of the monk’s Empty Body isn’t ended by the monk attacking. Does a monk’s Purity of Body
                                                
                                            
                                                
                                                     feature grant immunity to poison damage, the poisoned condition, or both? That feature grants immunity to both. As a result, a monk with Purity of Body can, for example, inhale a green dragon’s poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warmth are illusions with which the characters can interact (see “Joining the Ball” below). The scene can be ended with a successful dispel magic spell (DC 19). If the illusory ball is dispelled, the
                                                
                                            
                                                
                                                     become a brain in a jar (see appendix C) that is affixed to the body of a headless helmed horror. If the characters threaten or attack her, Veneranda turns the helmed horror against the group and attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     details). The magic trap on the door can be dispelled (DC 15). A character who examines the door and succeeds on a DC 15 Intelligence (Investigation) check spots a faint glyph etched into the doorknob
                                                
                                            
                                                
                                                     until they are all destroyed. Each marionette has AC 15, 1 hit point, and immunity to poison and psychic damage. Any character who has interacted with korreds can tell that the marionettes are strung with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Charisma bonus to her AC (included).
 Immolation. When Rezmir is reduced to 0 hit points, her body disintegrates into a pile of ash.
 Legendary Resistance (1/Day). If Rezmir fails a saving throw while
                                                
                                            
                                                
                                                     darkvision can’t see through this darkness, and no natural light can illuminate it. If any of the area overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
 Melee Attack. Rezmir makes one melee attack.
 Hide. Rezmir takes the Hide action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     Charisma bonus to her AC (included).
 Immolation. When Rezmir is reduced to 0 hit points, her body disintegrates into a pile of ash.
 Legendary Resistance (1/Day). If Rezmir fails a saving throw while
                                                
                                            
                                                
                                                     can’t see through this darkness, and no natural light can illuminate it. If any of the area overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
 Melee Attack. Rezmir makes one melee attack.
 Hide. Rezmir takes the Hide action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     Charisma bonus to her AC (included).
 Immolation. When Rezmir is reduced to 0 hit points, her body disintegrates into a pile of ash.
 Legendary Resistance (1/Day). If Rezmir fails a saving throw while
                                                
                                            
                                                
                                                     can’t see through this darkness, and no natural light can illuminate it. If any of the area overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
 Melee Attack. Rezmir makes one melee attack.
 Hide. Rezmir takes the Hide action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     also be a student the characters have interacted with previously. Read or paraphrase the following, altering the text to incorporate the student’s name or other details: Cheers, jeers, and the buzzing
                                                
                                            
                                                
                                                     captain 5 Paranoid wizard 6 Businessperson transformed into a cat 7 Swashbuckling servant 8 Bawdy noble 9 Mage who can’t control their magic 10 Toddler in an adult’s body 11 Adult in a toddler’s body
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     is a Witherbloom student. The water weird can be persuaded to relocate to another body of water, but only if a character toward which it is friendly suggests it. Lorehold Peer. Javenesh traipsed to
                                                
                                            
                                                
                                                     advantage on ability checks made to catalog a mascot if Javenesh is present to lend assistance. Mascot. Once the characters have interacted with Lothannep, they see a fractal mascot (see chapter 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Cyran mages to control the colossus of the same name. On the day of its deployment, the colossus teleported halfway into this mountain, where it has remained since. Unable to wrench its body from
                                                
                                            
                                                
                                                     antigravity wells and floors—is dispelled. Barrier Dropped. The invisible barrier around Landro disappears. Self-Destruct Initiated. Characters inside Landro must succeed on a DC 14 Dexterity saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     variety of spa services. Light spa amenities (body, foot, and hand treatments, massage therapy, skin care, general grooming and bathing) are included along with the standard dining menu at no additional
                                                
                                            
                                                
                                                     expense. Specialty services include dream therapy, whole body restoration, and longevity therapy, as well as a host of services for every appetite, both wholesome and degenerate. Each of these services
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     order, and his body lies atop a floor tile bearing the “foot” hieroglyph. A search of the body yields some valuables (see “Treasure” below). Four torches light the room. As long as they remain in
                                                
                                            
                                                
                                                     dispelled. The hieroglyphic floor is disabled. After 24 hours, Withers sends 1d4 tomb dwarves to reset the trap. Sphinx Statues Each of these statues depicts a life-size gynosphinx, and all four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
                                                
                                            
                                                
                                                     (all commoners). If Skeemo realizes he’s being followed, he casts fly and takes to the air. If the effect is dispelled or the characters maintain pursuit, he casts greater invisibility on himself and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     top is a sculpture of the demon goddess, with the head and upper body of a female drow and the lower body of a spider. A Lantanese diving suit hangs in the closet to the south. Diving Suit. This
                                                
                                            
                                                
                                                     created by magic and can be dispelled.) A hammock is suspended in the starboard alcove. A detect magic spell or similar magic reveals that the wall behind the hammock radiates an aura of transmutation magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     doesn’t preserve the physical body. The undying appear as desiccated corpses, their flesh withering away over centuries. At the same time, the spirit of the undying surrounds the body—an aura of light
                                                
                                            
                                                
                                                     darkness created by a spell of 3rd level or lower, the spell that created that darkness is dispelled.
 Magic Resistance. The councilor has advantage on saving throws against spells and other magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , hypnotic pattern
 4th level (1 slot): fire shield (see Wreathed in Flame)
 Wreathed in Flame. For the flamewrath, the warm version of the fire shield spell has a duration of “until dispelled.” The
                                                
                                            
                                                
                                                     fire shield burns for 10 minutes after the flamewrath dies, consuming its body.
 Actions
 Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , illuminating a rectangular stone sarcophagus.
  The light that shines down upon the sarcophagus is a minor magical effect that can be dispelled. The sarcophagus’s 350-pound lid can be lifted or
                                                
                                            
                                                
                                                     evidenced by a rack of drying herbs and an unfurled bedroll behind the sarcophagus.
 The light that shines down on the sarcophagus is a minor magical effect that can be dispelled. Ravisin and an Awakened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     crypt is opened by those who don’t serve the god Zotzilaha. The curse lasts until it is dispelled, and 4d10 days after this tomb has been broken into, every cursed violator receives a visit from either
                                                
                                            
                                                
                                                    . It appears to have been a man of taller than average stature, obviously of great importance. Gems and other small adornments of obvious value lie on and around the body. Covering the skull is a mask
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     ice. The arched ceiling is covered with icicles.
 This chamber is lit by a permanent dancing lights spell that can be dispelled (DC 17). Characters who succeed on a DC 10 Wisdom (Perception) check spot
                                                
                                            
                                                
                                                     dispelled (DC 17) or examined by someone who has truesight. It reads “Sixth, hide thyself behind a mask.” Y23. Ythryn Mythallar This enormous artifact is enclosed within the force field surrounding the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     whispering through countless lichenous mouths. This effect can’t be dispelled. Improvise how the arrogant god comments on the characters’ situation. Gzemnid always refers to itself in the third
                                                
                                            
                                                
                                                     body becomes a pile of fine violet dust.
 The eyestalks can bite with fang-like lashes and swallow creatures in its massive pupil. The stalk devours the ancient beholder and then attacks the characters
                                                
                                            
                                        





