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Returning 35 results for 'dispelled inverted are body'.
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dispelled infested are body
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Monsters
Waterdeep: Dungeon of the Mad Mage
/Day). If Halaster fails a saving throw, he can choose to succeed instead.
Rejuvenation. If Halaster dies in Undermountain, he revives after 1d10 days, with all his hit points and any missing body
parts restored. His new body appears in a random safe location in Undermountain.
Spellcasting. Halaster is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit
Monsters
Tyranny of Dragons
.
Draconic Majesty. While wearing no armor and wearing the Black Dragon Mask, Rezmir adds her Charisma bonus to her AC (included).
Immolation. When Rezmir is reduced to 0 hit points, her body
created by a spell of 2nd level or lower, the spell creating the light is dispelled.
Melee Attack. Rezmir makes one melee attack.
Hide. Rezmir takes the Hide action.Acid
Magic Items
The Book of Many Things
wearing or carrying have their properties suppressed. You draw no more cards. The chains are immune to damage and can’t be dispelled using the Dispel Magic spell or similar magic. However, a
condition as your body is transformed into marble. The petrification lasts until you are freed with the Greater Restoration spell or similar magic.
Tavern. Your Charisma score increases by 2 to a maximum
Monsters
Locathah Rising
*Circle spells don’t count against spells prepared.
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body
can take an action on their turn to make a DC 18 Strength (Athletics) or Dexterity (Acrobatics) check to free themselves. This effect lasts for 1 minute unless dispelled (it counts as a 6th level spell
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Tridrone Tridrones are shaped like inverted pyramids. They lead lesser modrons in battle. Tridrone
Medium construct, lawful neutral
Armor Class 15 (natural armor)
Hit Points 16 (3d8 + 3
Challenge 1/2 (100 XP)
Axiomatic Mind. The tridrone can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the tridrone dies, its body
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
bar worth 100+ GP, all of which the spell consumes)
Duration: Until dispelled
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
instantly if you are already on that plane). Each target’s body is left behind in a state of suspended animation; it has the Unconscious condition, doesn’t need food or air, and doesn’t age. A target’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
bar worth 100+ GP, all of which the spell consumes)
Duration: Until dispelled
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
instantly if you are already on that plane). Each target’s body is left behind in a state of suspended animation; it has the Unconscious condition, doesn’t need food or air, and doesn’t age. A target’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Jar Level 6 Necromancy (Wizard) Casting Time: 1 minute
Range: Self
Components: V, S, M (a gem, crystal, or reliquary worth 500+ GP)
Duration: Until dispelled
Your body falls into a
the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Magic Jar Level 6 Necromancy (Wizard) Casting Time: 1 minute
Range: Self
Components: V, S, M (a gem, crystal, or reliquary worth 500+ GP)
Duration: Until dispelled
Your body falls into a
the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
monk uses Empty Body, does the invisibility remain in effect after the monk attacks? Yes. The invisibility of the monk’s Empty Body isn’t ended by the monk attacking. Does a monk’s Purity of Body
feature grant immunity to poison damage, the poisoned condition, or both? That feature grants immunity to both. As a result, a monk with Purity of Body can, for example, inhale a green dragon’s poison
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warmth are illusions with which the characters can interact (see “Joining the Ball” below). The scene can be ended with a successful dispel magic spell (DC 19). If the illusory ball is dispelled, the
become a brain in a jar (see appendix C) that is affixed to the body of a headless helmed horror. If the characters threaten or attack her, Veneranda turns the helmed horror against the group and attacks
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
a wide, smiling mouth. At the column’s head stands a creature that looks like an inverted pyramid held up by six legs. It scuttles like a crab. On each side of its body, an eye is set above a mouth
the tunnel below your position. Twelve of the creatures are identical. Each has a round body, spindly arms and legs, a pair of fluttering wings rising above its arms, and a single eye staring out over
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Charisma bonus to her AC (included).
Immolation. When Rezmir is reduced to 0 hit points, her body disintegrates into a pile of ash.
Legendary Resistance (1/Day). If Rezmir fails a saving throw while
darkvision can’t see through this darkness, and no natural light can illuminate it. If any of the area overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
Melee Attack. Rezmir makes one melee attack.
Hide. Rezmir takes the Hide action.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Charisma bonus to her AC (included).
Immolation. When Rezmir is reduced to 0 hit points, her body disintegrates into a pile of ash.
Legendary Resistance (1/Day). If Rezmir fails a saving throw while
can’t see through this darkness, and no natural light can illuminate it. If any of the area overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
Melee Attack. Rezmir makes one melee attack.
Hide. Rezmir takes the Hide action.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Charisma bonus to her AC (included).
Immolation. When Rezmir is reduced to 0 hit points, her body disintegrates into a pile of ash.
Legendary Resistance (1/Day). If Rezmir fails a saving throw while
can’t see through this darkness, and no natural light can illuminate it. If any of the area overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
Melee Attack. Rezmir makes one melee attack.
Hide. Rezmir takes the Hide action.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cyran mages to control the colossus of the same name. On the day of its deployment, the colossus teleported halfway into this mountain, where it has remained since. Unable to wrench its body from
antigravity wells and floors—is dispelled. Barrier Dropped. The invisible barrier around Landro disappears. Self-Destruct Initiated. Characters inside Landro must succeed on a DC 14 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
order, and his body lies atop a floor tile bearing the “foot” hieroglyph. A search of the body yields some valuables (see “Treasure” below). Four torches light the room. As long as they remain in
dispelled. The hieroglyphic floor is disabled. After 24 hours, Withers sends 1d4 tomb dwarves to reset the trap. Sphinx Statues Each of these statues depicts a life-size gynosphinx, and all four
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
(all commoners). If Skeemo realizes he’s being followed, he casts fly and takes to the air. If the effect is dispelled or the characters maintain pursuit, he casts greater invisibility on himself and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
top is a sculpture of the demon goddess, with the head and upper body of a female drow and the lower body of a spider. A Lantanese diving suit hangs in the closet to the south. Diving Suit. This
created by magic and can be dispelled.) A hammock is suspended in the starboard alcove. A detect magic spell or similar magic reveals that the wall behind the hammock radiates an aura of transmutation magic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
doesn’t preserve the physical body. The undying appear as desiccated corpses, their flesh withering away over centuries. At the same time, the spirit of the undying surrounds the body—an aura of light
darkness created by a spell of 3rd level or lower, the spell that created that darkness is dispelled.
Magic Resistance. The councilor has advantage on saving throws against spells and other magical
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
creator. This tower is but a fragment of a Netherese flying city that crashed nearly two thousand years ago and lies somewhere under the glacier.
“On the lowest level of this inverted tower, my
pudding stat block. This blob of magical energy can be dispelled (DC 16).
51–90 The object or creature ceases to be an illusion and becomes real for 2d12 hours. A creature brought into being in this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, hypnotic pattern
4th level (1 slot): fire shield (see Wreathed in Flame)
Wreathed in Flame. For the flamewrath, the warm version of the fire shield spell has a duration of “until dispelled.” The
fire shield burns for 10 minutes after the flamewrath dies, consuming its body.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, illuminating a rectangular stone sarcophagus.
The light that shines down upon the sarcophagus is a minor magical effect that can be dispelled. The sarcophagus’s 350-pound lid can be lifted or
evidenced by a rack of drying herbs and an unfurled bedroll behind the sarcophagus.
The light that shines down on the sarcophagus is a minor magical effect that can be dispelled. Ravisin and an Awakened
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
crypt is opened by those who don’t serve the god Zotzilaha. The curse lasts until it is dispelled, and 4d10 days after this tomb has been broken into, every cursed violator receives a visit from either
. It appears to have been a man of taller than average stature, obviously of great importance. Gems and other small adornments of obvious value lie on and around the body. Covering the skull is a mask
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice. The arched ceiling is covered with icicles.
This chamber is lit by a permanent dancing lights spell that can be dispelled (DC 17). Characters who succeed on a DC 10 Wisdom (Perception) check spot
dispelled (DC 17) or examined by someone who has truesight. It reads “Sixth, hide thyself behind a mask.” Y23. Ythryn Mythallar This enormous artifact is enclosed within the force field surrounding the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
heart was previously destroyed, Nafik’s lifeless body slumps to the floor, his face twisted into a permanent scowl.
Gauntlet. Each landing in this chamber has an effect that triggers when a creature
the northern and southern halves of the room. The wall is opaque and lasts for 1 minute or until dispelled by a Dispel Magic spell (DC 15). A creature that passes through the wall must make a DC 15
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
have their properties suppressed. You draw no more cards. The chains are immune to damage and can’t be dispelled using the Dispel Magic spell or similar magic. However, a Disintegrate spell destroys
draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item. Statue. You immediately have the petrified condition as your body is transformed into marble
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
inside of the lid. If the invisibility is dispelled, the information tells where a stone in the wall along the stairs down can be removed to reveal a ring of shooting stars, a spell scroll of seven
. Priests’ Area The northern end of the temple is tiered, with three low steps that lead up toward the center of the north wall. This wall, made of cloudy purple stone, displays an inlay of a huge inverted
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Room of Myriad Archways Each wall of this octagonal room contains a stone archway. A veil of white fog fills the room.
The fog is magical and can’t be cleared or dispelled. Archways. The archways
, with six arms and a gleaming curved sword in each hand; from the waist down, the statue’s body is serpentine. Two statues depicting large cobras with jade scales sit in alcoves to the east.
If one or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
apparent is a soulless abomination thanks to his parents’ thoughtless greed. His empty shell of a body has been transformed into a chain devil that his parents have imprisoned using his own chains. A 10-foot
encompassed by the pentagram. The magic of the pentagram can also be dispelled (DC 15). If he is freed, Osvaldo regains control of his chains and attacks indiscriminately. If he is reduced to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
musician, dancer, acrobat, and clown costumes Casks holding confetti, glitter, and body paint Bundles of wooden stilts (4 and 8 feet high) Papier-mâché beholders mounted atop 10-foot poles A float topped by
lavender permeates the cabin. (The scent is created by magic and can be dispelled.) A nimblewright (see appendix B) stands in a small alcove next to a chess table. An empty wine bottle on the table is






