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                        Returning 11 results for 'dispersed instead are both'.
                    
                
                        
                            
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                                                     Monsters
                                                    Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     resurrection or wish spell.
Legendary Resistance (4/Day). If Skall fails a saving throw, he can choose to succeed instead.
Rejuvenation. If Skall dies, he turns to dust. If his orrery of souls hasn’t
                                                
                                            
                                                
                                                     be dispersed by wind. It does not move with him.
Each creature that enters the fog for the first time on a turn or starts its turn there must make a DC 19 Constitution saving throw, taking 28 (8d6
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all
                                                
                                            
                                                
                                                     first time on a turn or starts its turn there must succeed on a DC 19 Constitution saving throw or be poisoned until the end of its next turn. The cloud lasts for 1 minute or until it is dispersed by a
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , he can choose to succeed instead.
Magic Resistance. Nafas has advantage on saving throws against spells and other magical effects.
Noble Genie. Nafas doesn’t suffer any of the penalties that
                                                
                                            
                                                
                                                     dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     (15,000 XP) Proficiency Bonus +5
 Amphibious. The giant can breathe air and water.
 Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.
 Actions
                                                
                                            
                                                
                                                     a giant once more and appearing in any location it chooses within its lair. While dispersed, the giant can’t take any actions other than lair actions, and it can’t be targeted by attacks, spells, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     direction and be knocked prone. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished. If
                                                
                                            
                                                
                                                     addition to or instead of the effects described in the Monster Manual: Cloud Companion. A small, wispy cloud follows non-evil creatures as they journey within 6 miles of the dragon’s lair. It changes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     dispersed by wind. Kevin Glint  Nafas’s Shamshir Regional Effects The region containing Nafas’s lair is warped by his magic, creating one or more of the following effects: Mirages. Sapient creatures within
                                                
                                            
                                                
                                                     damage from falling. Aberrations, Fiends, Undead, and creatures that fall due to Nafas’s or his allies’ actions don’t gain this benefit, instead falling as normal. Wishful Winds. The wishes of creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     instead.
 Rejuvenation. If Skall dies, he turns to dust. If his orrery of souls hasn’t been destroyed, Skall re-forms within the Mortuary in 1d10 days. He appears within 5 feet of the orrery.
 Turn
                                                
                                            
                                                
                                                    , and it can’t be dispersed by wind. It does not move with him.
 Each creature that enters the fog for the first time on a turn or starts its turn there must make a DC 19 Constitution saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     society. If not, the hill giant is instead starved to the point of madness so that Grolantor’s hunger can be given a mouth in the world. Starved and Insane. A mouth of Grolantor is so disgraced that it
                                                
                                            
                                                
                                                     appearing in any location it chooses within its lair. While dispersed, the giant can’t take any actions other than lair actions, and it can’t be targeted by attacks, spells, or other effects. The giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     instead of slashing damage and knows the exact location of its target while the target is within the region. The sword vanishes when it or its target is reduced to 0 hit points. 43–48 One character in
                                                
                                            
                                                
                                                     a rest in the region must succeed on a DC 12 Charisma saving throw, or it gains no benefit from finishing the rest. It instead finds strange scrawls, stacked stones, or its belongings arranged in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    ., darkvision 120 ft., passive Perception 24
 Languages Common, Draconic
 Challenge 20 (25,000 XP)
 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead
                                                
                                            
                                                
                                                     saving throw, it can choose to succeed instead.
 Actions
 Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
 Bite. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    : When reduced to 0 hit points, he drops to 1 hit point instead (but can’t do this again until he finishes a long rest). He has darkvision out to a range of 60 feet. He speaks Common and Orc. Yorn
                                                
                                            
                                                
                                                     12 Constitution saving throw, taking 10 (3d6) poison damage on a failed saving throw, or half as much damage on a successful one. The gas lingers for 1 minute unless dispersed with a gust of wind
                                                
                                            
                                        





