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                        Returning 23 results for 'disperses instances are body'.
                    
                
                        
                            
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                                        diseases instance are body
                                    
                                
                                    
                                        dispersed instance are body
                                    
                                
                                    
                                        disperse instance are body
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Fey Ancestry. Aerisi has advantage on saving throws against being charmed, and magic canât put her to sleep.
Howling Defeat. When Aerisi drops to 0 hit points, her body disappears in a howling
                                                
                                            
                                                
                                                     whirlwind that disperses quickly and harmlessly. Anything she is wearing or carrying is left behind.
Legendary Resistance (2/Day). If Aerisi fails a saving throw, she can choose to succeed instead
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     grasping mass of Humanoid limbs, a soul shaker is an obsessive claimer of corpses and collector of body parts. These nightmarish creatures arise from ghoulish collections of severed limbs exposed to
                                                
                                            
                                                
                                                    .
If defeated, a soul shaker disperses into several skittering, animate limbs. The terror can only truly be vanquished by destroying these disembodied appendages. If more than one of these pieces
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Anything he was wearing
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Nafas drops to 0 hit points, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafasâs last wish: for the
                                                
                                            
                                                
                                                     retains its name, alignment, and personality. The creature also inherits Nafasâs palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Locathah Rising
                                                    
                                                
                                            
                                                    
*Circle spells donât count against spells prepared.
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body
                                                
                                            
                                                
                                                     collapses into a pool of inky water that rapidly disperses. Except for Wave and his claw, anything he was wearing or carrying is left behind.Multiattack. Gar makes two melee attacks, one with his claw and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     its breath or doesnât need to breathe. Stuffing the nozzles with cloth prevents more gas from spilling into the room. If the characters block the flow of gas, the lingering gas disperses after 1 minute
                                                
                                            
                                                
                                                     Draconic language. Next to Lord Brixtonâs body is a dungeoneerâs pack, tucked inside which is a pouch containing six carnelian gemstones (50 gp each).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragonâs body might be swallowed suddenly in mud. 
   2  The dragon uses its breath weapon one last time. 
   3  The dragonâs body transforms into stone, metal, lava, ice, or mist. Or the body
                                                
                                            
                                                
                                                     surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest. 
   6  The body is drawn through a portal to the lair of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     count against spells prepared. 
 Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
 Watery Fall. When Gar drops to 0 hit points, his body collapses into a pool of
                                                
                                            
                                                
                                                     inky water that rapidly disperses. Except for Wave and his claw, anything he was wearing or carrying is left behind.
 Actions
 Multiattack. Gar makes two melee attacks, one with his claw and one with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     entirely with a large metal claw, much like a crabâs.
 His body is covered with clusters of barnacles, and in his left hand he idly grasps the haft of an exquisite trident, engraved with images of
                                                
                                            
                                                
                                                     circle to his ïŹank or behind him, etc.) Gar sighs, and disappears from the chamber. In both instances, Gar teleports using the coral as a means of transport, similar to the tree stride spell. He casts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     anywhere in his lair. The sphere spreads around corners, and its area is heavily obscured. The dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it canât be
                                                
                                            
                                                
                                                     end immediately, resuming when he either gains a new body or is replaced by the creature that slays him (see the Last Wish trait in Nafasâs stat block). Nafas Large Elemental, Chaotic Good
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     upon a sacred quest to find the frost giant and meet it in secret. The troll offers up its own body to be devoured in Vaprakâs name. Only the boldest and most determined frost giants can finish such a
                                                
                                            
                                                
                                                     Vaprakâs visions, injuries the frost giant sustains heal wrong, often resulting in discolored skin, warty scars, and vestigial body parts, such as extra digits, limbs, and even extra heads. The touch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , Heldalf proves chatty. He shares the following information in conversation:
 Giantsâ Arrival. A group of frost giants followed their leader, Ralvald, to the dragonâs lair to recover the body of
                                                
                                            
                                                
                                                     in areas D3 and D4 refuse to confront the dragon. Share the Ritual. If the characters admit theyâre after the ritual tattooed on Elakdrasâs body, Ralvald offers a solution. Ralvald doesnât want the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     encounter the following four Gnawbones druids in the lair:
 Argina Therrow. The leader of the Gnawbones is a tall, thin human in her late sixties who covers herself in green body paint to honor
                                                
                                            
                                                
                                                     obscured. The gas remains for 24 hours. A moderate wind (at least 10 miles per hour) disperses the gas after 4 hours. A strong wind (at least 20 miles per hour) disperses it after 1 hour. Statues. Four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     similar magic also disperses the fog, which returns after 10 minutes. Cages. The cages contain some of Xanthoriaâs failed experiments, which she left to die and rot: The rotting corpse of what looks like
                                                
                                            
                                                
                                                     a displacer beast, but one with far too many tentacles and limbs. The yellowed skeleton of a tiny dragon with a second head, all its flesh rotted away. Its body is curled up in an unnatural position
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in
                                                
                                            
                                                
                                                     hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
  Marilith âThe temple was strewn with body parts. We concluded that the cultists had summoned a powerful demon and not lived to regret it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     sleep.
 Howling Defeat. When Aerisi drops to 0 hit points, her body disappears in a howling whirlwind that disperses quickly and harmlessly. Anything she is wearing or carrying is left behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     as the trunks of trees. Still others shed a faint light, eerily illuminating a sloped passage leading down to the shore of a placid body of water that also glows dimly. Beneath whispering gusts of air
                                                
                                            
                                                
                                                     movement instead of 2. The wind disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     water, ice storm
 5th level (1 slot): scrying
 Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
 Watery Fall. When Gar drops to 0 hit points, his body collapses into
                                                
                                            
                                                
                                                     a pool of inky water that rapidly disperses. Anything he was wearing or carrying is left behind.
 Actions
 Multiattack. Gar makes two melee attacks, one with his claw and one with Drown.
 Claw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     even though the air is deathly still.
 The grove is nestled in a hollow in the city floor. Vents spaced around its perimeter wall emit puffy gray vapor, which rises above the treetops and disperses as
                                                
                                            
                                                
                                                     Glacier. Its head wound up deep within the Caves of Hunger (see area H9 in chapter 6), and its body has been stomping around Ythryn ever since. The golem swings blindly at anything that attacks it. Y14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     condition canât be ended on it so long as Jalynvyr remains trapped. If the mephit is reduced to 0 hit points, Jalynvyr dies as the mephitâs smoky form disperses. Jalynvyr was a guest at the castle
                                                
                                            
                                                
                                                     soon enough!â
 Charmayne Daymore (see her stat block at the end of the adventure) is beyond redemption and doesnât shy away from a fight. When she drops to 0 hit points, she dies as her body crumbles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Heart. The first character to inspect Xeluanâs body notices a large sliver is missing from his heartâthe shard of Xeluan would easily fit into it. However, the characters canât mend Xeluanâs heart
                                                
                                            
                                                
                                                     unconscious but wakes up if it takes damage. The cloud disperses a few seconds after the trap triggers. X16: Amintaâs Quarters A large, neatly made bed occupies the west half of this room. Hanging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     evil wormed its way into the shard solitaireâs extradimensional rift and became trapped here, just as we are. This entity has a mind, but no body or soul. I believe it comes from a dimension called
                                                
                                            
                                                
                                                     out a terrible howl as it disperses. Creating these stalkers takes energy the entity needs to free itself from the extradimensional rift, so it wonât create more than three of them. Escaping the Rift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     surroundings. Its wings have a dappled pattern, darker near the leading edges and lighter toward the trailing edges. A green dragonâs legs are longer in relation to its body than with any other dragon
                                                
                                            
                                                
                                                     creature that ends its turn in the fog takes 10 (3d6) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the
                                                
                                            
                                        






