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                        Returning 6 results for 'disposed instead are both'.
                    
                
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     remains, the companion boggle having been disposed of in area 7. Both stewards are thus now the same creature, who works hard to make sure this is never discovered. The boggle intuits (correctly) that
                                                
                                            
                                                
                                                     that their true nature as steward to both heads is accidentally revealed, incurring the ettin’s wrath. If 1 more charge is subsequently spent, things instead rewind and the ettin forgets all. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     sometimes be achieved by rewarding positive behavior instead of punishing negative behavior. A hazard can be put to use in an offensive, defensive, or utilitarian capacity. Beholders are skilled at
                                                
                                            
                                                
                                                    . These items are stored somewhere in the lair until they’re disposed of — sometimes by distributing them among the minions as gifts, other times by disintegration. A beholder’s personality greatly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     presume?” the figure asks wearily. “I still haven’t disposed of the last poor souls the so-called master of the tomb sent here.” The homunculus then pulls the alchemist’s face into an expression of wry
                                                
                                            
                                                
                                                     for crafting the jeweled skull of a demilich, as well as the remaining jeweled teeth (both in area 18a of the tomb). This will allow the captured gemsmith to complete the skull for Thessalar instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     stones were transparent instead of opaque. Characters who examine the campfire and succeed on a DC 12 Wisdom (Survival) check notice two sets of small, sooty hoofprints leading up to the stones where
                                                
                                            
                                                
                                                     is hidden by brigganock magic. Korred Dance The noise of the mining soon passes. If the korreds are well disposed toward the characters, Queen Argantle becomes elated at the prospect of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     in plate armor, and where a head should be, there is instead a featureless, luminescent orb.
 The neutral ghost haunting this area has no memory of its name or existence in life—a fact which pains it
                                                
                                            
                                                
                                                     twisted experiments (each uses the gray ooze stat block but is an Undead instead of Ooze). The masses ignore the room’s difficult terrain and attack if approached. N10: Crypt of the Silenced Singers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     using the power of the Companion. These skeletons attack any intruders on the cemetery grounds. When the minotaur skeletons are disposed of and the characters get their first close look at the chapel
                                                
                                            
                                                
                                                     closest to the priest quarters (area G5) instead attempts to move to that area and warn Gideon of the intruders. If warned, Gideon quickly moves to area G4 and prepares to defend the chapel, while the
                                                
                                            
                                        





