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Returning 13 results for 'disputes intense are band'.
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Magic Items
Tomb of Annihilation
Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats
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Destroying the Ring. The ring is nigh indestructible, resisting even the most intense magical heat. If it is placed on the finger of the powerful archfey known as the Summer Queen, the ring melts away and is destroyed forever.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Connections d6 Connected Creatures
1 A young copper dragon has enticed a band of kobolds to undertake activities for the dragon’s amusement—and to rein in the band’s more chaotic
to root out a behir that has claimed the dragon’s lair.
4 A band of raiders tithes treasure and tales to a young copper dragon, in exchange for using the canyons around the dragon’s lair as a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
government, but the townsfolk elect someone to serve as townmaster each year. The townmaster serves as a judge in minor disputes and keeps any records that need to be kept. The current townmaster is a male
Triboar Trail, where travelers have reported trouble with a band of orcs near Wyvern Tor. He offers 100 gp to any group that can take care of the problem. If the party pursues this quest, see “Wyvern
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
(History) check can tell it is of sahuagin make. Head House The town’s leader, a nervous elderly human named Marciano Belta, occupies the Head House. As the town’s headman, Marciano settles disputes and
information: A tenday ago, a band of violent shark people appeared out of nowhere on the eastern edge of town and began burning fields and killing animals. The attack stopped almost as soon as it began
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
governments of the founding civilizations, particularly in tariff disputes or major crises. Thus far, the Radiant Citadel’s policy is to resolutely remain neutral in all conflicts—whether they involve the
to disagreements. Though the use or threat of a veto might prompt furious debates and intense rivalries, eventually the Speakers for the Ancestors find solutions. Bound to the Citadel Once a Speaker
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
governments of the founding civilizations, particularly in tariff disputes or major crises. Thus far, the Radiant Citadel’s policy is to resolutely remain neutral in all conflicts—whether they involve the
to disagreements. Though the use or threat of a veto might prompt furious debates and intense rivalries, eventually the Speakers for the Ancestors find solutions. Bound to the Citadel Once a Speaker
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
— not to mention monsters that prey on unlucky or ill-prepared miners who unknowingly invade their territory. The most intense traveling I’ve done through these hills was in pursuit of a band of
marauding lizardfolk. The head of the kindly gnome family I was staying with was taken prisoner, along with his oldest son. I helped the local halfling sheriff and the small band of militia he put
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ring of Winter Ring, artifact (requires attunement) Artus Cimber (see appendix D) has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit
even the most intense magical heat. If it is placed on the finger of the powerful archfey known as the Summer Queen, the ring melts away and is destroyed forever.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
campaign: Evil Adventurers. An evil band of experienced adventurers wields power and influence to oppress hapless folk. Evil Weapon. A knight under the influence of a sentient, evil weapon terrorizes a
. Horror can be intense and personal, and not everyone is comfortable with such a game. (The advice on discussing limits under “Ensuring Fun for All” in chapter 1 is particularly important for a horror game
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
healed. The hands cultivate the sickness of these nurtured ones, turning them into instruments of defense and weapons of war. When orcs go to battle, a band of nurtured ones might charge in first — to
thieves that follow the cult of the Red Fang. They perform assassinations, stealthy raids, and other covert operations on the tribe’s behalf. They rely on a mix of intense training and magic granted to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
possible, but those willing to risk the Hive can partake in its seedy establishments and hidden gems. Crime is commonplace in the Hive. Grifters, cutpurses, and miscreants band together in the
. The night market relies on adventurers to settle disputes between vendors and their unrepentant clientele. Grease Pit Vicki Pangestu Hungry planar creatures gather in the Grease Pit, a streetfood
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine wasn’t the focus of the order’s activity, but it was an object of intense curiosity. Despite being in ruins, the shrine’s traps were still active, and they overcame the order’s attempts to reach the
them as they emerge. If they don’t, they might at least weaken the shrine’s defenses. Yokka’s band bedevils the party without revealing its presence until the final moment. For example, if no guard is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Supernaturally powerful winds—like those from planes such as Pandemonium or Minethys, the third layer of Carceri—can spawn flaywinds. A flaywind is an intense sandstorm, gathering large rocks and other debris in
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than






