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                        Returning 35 results for 'dissent images are beyond'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
                                                
                                            
                                                
                                                     dawn. You gain the following flaw: “When I see wickedness in action, I must oppose it.”
8
Beyond the Rock of Bral (silver mind flayer tooth)
2 mind flayer;mind flayers
You gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     campaign centered on the Mortuary. Mortuary Adventure Hooks   d4 Adventure Hook   1 A wrongfully interred death knight launches a campaign against Factol Skall, fomenting dissent and dividing the Heralds of
                                                
                                            
                                                
                                                     Dust into splinter factions. Factol Skall hires the characters to unite the dead before the faction crumbles beyond repair. 2 A multiversal law dictates that a death council must convene in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     (see chapter 3), and feature half-understood images from their occult studies and Barovian lore. These markings include symbols from the tarokka deck, which carry the same meanings as they do upon
                                                
                                            
                                                
                                                     those cards. All manner of mysterious beings consider a spirit board’s use an invitation to communicate with the living, resulting in messages shared from beyond the grave and frightful revelations. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    31. Reflected Hall A curtain of water separates two hallways that are basically mirror images of one another. When characters enter the first hall, read: Still puddles of water cover the floor of
                                                
                                            
                                                
                                                    -foot-high crawlway in the east wall is flush with the floor. At the far end of the hall, a rippling, transparent curtain of water fills a stone archway. Beyond the curtain, you see another hallway
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     offerings for years to come. On the following pages, you’ll find a number of images designed to serve as story beats in the larger Tyranny of Dragons campaign. These images were created to define impactful
                                                
                                            
                                                
                                                     recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     offerings for years to come. On the following pages, you’ll find a number of images designed to serve as story beats in the larger Tyranny of Dragons campaign. These images were created to define impactful
                                                
                                            
                                                
                                                     recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     offerings for years to come. On the following pages, you’ll find a number of images designed to serve as story beats in the larger Tyranny of Dragons campaign. These images were created to define impactful
                                                
                                            
                                                
                                                     recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     blindsight out to a range of 30 feet. It is blind beyond this radius. Without a rider, the wooden donkey is incapacitated. It has immunity to poison damage, and it can’t be blinded, charmed, frightened
                                                
                                            
                                                
                                                    , paralyzed, petrified, or poisoned. 8b. Arch Gate to Level 9 A stone arch embedded in the south wall is engraved with images of beholders, flumphs, and stirges. The arch is one of Halaster’s gates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     beyond, and he scrawled these images onto the walls of his cell in the asylum where he spent his last days. Not even the pleas of his sister and a local priest named Refrum were enough to save him. Only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    18. Treasury When characters peer into this area from area 17, read: Beyond the double door is a twenty-foot-wide, twenty-foot-long hallway leading to a dark, pillared chamber strewn with chests
                                                
                                            
                                                
                                                     creature openly wearing or brandishing a holy symbol of Umberlee comes within 10 feet of the face, its mouth opens wide, creating a 5-foot-diameter opening that allows access to the caves beyond (area 22
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     depicting images of birth, the dawning sun, trees, and unicorns. When the characters first arrive here, the front door to the temple is wide open and the bell is ringing incessantly. 5a. Temple and Pulpit
                                                
                                            
                                                
                                                     of the pulpit, is a half-open door, beyond which lies area 5b. 5b. Bedroom and Steeple This back room contains a plain wooden bed where Hiral Mystrum, the village’s acolyte of Lathander, slept. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     a pile of bones. 2. Antechamber The scent of warm, humid rot smothers this dismal chamber. Mosaics cover the walls, their colors faded and images scrambled by lost tiles. A thick layer of mud covers
                                                
                                            
                                                
                                                    . Among the images, Orestes is portrayed stealing the sun from above the polis of Setessa, tricking a cerberus into devouring itself, stealing a kraken’s heart, and racing a skiff ahead of the River
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     in the hollows of trees and warrens dug into hillsides, each home connected to the others in the community by elaborate burrows. Beyond the secret doors into their houses, the homes of forest gnomes
                                                
                                            
                                                
                                                     babbling brook that runs through the place. A storytelling session conducted by a group of forest gnomes is a riot of sounds and images that helps give meaning and intensity to the tale being told. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the cracks, and you hear the sounds of shouting and hammering coming from somewhere beyond the wall.
 The stones blocking the end of the tunnel can be easily moved to create a 3-foot-square opening
                                                
                                            
                                                
                                                     like a moon weighs 50 pounds. It has a small iron ring screwed into its top so that it can be hung from a hook above the stage. If Glister (see area M17) hides behind the moon while wearing her sun mask, the two images create a symbolic eclipse that can help seal Endelyn’s fate.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic wings into their helmets or coats of arms. These paladins share the following
                                                
                                            
                                                
                                                     also emits Bright Light in a 20-foot radius and Dim Light 20 feet beyond that. You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon. Level 7: Aura
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the vessel, and beyond that a hole punched through the bottom of the trench leads into area T3 20 feet below. Any other search of the ship reveals nothing except for ancient, rusted chain mail and
                                                
                                            
                                                
                                                     inscribed with images of sea creatures and geometric patterns. At its center, a short platform bears a high-backed, obsidian throne sculpted with stylized images similar to those on the walls. Behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    What Is Planescape? Planescape is the D&D multiverse and so much more. Beyond the Great Wheel cosmology (detailed in the Dungeon Master’s Guide), Planescape focuses on reality-bending adventures and
                                                
                                            
                                                
                                                    . The various mimir images that appear in these books denote recorded quotes that include widely agreed-upon facts and the personal—though perhaps inaccurate—opinions of the attributed planar travelers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , weighs close to 300 pounds, and is fashioned of dark, stained wood carved with images of harts and roses. Its taut strings are made of gut. A character who plays the harp and succeeds on a DC 15
                                                
                                            
                                                
                                                     summoned me from beyond the grave?” Regardless of the answer, he commends the character for playing well and says, “In my crypt below the castle, thou shalt find a treasure worthy of one so talented as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    19. Obo’laka’s Shrine A pair of needlelike columns mark the entrance to a walled ruin. In the courtyard beyond, banyan roots envelop a squat building. The stone doors that seal the entrance are
                                                
                                            
                                                
                                                     carved with images of snarling bears with long, sharp claws.
 The shrine to the trickster god Obo’laka (represented by a zorbo) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     good — as their ideals, and incorporate images of angelic wings into their helmets or coats of arms. Tenets of Devotion Though the exact words and strictures of the Oath of Devotion vary, paladins of
                                                
                                            
                                                
                                                     a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. You can end
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     good — as their ideals, and incorporate images of angelic wings into their helmets or coats of arms. Tenets of Devotion Though the exact words and strictures of the Oath of Devotion vary, paladins of
                                                
                                            
                                                
                                                     that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     scraps of paper bearing fragmented images. Paintings. Any character who riffles through the paper on the desk finds repeating images of hands, lakes, and wide eyes looking up through water. The largest
                                                
                                            
                                                
                                                     work shows a pair of eyes with handprints for pupils. All these images look similar in style to the picture Aunt Dellie found in Promise. Chest. A small chest against the wall is unlocked and holds work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     welcome. The other council members are happy beyond words to have their companion back, and a joyous celebration ensues that night in the village green. If the characters don’t attend, they receive
                                                
                                            
                                                
                                                     beyond.
 The stream running through the grove has made this area thick with stinking, poisonous mud. The mud is Difficult Terrain. A creature that ends its turn in the mud must succeed on a DC 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . At the chamber’s center, a thick, foul-smelling mist billows from a shallow pool of brackish liquid. Something large and scaly lies within. Beyond it stands a sculpted pillar and a broad stone table
                                                
                                            
                                                
                                                    .
 The pool in this room once served as a reflecting pool for a pillar sculpted with images of serene, intertwined snakes with glowing crystalline eyes. The waters have since been despoiled by rotting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Shattered chunks of ice, the remains of a door, lie strewn on the floor around the opening, allowing characters to see into the room beyond without obstruction. In the middle of this immense hall stands
                                                
                                            
                                                
                                                    , shattered chunks of ice, the remains of a door, lie on the floor around the opening where the door once stood, allowing characters to see into the room beyond without obstruction. Six slender, gargoyle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     of a human male (the late Lord Brixton, whose remains can be found in area 63) choking on poisonous gas. The other two artists are in the process of painting images that capture the player characters
                                                
                                            
                                                
                                                     changes: Instead of darkvision, each artist has blindsight out to a range of 30 feet. The artists are blind beyond this radius and immune to the blinded condition. They have no effective attacks and are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    4. Shagambi’s Shrine A ruined shrine stands at the heart of this walled compound. Tall monoliths flank the entrance, decorated with images of a jaguar with six snakes sprouting from its shoulders. A
                                                
                                            
                                                
                                                     stone door is set into the shrine beyond.
 The shrine to the trickster god Shagambi (represented as a kamadan) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. Two mated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 Treasure. Characters who search the room for treasure find a 10-pound clay pot lying amid some rubble near the south wall. The pot is painted with images of a bare-footed elf druid leading a march
                                                
                                            
                                                
                                                     blocks of stone, creating a makeshift desk at the south end of the room. Behind it is a high-backed chair made of charred wood that has one armrest missing.
 Wall Niches. Beyond the desk and chair
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     identify images of places where its prey expects their needs and desires to be met, such as an inn or a temple offering healing. It then warps reality around itself, hiding itself and remaking its
                                                
                                            
                                                
                                                     (+2) 
 
  CHA
  8 (-1)
Saving Throws Con +8
 Skills Perception +6
 Condition Immunities blinded
 Senses blindsight 500 ft. (blind beyond this radius), passive Perception 16
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dungeon, images of dark cells with iron bars and shackles spring to mind. In the D&D game, the word “dungeon” takes on a broader meaning to include any enclosed, monster-infested location. Most dungeons
                                                
                                            
                                                
                                                     creatures live on other planes of existence, from orderly modrons to murderous demons. When it comes to interesting adventure locations, not even the sky is the limit when you pass beyond the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     sanctum “beyond the bounds of the world.” Antimagic Controls. It takes a successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check to find the controls, which appear to have been
                                                
                                            
                                                
                                                     with images of air and water elementals locked in furious battle, within which is a Galder’s bubble pipe (see appendix D). A suit of Heward’s hireling armor (see appendix D). Components of value to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     doors are painted with images of two dwarves in profile, facing each other while standing on sideways barrels.
 The Melairkyn dwarves stored ale in these vats. Each vat is a hollow, slightly bulging
                                                
                                            
                                                
                                                     characters can use them to safely avoid the pit traps in area 22d. 22d. Barrel Run Beyond a 10-foot landing, this hall gradually slopes down toward the west. Secret doors at the west end of the hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     charcoal. The resulting images were unsettling, to say the least, and Trantor is happy to let the characters see them. The journey into the depths of the asylum to Jarme’s former cell is not pleasant
                                                
                                            
                                                
                                                    . The walls beyond are covered with childlike sketches, all overlapping each other in confusing waves and patterned swirls.
 Any character who studies the sketches for a few minutes quickly recognizes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     square room, its walls, floor, and ceiling made of glowing crystal set with images of unblinking eyes. A crystal door stands closed, but you can just make out the long corridor beyond it, and a lone
                                                
                                            
                                                
                                                     cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     wall, showing a large cavern beyond. Two lab tables stand before the rift.
 A tall goblin stands in the middle of this room, shouting in Goblin at three shorter companions.
 A goblin psi commander
                                                
                                            
                                                
                                                     expendable minions present in case the grells beyond the rift get too curious. The goblins erroneously believe the mind flayers have left something of value here, so they’ve been ransacking this room
                                                
                                            
                                        





