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Returning 24 results for 'distance instinct are borders'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
successful save, a creature takes half as much damage and isn’t stunned.A steel predator is a merciless machine with one purpose: to locate and kill its target regardless of distance and
bounds away in search of its prey. It senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel
Monsters
Spelljammer: Adventures in Space
esthetic becomes a nearly mindless entity with an instinct for self-preservation.
Reigar use their esthetics as spelljamming warships. When a hostile reigar in its esthetic encounters another
(like a starfish), or have no definable shape. From a distance, an esthetic is easily mistaken for a giant, space-dwelling jellyfish or cephalopod. Its outer shell is made of bioluminescent resin.
An
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
collective spirits within the house brood amid bitter dreams. Yet when strangers enter the domain, the spirits gradually wake, energizing the one instinct they share: to add to the number of souls bound
of Lament closes the borders of its domain, a powerful thunderstorm surrounds it, bringing with it strong wind and heavy precipitation (detailed in the Dungeon Master’s Guide). Anyone who braves the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Steel Predator A steel predator is a merciless machine with one purpose: to locate and kill its target regardless of distance and obstacles. Steel predators are created by a unique modron, using a
boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight and smell. Once battle is joined, the predator
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
few walled enclosures that contain several such dwellings can occasionally be found a short distance away from the roads and rivers that run through or near the Fields. The folk of this land are kind
. Occasionally, one of the barrows bulges and vomits forth undead, wakened by some instinct known only to them, or a patch of terrain buckles and collapses in on itself, revealing a sinkhole to warrens beneath.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Steel Predator A steel predator is a merciless machine with one purpose: to locate and kill its target regardless of distance and obstacles. Modron Engineering. Steel predators are created by a
senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
borders, boundaries, and that which is “neither.” Those who undertake journeys, especially dangerous ones, often drop a coin into a fountain or a body of water in apotropaic acknowledgment of the River
Guide. Bridges and borders are also places where Athreos is commonly remembered, with many such sites being marked by motifs of rivers or spirits. Additionally, phenomena that are neither one thing nor
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
see the “darkening” up ahead. It’s difficult to see anything clearly within its borders, though you can vaguely make out the outline of a mountain of sunken ships resting on the sea floor, grown over
best to remain at least one hundred feet away from them, the sahuagin immediately attack. Otherwise, they follow and watch from a distance, allowing the characters to spring any potential traps or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
to guide it, an esthetic becomes a nearly mindless entity with an instinct for self-preservation. Reigar use their esthetics as spelljamming warships. When a hostile reigar in its esthetic encounters
(like a starfish), or have no definable shape. From a distance, an esthetic is easily mistaken for a giant, space-dwelling jellyfish or cephalopod. Its outer shell is made of bioluminescent resin. An
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
politely they would as an elf visitor. This openness doesn’t extend all the way to naiveté. Halflings won’t be taken in by merely a promise of good intentions, and their instinct for self-preservation
makes them wary of any new “friend” that doesn’t come across as genuine. Although they might not be able to define the feeling, halflings sense when something isn’t quite right, keeping their distance
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
relief against the starry sky of Nyx, culminating in a golden orb that can be seen from a great distance. Some speculate that this orb is the source of Nyx’s vibrant colors and lights, and that without
as throngs of legendary combatants. In the midst of this riot rise the palatial war-tents of Mogis and Iroas, who lead the endless battle. Kruphix claims the borders of the Tovian Fields as his
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Satyrs in Distress Once the characters have entered the book, read: You’re on the fringe of a meadow that borders a forest. Tall trees of several varieties stretch before you as far as the eye can
there appears to be no storm brewing. At night, in places where the canopy of trees thins to provide a clear enough view, occasional bolts of red lightning can be seen in the distance. Strange
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
unknown distance beyond that is the edge of the world, where the sea flows off the disk of the world and into the starry void. The known world of Theros consists of a long stretch of coastline forming
the gods and so prove impossible to map.
As a result, Map 3.1 serves largely as a vaguely agreed upon arrangement of locations, fuzzy borders, and general distances. While the scale and placement
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tribes of wood elves — and a few moon elf tribes — still roam the wood protecting these ruins, the monuments to their golden age. Few beyond the borders of the High Forest know much about these elves, who
strange exception of the aarakocra, who had an ancestral homeland there before being chased out by a dragon. Most the peaks may be viewed only from afar, and at a distance they seem to glitter from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
lycanthropes, but they noticed the pair’s killer instinct. The werewolves pretend to be interested in the rite, but prolonged conversation with strangers frustrates them. Any conversational hostility
druids who didn’t pass muster with the fire cult and were fed to the wicker giant. The bugbears are trying to look like druids from a distance until the other camps are cleared out. Knowing they aren’t
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads. Very Odd Indeed Satyrs are known for their eccentricities. Some people spend too
jump. This extra distance costs movement as normal. Reveler. You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice. Languages. You can speak, read, and write Common and Sylvan. (JOHANNES VOSS)
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
was once easy to doubt their veracity, for what nation didn’t patrol its borders or establish communication (amicable or otherwise) with other nations? The stories of naga and yuan-ti were easy enough
Serpent Hills, where we were taken prisoner by yuan-ti patrolling the borders of their domain. The half-elf was hauled away in slaver’s chains, but for some reason I was taken to the court of Jarant
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
happily sunning itself on the rock’s surface. Time and distance in the Feywild are mutable, as is the plane’s geography. Roads are uncommon, and those that exist are as likely to change as the land around
them. Because the distance between locations is not fixed and dilations in time are commonplace, a journey that took one hour yesterday might take three days tomorrow. Feywild natives are accustomed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
high. A character can climb the ship’s hull with a successful DC 15 Strength (Athletics) check; the distance from the cavern floor to the upper deck is roughly 20 feet. The Scavenger is buoyant but
instinct supersedes its hunger, prompting it to surrender telepathically. The mind flayer apologizes for its assault and proposes an end to hostilities. Given a chance, it recounts how the Scavenger was
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
it was; the entire land is a scar left by the catastrophe of the Mourning. Mist Wall. The borders of the Mournland are defined by a wall of thick, gray mist that rises thousands of feet into the air
, with an equal chance for each effect. The effect lasts until the creature leaves the area. 6 The pull of gravity is lessened. Creatures can jump twice the normal distance in any direction, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to the high, tilted saddle, waving their arms and commanding imaginary armies into battle. Within spitting distance of the statue is the Stag-Horned Flagon, a cozy tavern run by an gray-haired, middle
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to travel. In the long term, Minghee has the drive and instinct to pick up spellcasting (and use a new stat block of your choice) if any spellcasting character takes the time to mentor her. If the
was over, the ogre wandered away. However, she decided to stick around the area to enjoy her proximity to lots of tasty livestock, even as she keeps her distance from anyone who might pester her. In
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
attack intruders, but Ahooshathan has a strong survival instinct. If both nothics are slain, or if Ahooshathan is badly injured and plainly outmatched, the mind flayer surrenders. Ahooshathan offers what
Creature Sense. The elder brain is aware of creatures within 1 mile of itself that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
territory.
Evil lizardfolk venerate and serve black dragons, raiding humanoid settlements for treasure and food to give as tribute and building crude draconic effigies along the borders of their
of hours or even days, attacking from a distance with volleys of lightning, then flying well out of harm’s reach as it waits to attack again. Desert Predators. Though they sometimes eat cacti and






