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Returning 35 results for 'distance intend are blade'.
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Monsters
Spelljammer: Adventures in Space
Mercane Telepathy. The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.Multiattack. The mercane makes three Psi-Imbued Blade attacks
.
Psi-Imbued Blade. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Psi-Imbued Blade"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3
Magic Items
The Book of Many Things
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
object or individual, as well as the distance between you and the object or individual, even if the object or individual is on a different plane of existence. If you named an individual, you know if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, is legal only if it occurs in a location registered with the city for that purpose. Additionally, any blade more than one foot in length is subject to an extra tax whenever it is sold, which helps to
Waterdavians. Folk assume that you wouldn’t bother lugging around such equipment unless you either intend violence or expect that it might soon be visited upon you.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, is legal only if it occurs in a location registered with the city for that purpose. Additionally, any blade more than one foot in length is subject to an extra tax whenever it is sold, which helps to
Waterdavians. Folk assume that you wouldn’t bother lugging around such equipment unless you either intend violence or expect that it might soon be visited upon you.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
stands on the balcony, waving something over his head. It’s hard to make out details from this distance, but it might be a blue mask.
“Heroes,” the figure screams, “they saw you in the village! I’ve
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
stands on the balcony, waving something over his head. It’s hard to make out details from this distance, but it might be a blue mask.
“Heroes,” the figure screams, “they saw you in the village! I’ve
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
stands on the balcony, waving something over his head. It’s hard to make out details from this distance, but it might be a blue mask.
“Heroes,” the figure screams, “they saw you in the village! I’ve
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
stands on the balcony, waving something over his head. It’s hard to make out details from this distance, but it might be a blue mask.
“Heroes,” the figure screams, “they saw you in the village! I’ve
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
also Mercane Telepathy)
Challenge 5 (1,800 XP) Proficiency Bonus +3
Mercane Telepathy. The mercane can communicate telepathically with any other mercane it knows, regardless of the distance
between them.
Actions
Multiattack. The mercane makes three Psi-Imbued Blade attacks.
Psi-Imbued Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
also Mercane Telepathy)
Challenge 5 (1,800 XP) Proficiency Bonus +3
Mercane Telepathy. The mercane can communicate telepathically with any other mercane it knows, regardless of the distance
between them.
Actions
Multiattack. The mercane makes three Psi-Imbued Blade attacks.
Psi-Imbued Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
arrival of four clumsy local youths, who keep their distance from the cabin once they catch a whiff of something unnatural.
“Dang if they ain’t goin’ inside!” exclaims one youth.
“Shut up, or Frody
Common, and has an Intelligence score of 10; he otherwise uses the zombie stat block. Bard’s Quest Frody didn’t intend to frighten away the cabin’s proper owners, but his appearance can’t be helped
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
arrival of four clumsy local youths, who keep their distance from the cabin once they catch a whiff of something unnatural.
“Dang if they ain’t goin’ inside!” exclaims one youth.
“Shut up, or Frody
Common, and has an Intelligence score of 10; he otherwise uses the zombie stat block. Bard’s Quest Frody didn’t intend to frighten away the cabin’s proper owners, but his appearance can’t be helped
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Shu they don’t intend to attack Rigus. Shu’s demand to remove the walking castle is nonnegotiable, though, and the distance he insists on is a day’s travel away. The Castellan can drop the characters
. Towers and siege engines bristle across these rising walls, and even from a distance, you can make out regimented patrols of armored figures. Simple structures and homes squeeze between the town’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Shu they don’t intend to attack Rigus. Shu’s demand to remove the walking castle is nonnegotiable, though, and the distance he insists on is a day’s travel away. The Castellan can drop the characters
. Towers and siege engines bristle across these rising walls, and even from a distance, you can make out regimented patrols of armored figures. Simple structures and homes squeeze between the town’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Quarry
in broken condition.
The ring of gravel surrounds the statue at a distance of 5 feet, intended to mark a suitably respectful distance from the statue. Believers have a tradition of leaving
or cuts something. The name “Reszur” is graven on the dagger’s pommel. If the wielder speaks the name, the blade gives off a faint, cold glow, shedding dim light in a 10-foot radius until the wielder
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Quarry
in broken condition.
The ring of gravel surrounds the statue at a distance of 5 feet, intended to mark a suitably respectful distance from the statue. Believers have a tradition of leaving
or cuts something. The name “Reszur” is graven on the dagger’s pommel. If the wielder speaks the name, the blade gives off a faint, cold glow, shedding dim light in a 10-foot radius until the wielder
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamat’s cause. However, chromatic dragons are
forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamat’s cause. However, chromatic dragons are
forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamat’s cause. However, chromatic dragons are
forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamat’s cause. However, chromatic dragons are
forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamat’s cause. However, chromatic dragons are
forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamat’s cause. However, chromatic dragons are
forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
energy. Whenever you take the Attack action or make an Opportunity Attack, you can manifest a Psychic Blade in your free hand and make the attack with that blade. The magic blade has the following
property, and it doesn’t count against the number of properties you can use with Weapon Mastery)
The blade vanishes immediately after it hits or misses its target, and it leaves no mark if it deals
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
energy. Whenever you take the Attack action or make an Opportunity Attack, you can manifest a Psychic Blade in your free hand and make the attack with that blade. The magic blade has the following
property, and it doesn’t count against the number of properties you can use with Weapon Mastery)
The blade vanishes immediately after it hits or misses its target, and it leaves no mark if it deals
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
which you have grown wearily accustomed. Eventually, stone tiles become more noticeable, turning the path into a proper road. You can see spots of light in the distance, blue-white and too regularly
characters first reached the road, six duergar watching invisibly started following them at a safe distance. Twelve more duergar soldiers are stationed in guardhouses concealed within the rocky walls of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
which you have grown wearily accustomed. Eventually, stone tiles become more noticeable, turning the path into a proper road. You can see spots of light in the distance, blue-white and too regularly
characters first reached the road, six duergar watching invisibly started following them at a safe distance. Twelve more duergar soldiers are stationed in guardhouses concealed within the rocky walls of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blade. Presenting the Sword To redeem Zariel, the characters must possess the Sword of Zariel. Bringing the sword within 10 feet of Zariel causes the weapon to glow brighter, then levitate to hover
this blade once more in its service.”
The archdevil’s words hang in the air for a silent moment, and she glances upward in agonized uncertainty. Then Zariel is bathed in a brilliant wash of radiant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wield the blade. The disagreement blossomed into a full-fledged conflict, and the other troglodytes quickly chose sides. On one side of the stream, troglodytes loyal to H’slaat seized S’slaar’s mate
random encounters) to the distance they must travel before they reach the purple worm nursery. If the characters simply watch the standoff unfold, see “Resolving the Standoff” later in this section
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
body of a human — from the waist up. Signs show that the explorer crawled a considerable distance after being bitten in half by a tyrannosaurus. (A Flaming Fist charter found on the corpse identifies
the blade of a shortsword poking out its back. (If the frog is cut open, the partially digested body of a halfling is found inside.) 14 A tabaxi spread-eagled on the ground, but with its limbs and head
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
happened at Grakenok: Sytri. A silent, masked woman wearing Doomguard armor, Sytri is a chaotic good Doomguard rot blade (see Morte’s Planar Parade). She unfurls a carpet of flying measuring 3 feet by
in the Outlands, the distance between Glorium and Grakenok varies. How long the journey takes is up to you, but so long as the characters don’t pause for any amount of time longer than a short rest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wield the blade. The disagreement blossomed into a full-fledged conflict, and the other troglodytes quickly chose sides. On one side of the stream, troglodytes loyal to H’slaat seized S’slaar’s mate
random encounters) to the distance they must travel before they reach the purple worm nursery. If the characters simply watch the standoff unfold, see “Resolving the Standoff” later in this section
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blade. Presenting the Sword To redeem Zariel, the characters must possess the Sword of Zariel. Bringing the sword within 10 feet of Zariel causes the weapon to glow brighter, then levitate to hover
this blade once more in its service.”
The archdevil’s words hang in the air for a silent moment, and she glances upward in agonized uncertainty. Then Zariel is bathed in a brilliant wash of radiant
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on the same creature again. Devil’s Sight You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. Dreadful Word Prerequisite: 7th level You can cast confusion once
, Pact of the Blade feature When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1). Mask of Many Faces You can cast disguise
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
on the same creature again. Devil’s Sight You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. Dreadful Word Prerequisite: 7th level You can cast confusion once
, Pact of the Blade feature When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1). Mask of Many Faces You can cast disguise
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
body of a human — from the waist up. Signs show that the explorer crawled a considerable distance after being bitten in half by a tyrannosaurus. (A Flaming Fist charter found on the corpse identifies
the blade of a shortsword poking out its back. (If the frog is cut open, the partially digested body of a halfling is found inside.) 14 A tabaxi spread-eagled on the ground, but with its limbs and head