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Returning 13 results for 'distances innate are bonded'.
Other Suggestions:
distances innate are bond
Monsters
Princes of the Apocalypse
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast, the knight gains the beast's senses and ability to
breathe underwater. The bonded mount obeys the knight's commands. If its mount dies, the knight can train a new beast to serve as its bonded mount, a process requiring a month.
Sneak Attack. The knight
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the
10(+0)
WIS
11(+0)
CHA
11(+0)
Skills Athletics +7, Stealth +7
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound
Compendium
- Sources->Dungeons & Dragons->Monster Manual
shoulders. This predator uses innate magic to displace light so it appears to be several feet away from its actual location. Displacer beasts hunt not just to feed but because they enjoy killing. Once
distances and even into cities or dungeons. More cunning than mere animals, these predators might set ambushes or lie hidden for days to bring down their prey. Displacer beasts sometimes pursue prey
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that allows them to share basic ideas such as hunger, curiosity, or affection. When it bonds with a companion, a pseudodragon can communicate what it sees and hears even over long distances. A
companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
claim the whole of the world if you do not help us.”
Although myconids can normally use their rapport spores only over short distances, Basidia explains that Zuggtmoy has been spreading her own spores
throughout the Underdark, channeling faerzress. By tapping into this growing presence, the myconid sovereign can rapport over great distances to ask the characters for their help. Zuggtmoy, the demon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Guardians. After a treant awakens, it continues to grow exactly as it did when it was a tree. Treants created from the mightiest trees can reach great sizes while developing an innate magical power over
plants and animals. Such treants can animate plants, using them to ensnare and trap intruders. They can call wild creatures to aid them or carry messages across great distances. Protectors of the Wild
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Abyssal
Challenge 4 (1,100 XP)
Innate Spellcasting. The
babau’s innate spellcasting ability is Wisdom (spell save DC 11). The babau can innately cast the following spells, requiring no material components:
At will: darkness, dispel magic, fear, heat metal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Innate Spellcasting (Psionics). The alhoon’s innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: detect
), with the following changes: It has a challenge rating of 22 (41,000 XP). It speaks Deep Speech and Undercommon, and has telepathy out to a range of 120 feet. It has the Magic Resistance and Innate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
senses and can ride the bulette while it burrows. The bonded bulette obeys the burrowshark’s commands. If its mount dies, the burrowshark can train a new bulette to serve as its bonded mount, a process
+7
Senses passive Perception 10
Languages Common, Primordial
Challenge 6 (2,300 XP)
Earth Walk. Moving through difficult terrain made of earth or stone costs Miraj no extra movement.
Innate
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of the world and can communicate with other creatures. In extremely rare cases, groups of these creatures band together, creating colonies. These bonded mimics cooperate to create larger objects than
sites on the same world or on different planes of existence. Unearthly roads allow creatures to cross great distances rapidly, moving from an entrance gate to an exit gate or visa versa. These paths
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, telepathy 120 ft.
Challenge 5 (1,800 XP)
Innate Spellcasting. The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no
nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 13
Languages Abyssal, telepathy 120 ft.
Challenge 9 (5,000 XP)
Innate
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-aged woman with a wry sense of humor named Arleosa Starhenge (NG female Chondathan human commoner). Born in a wild magic zone, Arleosa has the innate magical ability to cast the alter self spell three
as Duchess Morwen distances herself from adventurers and denies them an audience. If the characters check out the fortified tower west of Orlbar, they arrive to find six stone giants dismantling it






