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Returning 15 results for 'distances involve are breath'.
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distances involved are breathe
monsters
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Time-Warping Breath.
Rend. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution
monsters
", "rollDamageType":"Slashing"} Slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 13 (3d8);{"diceNotation":"3d8", "rollType":"damage
monsters
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave.
Rend. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Rend"}, reach 10 ft. Hit: 15 (2d8
", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC 18, each creature in
monsters
use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Rend. Melee Attack Roll: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Rend"}, reach 15
", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Ruinous Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Ruinous Breath"}. Constitution Saving Throw: DC
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sense of mystery. Chapter 3 starts with a missing-persons investigation, for example, and the “Cure of the Fire Witch,” “Dark Dealings in Yartar,” and “Halls of the Hunting Axe” side treks all involve
about exploration, which is natural fit for a sandbox adventure such as Princes of the Apocalypse. If you want to enhance the players’ feeling of being pioneers, stretch out the distances between
Compendium
- Sources->Dungeons & Dragons->Monster Manual
lands, they cheerfully journey considerable distances to visit friendly creatures, pass on what they’ve learned, and collect news. Though good natured, brass dragons don’t shirk from combat when
.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Champions of Rock Throwing Giants have a well-deserved reputation as living siege engines — all of them can hurl boulders with accuracy across great distances. Rock throwing — for battle, hunting
strategy of picking up a rock and letting it fly. Few activities, in fact, seem to give them as much satisfaction as the simple act of tossing boulders. Most of the games that giants play involve
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Airship Travel The Travel Distances in Miles table shows the distances between the various Uthgardt spirit mounds as the crow flies. Use it to track the party’s airship travel, remembering that the
vessel’s speed is 8 miles per hour, not accounting for strong headwinds or tailwinds (see the “Airship Description” section). Travel Distances in Miles From/To
Eye
BW
FR
GT
GW
MM
OS
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that they better reflect such a setting. For example, when the characters use spells or special abilities that teleport them short distances, they actually make high-flying acrobatic leaps. Ability
checks to climb don’t involve careful searching for holds but let characters bounce up walls or from tree to tree. Warriors stun their opponents by striking pressure points. Flavorful descriptions of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
throws against dragons’ breath weapons and Frightful Presence.
3 Each affected creature gains vulnerability to the damage type of the breath weapon of the dragon who cursed the hoard.
4
, gathering the entire hoard together and performing some specific rite can end the curse. Such a rite might involve any or all of the elements suggested on the Breaking a Hoard Curse table. Breaking
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
information over long distances. The more secure the means, however, the more expensive the service. Additionally, Fhet’Ahla acts as an exchange for soul coins, offering 100 gp in coins or gemstones for each
a single soul coin for notary services and collects a single soul coin for exchanges that don’t involve the soul of a celestial. If a celestial is involved, he collects ten soul coins. Ichor’s Aweigh
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
encounter with a dragon needs to involve combat, let alone an all-out fight to the death. Maybe the characters are trying to help a kobold Keeper of Dragons retrieve a wyrmling kidnapped by a gang of
feature unless the encounter is going badly, then either activates the feature or tries to goad the characters into doing so.
13 Spell effects and breath weapons used inside the dragon’s lair cause
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
a position to catch as many of the characters with its Lightning Breath as possible. If reduced to fewer than 50 hit points, the behir attempts to flee, abandoning the area for good. Treasure. The
; he’s interested only in hunting safely. The grells respect their behir neighbor, which they refer to as a Great Eater. The grells don’t involve themselves in a fight between the characters and the behir
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
first attack is made with a light melee weapon. Shoving a creature is a special melee attack that does not involve the use of a weapon. If a creature is grappled, can it still attack and use its
effect. A dragon uses a breath weapon against me. I succeed on the save, and I have resistance to the damage. Do I take only one-quarter of the damage? Yes, because resistance is applied after all
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
any game for a cost of 3 tokens (available from the cashier). You can use any combination of checks and roleplaying you like to represent a character’s attempts to gamble, but each game should involve
its lightning breath. Illusory Lottie. Lottie, her couch, and her dog are all a projected illusion. The lich nonetheless behaves like a classic villain, and is keen to reveal secrets during the battle






