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                        Returning 35 results for 'distant inside are both'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . Primeval wardens who patrol the borders of firbolg communities are fierce hunters who guard against external threats and incursions.
Firbolgs
Distant cousins of giants, the first firbolgs wandered the
                                                
                                            
                                                
                                                     primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgsâ souls. Ages later, that magic still thrums inside firbolgs.
Firbolgs are often drawn to
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     embark on adventures to create their own legends. These wanderers use their magic for trickery and disguise to emulate Diancastra.
Firbolgs
Distant cousins of giants, the first firbolgs wandered the
                                                
                                            
                                                
                                                     primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgsâ souls. Ages later, that magic still thrums inside firbolgs.
Firbolgs are often drawn to the
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    . Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
                                                
                                            
                                                
                                                     has the following effects on creatures:
Brilliant Light. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    . Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
                                                
                                            
                                                
                                                     has the following effects on creatures:
Brilliant Light. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgsâ souls. Centuries later, that
                                                
                                            
                                                
                                                     magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest.
A firbolgâs magic is an obscuring sort, which allowed their ancestors to pass through a forest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Firbolg Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgsâ souls. Centuries later, that
                                                
                                            
                                                
                                                     magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest. A firbolgâs magic is an obscuring sort, which allowed their ancestors to pass through a forest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Iyana are separated, and Iyana lives in distant Fairhaven with her sister. Alden is terse with the characters and wants them to leave him alone. The moment they bring up Daask, the Sharn Watch, or Coal
                                                
                                            
                                                
                                                    . If Alden backed out of the deal, the half-ogre said she would visit horrors on Caden that would make the Mockery sick. Alden breaks down sobbing after relaying this information and staggers inside.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     hedge maze by accessing a portal inside the tower that they use to travel in and out. The wizard Xonthal was an extraordinary figure. Beginning as a lowly adventurer, he traveled across Faerûn and
                                                
                                            
                                                
                                                     beyond, reaching distant Zakhara, Kara-Tur, and even Maztica. His work focused on conjuration and elemental evocation, so he often kept elementals and genies for company. Xonthal prized solitude, so he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     hedge maze by accessing a portal inside the tower that they use to travel in and out. The wizard Xonthal was an extraordinary figure. Beginning as a lowly adventurer, he traveled across Faerûn and
                                                
                                            
                                                
                                                     beyond, reaching distant Zakhara, Kara-Tur, and even Maztica. His work focused on conjuration and elemental evocation, so he often kept elementals and genies for company. Xonthal prized solitude, so he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     distant silvery lights. All around you are the floating remains of enormous stone corpses. Nearby, a monstrous behemoth resembling a horned, serpentine lobster drifts slowly through a patch of debris. The
                                                
                                            
                                                
                                                     dreadnought swallows ends up there. The character also knows that if the dreadnought dies, the demiplane inside it will be destroyed, leaving everything in it to float aimlessly in the Astral Sea.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     prone. The beams can be used to bar the double doors from the inside â a defensive measure in case the asteroid is attacked by spacefaring creatures. Each beam is 8 feet long and weighs 250 pounds
                                                
                                            
                                                
                                                     distant worlds and are unfamiliar to most of Torilâs population. Labels written in Gith reveal some of the cratesâ more savory contents, such as infinity vine stalks, Hâcathan doom radishes, aartuk tongues, giant space hamster hocks, dried mortiss meat, pickled jammer leeches, and puffer steaks.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     failed to overthrow Strahd, the abbey became a fortress closed off from the rest of the world. Strahd ruthlessly preyed on the fears of the clerics and nuns holed up inside, but ultimately it was their
                                                
                                            
                                                
                                                     distant land came to Krezk and insisted that he be allowed to reopen the abbey. The nameless man was strikingly handsome and extremely persuasive, and the villagers couldnât help but do as he commanded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     ran off with the monkeyâs mind inside, never to be seen again. Ernest uses the baboon stat block, but his Intelligence and Charisma are 10, and he can speak Common. His alignment is neutral good
                                                
                                            
                                                
                                                     captured in Prismeer, they hear the distant whistling of the calliope and can follow the music to safety. Any barriers or obstacles in their way are magically removed. For example, the lock on a cell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     rock rises into the sky, its peak lost in the clouds.
 Glitch grows fidgety and impatient. Suddenly, the distant blare of a horn draws Glitchâs attentionâand yoursâto a column of smoke on the horizon
                                                
                                            
                                                
                                                    ) doubles as a train station. Inside it is a booth containing a duodrone attendant with a built-in ticket puncher. All passengers must get their tickets punched by this duodrone before theyâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                    Firbolg Wanderer Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgsâ souls. Ages later
                                                
                                            
                                                
                                                    , that magic still thrums inside firbolgs. Firbolgs inspired by the saga of the giant god Diancastra embark on adventures to create their own legends. These wanderers use their magic for trickery and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     flying over the city toward the spires of Castle Kalaman. At a glance, the character doesnât see any Dragon Army colors on the distant figures. The characters can learn more about these visitors by
                                                
                                            
                                                
                                                     flying foes, but their attention could be diverted by a distraction. Using the tunnels in the citadelâs foundation, a group might sneak inside and find a way to destroy the flying citadel. Clystran might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Uthgardt spirit mounds will likely bring the party into conflict with one or more Uthgardt tribes.  Map 4.2: Harshnagâs Map Returning with the Relics To offer a relic as tribute, it must be placed inside
                                                
                                            
                                                
                                                    -reliefs remain until one or more characters stand inside the mithral circle in the middle of area 11 and declare which giant lord they want to face. The majority vote wins. If the characters make no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     feed on their misery. Agents of Evil. Will-oâ-wisps rarely speak, but when they do, their voices sound like faint or distant whispers. In the miserable domains they haunt, will-oâ-wisps sometimes form
                                                
                                            
                                                
                                                    .
 Incorporeal Movement. The will-oâ-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
 Variable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Firbolgs Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgsâ souls. Ages later, that magic
                                                
                                            
                                                
                                                     still thrums inside firbolgs. Firbolgs are often drawn to the service or emulation of the gods Diancastra and Hiatea. Firbolgsâ innate magic of obscurement and trickery resonates with Diancastraâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     looks ready to tip over because it is; only the webbing inside the towerâs base keeps it from falling over. Miskaâs Location. Miska is down in the citadel by the weird ocean of churning energy. Miska was
                                                
                                            
                                                
                                                     Camlashâs forces, and the lower entrance is guarded by spyder-fiends. Vaeve points out both entrances to the cliffside redoubt, two miles distant and barely visible through the blowing fog. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     dungeonâs monstrous inhabitants from raiding the surface world. 2 Foil a villainâs evil scheme. 3 Destroy a magical threat inside the dungeon. 4 Acquire treasure. 5 Find a particular item for a specific
                                                
                                            
                                                
                                                     a destination without being seen by the villainâs forces. 5 Stop monsters from raiding caravans and farms. 6 Establish trade with a distant town. 7 Protect a caravan traveling to a distant town. 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     decide whether to be outside the Nematode or inside its closed mouth. There is no light in the cave once it shuts unless the characters have light sources with them. When the mouth closes, two intellect
                                                
                                            
                                                
                                                     throat from which the intellect snares emerged. N2: Throat The great creatureâs throat is an organic passage 10 feet in diameter. A distant pulse thrums through the floor, and contractions cause the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     mural shows the golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golemâs chest. Thereâs a large inscription engraved below
                                                
                                            
                                                
                                                     and its horde of monsters. The blue dragon stands atop a mastaba under which lies a star-filled vault surrounded by a magical aura. The vault holds a young man inside a sarcophagus. On the left side of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     locked and accessed from inside the back of her mouth, as a container for her most private treasures. Lynxâs Manor Lynx resides in a narrow, multistory house in a fine part of the city. While she claims
                                                
                                            
                                                
                                                    , treated as a permanent Leomundâs tiny hut held inside a permanent rope trick spell that can be opened only by Lynx. When the rope from the spell hangs down, it is disguised as a curtain pull in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    . Visitors arenât welcome inside without an escort. Unwelcome to Dendradis When the characters approach Dendradis, read or paraphrase the following text: Ahead rises the Spire, the infinitely tall
                                                
                                            
                                                
                                                     seam in its stony slope comes into view. The fissure is filled with a lattice of rainbow-colored crystals. Tiny windows and distant figures reveal these crystals to be towers and bridges, interweaving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     bottom of the gloomy basin, its pinnacle an elongated hand extending skyward. Known as Sablereach, the tower is rumored to be the petrified arm of a forgotten, dead god. Inside its palm dwells the
                                                
                                            
                                                
                                                     gatekeeper, Bedlamâs distant ruler. Day and night, shrieking winds erupt from six arched pores at the towerâs baseâthe blastgatesâwhich render conversation impossible in the townâs lowest district. Bedlamâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     normally. Sending Spells Inside Undermountain, Halaster canât be contacted by means of sending spells. Any creature that tries to contact him with a sending spell is magically redirected to the Mad
                                                
                                            
                                                
                                                    .â HALASTER'S GOALS
 The Mad Mage makes his presence known throughout this adventure. Most often, heâs a distant observer, watching with amusement as adventurers contend with the denizens and other dangers of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                    Incarnates The keepers of vast wisdom from distant lands, the Incarnates are collections of spirits bound within gemstones. Each of an Incarnateâs component gemstones holds a spirit from the same
                                                
                                            
                                                
                                                     knows what its spirits know, a wealth of information is locked inside them. A constituent spirit within an Incarnate might be awakened by evoking the spiritâs name or presenting something of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     season changes, with a new constellation rising to prominence. One or more planets align inside a given constellation. Darkness falls on a moonless night. The characters take a long rest. A character
                                                
                                            
                                                
                                                     distant green star of Euryaleâs constellation. And then, no matter where I am in the multiverse, I feel like Iâm home with my sister.
  Zodiac Phenomena   d12 Effect   1 Skull. The unliving surge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     our surprise and delight, another orc horde assaulted the orcs inside the Citadel of Many Arrows. Biding his time until the invaders broke down the gates, Emerus vanquished both tribes of orcs and
                                                
                                            
                                                
                                                     has been taken from them. Now ruling Citadel Felbarr are King Emerusâs distant kin, King Morinn and Queen Tithmel, who were recently married in a union designed to join separate claims to the throne
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     inside the wall of ice and partially within some distant, horrific demiplane. As this otherworldly entity peers into the cavern, visitors risk losing their sanity to its influence. Any creature that
                                                
                                            
                                                
                                                     waving unimpeded. You become aware you are not alone inside your mind. Somehow, this horror from another world has wormed its way inside you.
 Something beyond mortal comprehension exists partially
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     transport those who enter them to distant lands, other domains, or even beyond the Domains of Dread. The Mists are inscrutable, but they ever serve the schemes of the Dark Powers, delivering creatures
                                                
                                            
                                                
                                                    . 
   66â75  Characters emerge on stable ground a mile from where they entered the Mists at midnight of the night after they entered the Mists. 
   76â85  Characters emerge from the Mists inside a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     sympathetic. A few in a more distant row yell, âWhat? I couldnât hear what they said!â
 The bridge is in decent condition and safe to cross. Beheaded Bullywugs. Deposed bullywug monarchs of the Soggy
                                                
                                            
                                                
                                                    , and itâs a bit self-conscious about its replacement head: a hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Incarnates The keepers of vast wisdom from distant lands, the Incarnates are collections of spirits bound within gemstones. Each of an Incarnateâs component gemstones holds a spirit from the same
                                                
                                            
                                                
                                                     knows what its spirits know, a wealth of information is locked inside them. A constituent spirit within an Incarnate might be awakened by evoking the spiritâs name or presenting something of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , either perched on the rooftop in raven form or huddled inside in human form. These wereravens are loyal friends of the Martikovs and help protect the inn. If the characters earn the trust of the
                                                
                                            
                                                
                                                     hugs the outer wall of the inn and leads up to guest quarters on the upper floor (areas N2l and N2m). The sturdy wooden door at the top of the stairs can be barred from the inside. N2c. Taproom Damp
                                                
                                            
                                        






