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                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     can choose to succeed instead.
Rejuvenation. If Var is destroyed but his phylactery remains intact, Var gains a new body in 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation
                                                
                                            
                                                
                                                    *, mirror image, scorching ray
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): dimension door*, Evard's black tentacles*
5th level (3 slots): cloudkill*, scrying
6th level
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     one who truly strives to be faceless, consider a distinct set of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for
                                                
                                            
                                                
                                                    , sometimes needing to recuperate for a day or more.
5
I think far ahead, a detachedness often mistaken for daydreaming.
6
I see morality entirely in black and white.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Temple Layout The interior of the temple is a single open expanse. Though divided into distinct areas, the cathedral-like space has no interior walls or upper floors. Chapels are devoted to the five
                                                
                                            
                                                
                                                    , cathedral-like space that towers overhead. Five distinct vaults branch off the central gallery. Though the overwhelming color of the place is a lifeless, ashen gray, each of the side vaults shimmers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    T8. Stone Bridge The low walls that enclose the stone bridge have fallen away in a couple of places, but the bridge appears intact. A black-cloaked rider on a charcoal-colored horse guards the middle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Temple Layout The interior of the temple is a single open expanse. Though divided into distinct areas, the cathedral-like space has no interior walls or upper floors. Five chapels are devoted to one
                                                
                                            
                                                
                                                     eyes adjust to the stunning chaos of Tiamat’s Temple, you see that its interior is a single, cathedral-like space that towers far overhead. Five distinct vaults branch off the central gallery. Though
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     lead knight rides a black horse and wears a fur-lined black cloak, dark gray armor, and a visored helm shaped like a wolf’s head. His sword glows with the light of the sun. The stairs at the north
                                                
                                            
                                                
                                                    , King Barov, leading his fearsome knights into glorious battle. The tapestry weighs 10 pounds and is worth 750 gp intact. If it becomes damaged while in the party’s possession, it is worthless unless mended.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black
                                                
                                            
                                                
                                                    ), Vyth (steel) LIZARDFOLK SPEECH 
 Lizardfolk can master Common, but their mindset results in a speech pattern distinct from other humanoids. Lizardfolk rarely use metaphors. Their speech is almost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , remains intact and appears to be made of glistening black stone. (The sheen is due to a black pudding that coats the statue.)
 The black pudding has 120 hit points and is held in stasis by Halaster’s
                                                
                                            
                                                
                                                     magic. The stasis ends and the pudding attacks if it is touched or harmed. The statue’s stone features are impossible to discern while the black pudding covers it. Once the pudding sloughs off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Over the next few days, Huarwar displayed a meanness toward his mother that was uncharacteristic. The change in his demeanor started after Cora found what looked like a shard of black ice in her son’s
                                                
                                            
                                                
                                                     possession. Cora misses her son terribly and she hopes he is still alive. She recalls that one of the tieflings mentioned a castle, and she knows that there are only two castles in Ten-Towns: an intact one in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    , mostly traveling doomsayers, who warn of disasters to come and accept charity in exchange for blessings of protection. Many of his faithful wear a black eyepatch, even if both eyes are intact.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     Severin’s plans. This section comprises two distinct chapters. In the first chapter, the characters track Varram, keeper of the White Dragon Mask, to an ancient crypt overrun by yuan-ti in the Serpent
                                                
                                            
                                                
                                                     means of thwarting Severin’s plots. Three of the five wyrmspeakers of the cult — Galvan the Blue, Rezmir the Black, and Severin himself, who wears the Red Dragon Mask — are already at the Well of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     comprises two distinct but interrelated chapters. In the first chapter, the characters track Varram, keeper of the White Dragon Mask, to an ancient crypt overrun by yuan-ti in the Serpent Hills. In the
                                                
                                            
                                                
                                                     thwarting Severin’s plots. Three of the five wyrmspeakers of the cult—Galvan the Blue, Rezmir the Black, and Severin himself, who wears the Red Dragon Mask—are already at the Well of Dragons and beyond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared
                                                
                                            
                                                
                                                     four distinct stages of life, from lowly wyrmlings to ancient dragons, which can live for over a thousand years. In that time, their might can become unrivaled and their hoards can grow beyond price
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     of each floor, a pile of loose chunks of black marble rises to a height of 3 feet as it crosses to the adjacent floor. This rubble is difficult terrain. Sepulchers. The double doors to these
                                                
                                            
                                                
                                                    : Fountains of shadowy energy burst from the dark pools to form an inky vortex in the open air at the vault’s center.
 A gleaming black humanoid skull flies out of the vortex. It has a ruby in each of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     compartment inside the sarcophagus contains the mummy lord’s intact (yet desiccated) heart in a black cloth pouch. A character who searches the sarcophagus finds the compartment and the pouch with a successful DC 15 Wisdom (Perception) check.
                                                
                                            
                                                
                                                     precious loot. (She left one of the mummies intact as a surprise for would-be thieves.) The contents of the sarcophagi are described below in the order in which the sarcophagi are found. Magic items are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     is lit by magic candles and floored in black stone, engraved and inlaid with magical diagrams in silver and gold. A female drow stands in the center of one magic circle, hands resting on her hips
                                                
                                            
                                                
                                                    . Behind her, shelves and cabinets hold ceramic pots, glass vials, and other arcane paraphernalia, while a tome bound in black leather lies open on a lectern, its pages covered in spidery glyphs. The only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     stone, with a distinct, winding path of red tiles about two feet wide snaking its way south down the corridor. No stonework can be seen on the walls or the ceiling twenty feet above, for some sort of
                                                
                                            
                                                
                                                    -opening door will be revealed. If the plaster remains intact, the door can be discovered only by magical means. Message from Acererak. If the path of red tiles on the floor is carefully observed and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    
 Treasure The chest contains three blank books with black leather covers (worth 25 gp each), three spell scrolls (bless, protection from poison, and spiritual weapon), the deed to the house, the deed
                                                
                                            
                                                
                                                     Durst and bequeathes the house, the windmill, and all other family property to Rosavalda and Thornboldt Durst in the event of their parents’ deaths. The books, scrolls, deeds, and will age markedly if taken from the house but remain intact.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Beshaba  The Maid of Misfortune, Lady Doom, Black Bess Beshaba is the counterpoint to Tymora and is just as frequently acknowledged in daily life as is her more benevolent “sister.” She is seen as a
                                                
                                            
                                                
                                                     rickety bridge would ask Beshaba to keep the bridge intact. Folk make the symbol of Beshaba by folding in their thumbs and extending their fingers on one or both hands (mimicking the horns of her holy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     one farthest from shore, nestled in a hole and lodged against a coral reef. It’s mostly intact but lies completely underwater at high tide. Even at low tide, only the battered remains of the crow’s
                                                
                                            
                                                
                                                     black shroud. A stoppered bronze scroll tube rests at its feet, and a staff fashioned from a single branch of pale white wood (see “Treasure” below) lies beside it. The scroll tube contains a dry sheet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     toward those who outrank her), this old, grizzled hadozee has light-tan skin and ebon-black fur graying at the temples. She’s perpetually shrouded in a thick haze of cigar smoke, the smell of which often
                                                
                                            
                                                
                                                     outskirts of Coliar, a sodding big gas giant. There, you’re to salvage the captain’s logbook from the wreckage of an abandoned ship, then return to your starting point with your own ship intact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     ontologically distinct from the gods that hail from the Outer Planes. But for practical purposes, they are divine—worshiped by mortal creatures, able to grant cleric spells to their followers, and both
                                                
                                            
                                                
                                                     for Bahamut and is sometimes identified as a god of invention), Chronepsis (a black dragon who now resides in the Outlands, sometimes imagined as a god of fate), and Tamara (a silver dragon of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     encounters distinct.  Building Type   d20 Type   1–10 Residence (roll once on the Residence table) 11–12 Religious (roll once on the Religious Building table) 13–15 Tavern (roll once on the Tavern table and
                                                
                                            
                                                
                                                     Lonely Mountain 16 The Wandering Eagle 17 The Mysterious Satyr 18 The Barking Dog 19 The Black Spider 20 The Gleaming Star   Warehouse   d20 Type   1–4 Empty or abandoned 5–6 Heavily guarded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     (from the chamber above) lie among the shattered dining room furnishings. Two smaller round tables and several chairs remain intact, and resting atop each table is an unlit oil lamp. Characters exploring
                                                
                                            
                                                
                                                     village and turn it into a Black Network base. Her original plan was to drive away the Lionshield Coster and bully Lady Velrosa Nandar into subservience, but the cloud giant attack has left the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    T9. Chamber of Moving Stones  If the characters speak to Baragustas in area T8 or examine the door to this area, a Black Earth priest (see chapter 7) named Larrakh hears them. If he does, he quickly
                                                
                                            
                                                
                                                     flee through a secret door (see below). He triggers a rock fall to cover his escape. Larrakh is in disgrace among the Black Earth priesthood after bungling some earlier missions. He is determined to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     intact, Var gains a new body in 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
 Spellcasting. Var is a 12th-level spellcaster
                                                
                                            
                                                
                                                     level (3 slots): counterspell, dispel magic, fireball
 4th level (3 slots): dimension door,* Evard’s black tentacles*
 5th level (3 slots): cloudkill,* scrying
 6th level (1 slot): circle of death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragon’s echo, which has become a draconic shard. 
   6  A dracolich keeps returning after being destroyed. The dracolich’s connection to its echoes on other worlds is keeping its soul intact
                                                
                                            
                                                
                                                    , like a phylactery, and the connection must be severed before the creature’s threat can be ended. 
   The black dracolich Ebondeath is venerated by a sect of the Cult of the Dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     one. If the intact incense stick is burned, the area within 10 feet of the incense fills with acrid smoke for 5 minutes or until the incense is extinguished. A creature that enters the smoke or starts
                                                
                                            
                                                
                                                     Cavern Ledges within this cavern overlook a pool of black liquid twenty feet below. At the center of the cave, an island supports an ancient, bare tree. Rope bridges connect this island to the ledge at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     the sort one commonly sees in the wake of trebuchet blows that miss their mark. Farther in from the perimeter of this blasted land lies a scattered mess of buildings, some relatively intact, others
                                                
                                            
                                                
                                                     black mail, made of overlapping plates and slightly discordant, off-center architecture creating the impression of joints that might bend at any moment. The towers, joined in a rough circle by walls of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Black Cabin Locations The following locations are keyed to map 2.3. B1. Outhouse This wooden outhouse is half-buried in snow. Characters who clear a path to the door and peer inside find a stack of
                                                
                                            
                                                
                                                     corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Occupied Mansion Locations The following locations are keyed to map 6.3.  Map 6.3: occupied mansion View Player Version O1: Exterior At the end of a row of ruins stands a partially intact manor. Most
                                                
                                            
                                                
                                                     round turret to the southeast—with glass intact in its windows—provides a panoramic view of the neighborhood’s wreckage. A door leads to a room to the east, and another door opens to the hallway to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black
                                                
                                            
                                                
                                                    -looking men in black leather armor. Xoblob thinks there were five attackers, but none of them looked familiar. One of them had a black tattoo of a winged snake on his neck. The Skewered Dragon The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    19. Spiderwatch Keep Fashioned from seamless black stone with veins of silver running through it, this windowless edifice bears a striking resemblance to a crouching spider. From here, Erelal Freth
                                                
                                            
                                                
                                                     (Acrobatics) check.
 Cabinet. A slender, glass-fronted cabinet made of black wood and inlaid with silver, web-like tracery stands across from the door.
 Hammock. A spider silk hammock hangs to the west
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    -high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
                                                
                                            
                                                
                                                     the Underdark through the remorhaz tunnels, leaving Meldirn and Tlaknar to fend for themselves. H28. Drow Outpost Much of this building has collapsed, but the front room is intact—and also free of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    , particularly folk hero, hermit, or noble. For the person behind the persona, the one who truly strives to be faceless, consider a distinct set of faceless characteristics. As a result, those with
                                                
                                            
                                                
                                                     no sense of humor. Laughing is uncomfortable and embarrassing. 4 I overexert myself, sometimes needing to recuperate for a day or more. 5 I think far ahead, a detachedness often mistaken for daydreaming. 6 I see morality entirely in black and white.
                                                
                                            
                                        





