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                        Returning 27 results for 'divine inhabited are bard'.
                    
                
                        
                            
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                                        divine inhabit are bardic
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
                                                
                                            
                                                
                                                     mortal's associates find familiar tools and a heap of ashes.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Bard Music is the fruit of the divine tree that vibrates with the Words of Creation. But the question I ask you is, can a bard go to the root of this tree? Can one tap into the source of that power
                                                
                                            
                                                
                                                    ? Ah, then what manner of music they would bring to this world!
  â Fletcher Danairia, master bard
  Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     establish a grand goal from the beginning. Perhaps your wizard needs to master magic to summon and destroy the demon that killed your parents. The bard is determined to play on the Grand Stage. The
                                                
                                            
                                                
                                                     paladin keeps having a divine vision⊠but what does it mean? But such goals should be something that guide you down the path of knowledgeâthings that can evolve and change with your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , service, or sacrifice. Thassaâs Divine Schemes The Thassaâs Divine Schemes tables offers examples of how the godâs whims might have ruinous impact upon the world. Thassaâs Divine Schemes    d4 Scheme
                                                
                                            
                                                
                                                     
     1  After a kraken is sighted near an inhabited island, a fleet prepares to set sail from Meletis to face it. In retribution, Thassa pulls the ocean back from the entire coastline, stranding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
                                                
                                            
                                                
                                                     beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
                                                
                                            
                                                
                                                     Lore to collect knowledge and magical secrets. Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the Life Domain to be a master of healing. Druid. Channel nature magic to heal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     to the divine. Forged from the souls of those who had proven their unwavering devotion, eidolons stalk temples and vaults, places where miracles have been witnessed and relics enshrined, to ensure
                                                
                                            
                                                
                                                     throws against any effect that turns undead.
 Actions
 Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be frightened of it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    . Then follow the Path of the...
 Berserker to unleash raw violence.
 Wild Heart to manifest kinship with animals.
 World Tree to tap into cosmic vitality.
 Zealot to rage in union with a god.
Bard
                                                
                                            
                                                
                                                     and magical secrets.
 Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the...
 Life Domain to be a master of healing.
 Light Domain to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Tree to tap into cosmic vitality.
 Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
 Dance to harness agility in
                                                
                                            
                                                
                                                     battle.
 Glamour to weave beguiling Feywild magic.
 Lore to collect knowledge and magical secrets.
 Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     who can enter a battle rage
 d12
 Strength
 Strength & Constitution
 Light and medium armor, shields, simple and martial weapons
 Bard
 An inspiring magician whose power echoes the music of
                                                
                                            
                                                
                                                     creation
 d8
 Charisma
 Dexterity & Charisma
 Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
 Cleric
 A priestly champion who wields divine magic in service of a higher
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    :
 Barbarian: Path of the Ancestral Guardian, Path of the Zealot
 Bard: College of Glamour, College of Whispers
 Druid: Circle of Dreams, Circle of the Shepherd
 Fighter: Arcane Archer, Cavalier, Samurai
                                                
                                            
                                                
                                                    
 Monk: Way of the Drunken Master, Way of the Kensei, Way of the Sun Soul
 Paladin: Oath of Conquest
 Ranger: Gloom Stalker, Horizon Walker, Monster Slayer
 Rogue: Mastermind, Scout, Swashbuckler
 Sorcerer: Divine Soul, Shadow Magic, Storm Sorcery
 Warlock: Celestial, Hexblade
 Wizard: War Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
                                                
                                            
                                                
                                                     by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     temple inhabited by yuan-ti. This section lays out a process for creating a dungeon and bringing it to life. Dungeon Location You can use the Dungeon Location table to determine the locale of your
                                                
                                            
                                                
                                                    â18 Neutral evil 19â20 Chaotic evil   NPC Class   d20 Class   1 Barbarian 2 Bard 3â4 Cleric 5 Druid 6â7 Fighter 8 Monk 9 Paladin 10 Ranger 11â14 Rogue 15 Sorcerer 16 Warlock 17â20 Wizard  Dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer.  Bard  d6 I became a bard because ⊠  1 I awakened my latent bardic
                                                
                                            
                                                
                                                     abilities through trial and error. 2 I was a gifted performer and attracted the attention of a master bard who schooled me in the old techniques. 3 I joined a loose society of scholars and orators to learn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     an exquisitely cut sapphire set in a delicate silver diadem as an offering. Deeply appreciative of the skill and craftsmanship required to create it, Keranos imbued the gem with a spark of divine
                                                
                                            
                                                
                                                     launched the diadem into the heavens, where itâs said to have landed upon a griffin-inhabited island floating in the clouds.
 Riddle of Lightning. Once, an arrogant oracle boasted of her infallible insight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Kuo-toa  Kuo-toa are fishlike humanoids that once inhabited the shores and islands of the surface world. Long ago humans and their ilk drove the kuo-toa underground, where they dwell in everlasting
                                                
                                            
                                                
                                                     divine image, and is usually random or nonsensical. One of the most revered gods of the kuo-toa is Blibdoolpoolp the Sea Mother, who takes the form of a female human with a crayfish head, a crayfishâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Kruphixâs Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
                                                
                                            
                                                
                                                     divine squabbles. Kruphixâs Favor Kruphixâs champions are less his agents than his charges, and he is loath to release them. Even those who leave his service often find themselves unwittingly aiding his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     after the table to determine related details and story hooks.  Island Theme   d6 Theme   1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild  Alien Alien islands are inhabited by isolated creatures
                                                
                                            
                                                
                                                     provide what aid they can and might even put themselves in harmâs way for the characters if a friendship is established.  Welcoming Island Leader   d6 Leader   1 Bard (see appendix C) 2 Druid 3 Guardian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Nymphs Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with the magic of Nyx. Some are benevolent and aid those who
                                                
                                            
                                                
                                                     refuse to knowingly destroy any land inhabited by another nymph. While they wonât work to alter the natural course of destruction, neither will they make another nymphâs home part of any calamity they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:
 Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
 1st level (4 slots): cure wounds
                                                
                                            
                                                
                                                    , +6 to hit with spell attacks). She has the following cleric spells prepared:
 Cantrips (at will): light, mending, sacred flame, spare the dying
 1st level (4 slots): divine favor, guiding bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    : a prominent playwright, bard, or court fool in whose words, art, or performance the people perceive universal truth. On a smaller scale, this might be an influential local poet, minstrel, satirist
                                                
                                            
                                                
                                                     10 Divine judgment  Some of the disasters on the table might not make immediate sense in the context of your campaign world. A flood in the desert? A volcanic eruption on grassy plains? If you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Splendors, and sing its praises. I have seen it thus, and I endeavor to make it true.â
  â Ahghairon, the first Open Lord of Waterdeep,
circa 1032 DR
 People have inhabited the plateau upon which
                                                
                                            
                                                
                                                     result, restoring the divine order and separating Abeir from Toril. But take that as you may. According to that roguish longbeard, he saves the world without anyone noticing every other month or so.  The Sea Maidens Faire parade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                    .
 Turn Resistance. The eidolon has advantage on saving throws against any effect that turns undead.
 Actions
 Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on
                                                
                                            
                                                
                                                     end of each of its turns, ending the effect on itself on a success. If a targetâs saving throw is successful or the effect ends for it, the target is immune to any eidolonâs Divine Dread for the next 24
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , ceremonial weapons and costumes, human-sized sarcophagi, vases and other pottery from ancient Ostoria, and well-preserved (nonmagical) scrolls with imperial decrees and divine edicts written in Dethek
                                                
                                            
                                                
                                                    . Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
                                                
                                            
                                                
                                                     looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in debt, and his compulsive need to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    . Little Calimshan is built like a traditional Calishite city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular
                                                
                                            
                                                
                                                     individual. While Goodnight is always looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     god, he has the power to grant divine spells. Brass Dragon The most gregarious of the true dragons, brass dragons crave conversation, sunlight, and hot, dry climates. A brass dragonâs head is defined
                                                
                                            
                                                
                                                     tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
                                                
                                            
                                        






