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                        Returning 8 results for 'divine issue are both'.
                    
                
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     — the facing off of hunter and prey, forcing the issue of who lives and who dies. People believe that Malar can’t be propitiated and knows no mercy, so he receives prayers only from those engaging in
                                                
                                            
                                                
                                                     who delight in the hunt, don’t shy from bloodshed, and savor the fear of their prey. Many lycanthropes consider Malar to be their divine father, as do some other intelligent predators. He has many
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , call the Noble Jewel—once the royal palace—their headquarters. Occasionally, Atash appears on the palace’s garden terrace to issue a proclamation, much like the rulers who preceded him. Ruz Bazaar
                                                
                                            
                                                
                                                     crystalline hive peppered with demiplanes of divine judgment. Inside lurk potent evils banished by Atash, such as Faasadi the Rotten, an adult blue dracolich, and the ageless Chesmare, a beholder who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     together? How do you motivate the whole party? Consider these options: Divine Coalition. The characters represent a coalition of gods who have joined forces against a common foe (or cabal of enemies). For
                                                
                                            
                                                
                                                     champion tomorrow. As long as the aims of gods aren’t in opposition, those gods take no issue with their champions helping each other. Together by Circumstance. A group of characters might find themselves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature
                                                
                                            
                                                
                                                     (minimum of 1) if it has no more than half of its hit points. Divine Allegiance Starting at 7th level, when a creature within 5 feet of you takes damage, you can use your reaction to magically substitute
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     fast-talking characters might be able to pass themselves off as new arrivals, bearers of important information, or potential allies against another cult. If the characters ask for a prophet or issue
                                                
                                            
                                                
                                                     camp in a cleared Haunted Keep. The elemental prophets divine the characters’ location and send forces to harass the party. Small bands of cult raiders and mercenaries roam the Sumber Hills, so it’s a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the adventurers to be part of his divine destiny, and to aid Krr’ook in completing the preparations to summon Nangnang. He offers Dungrunglung’s hospitality as well as information about Chult in
                                                
                                            
                                                
                                                    -image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnang’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     all divine power. Faction Attire. Defiers wear geometric, starry fabrics that hint at their astral ties. They adorn their outfits with silver chains and broken holy symbols. Role in Sigil. The Athar
                                                
                                            
                                                
                                                     steel, Sarin is a decisive factol who promotes honor, dignity, and peace in word and deed. Faction Attire. Most Hardheads wear the faction’s standard-issue armor, a distinctive suit of red plate with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     abilities when they view the world through those eyes. Beholderkin often advise or lead Belashyrra’s cults, and cultists typically treat these aberrations as divine beings. Belashyrra
 Medium aberration
                                                
                                            
                                                
                                                     any means short of a wish spell. Domination Ray. The target must succeed on a DC 22 Wisdom saving throw or be charmed by Belashyrra for 1 minute or until the target takes damage. Belashyrra can issue
                                                
                                            
                                        






