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Returning 35 results for 'dnd vecna takes'.
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Magic Items
Dungeon Master’s Guide (2024)
Kas was a powerful warrior who served Vecna and whose loyalty was rewarded with this sword. As Kas’s power grew, so did his hubris. The sword urged Kas to destroy Vecna and usurp his throne
. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind.
Bloodthirst. The sword thirsts for
Magic Items
Dungeon Master’s Guide (2024)
your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Eye of Vecna Spells
Spell
Charge Cost
Vecna the Archlich;Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming
Monsters
Vecna: Eve of Ruin
", "rollType":"damage", "rollAction":"Vile Teleport", "rollDamageType":"psychic"} psychic damage. If at least one creature takes this damage, Vecna regains 80 hit points.
Legendary Resistance (5/Day). If Vecna fails a saving throw, he can choose to succeed instead.
Special Equipment. Vecna carries a magic dagger named Afterthought. In the hands of anyone other than
Monsters
Vecna: Eve of Ruin
hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see the Introduction of Vecna: Eve of Ruin
;s home world.
Sunlight Hypersensitivity. While in sunlight, Kas takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use his Change
Monsters
Baldur’s Gate: Descent into Avernus
attacks). This extra damage is of the same type as the weapon's damage type.
Hand of Vecna. The Hand of Vecna has 8 charges and regains 1d4 + 4;{"diceNotation":"1d4+4","rollType":"roll"} expended charges
the target is a creature and Arkhan rolls a 20 on the attack roll, the creature takes an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType":"necrotic"} necrotic damage, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Evasion. If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving
first of them appeared in the aftermath of Vecna’s bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took his eye and hand. In the confusion resulting from this turn
Monsters
Vecna: Eve of Ruin
target must make a DC 20 Intelligence saving throw. On a failed save, the target takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Psychic Whip", "rollDamageType":"psychic"} psychic
damage and has the stunned condition until the start of Tasha’s next turn. On a successful save, the target takes half as much damage only.
Spellcasting. Tasha casts one of the following
Magic Items
Keys from the Golden Vault
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his
power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
Orcus, the demon prince of undeath, taught Vecna a ritual that
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
even glimpse the scrawled pages invites madness.
Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its pages every diseased idea, every unhinged thought, and every
example of blackest magic he came across or devised. Vecna covered every vile topic he could, making the book a gruesome catalog of all mortal wrongs.
Other practitioners of evil have held the book and
magic-items
Dungeon Master’s Guide (2024)
The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
Archlich;Vecna authored the Book of Vile Darkness. He recorded in its pages every horrid idea, every corrupt thought, and every example of foul magic he came across or devised.
Other practitioners of
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Vecna: Nest of the Eldritch Eye Vecna: Nest of the Eldritch Eye is a fifth edition Dungeons & Dragons adventure for four to six characters of level 3. This adventure takes place in the city of
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Vecna: Nest of the Eldritch Eye Vecna: Nest of the Eldritch Eye is a fifth edition Dungeons & Dragons adventure for four to six characters of level 3. This adventure takes place in the city of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spell from the eye, there is a 5 percent chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the
Eye and Hand of Vecna Wondrous Item, Artifact (Requires Attunement) Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control. Eye and Hand of Vecna Properties of the Hand
Eye and Hand of Vecna Wondrous item, artifact (requires attunement) Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control. Eye and Hand of Vecna Properties of the Hand
Eye and Hand of Vecna Wondrous item, artifact (requires attunement) Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spell from the eye, there is a 5 percent chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the
Eye and Hand of Vecna Wondrous Item, Artifact (Requires Attunement) Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 2 Summary The first part of chapter 2 takes place in a secret sanctum in Sigil, the City of Doors. The second part takes place in the Underdark on Toril. When two powerful spellcasters and an
Mordenkainen (secretly Kas) are baffled by this development, but Mordenkainen pretends to improvise a plan to stop Vecna. He falsely claims that the Rod of Seven Parts, a powerful artifact, might be the only way
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sword of Kas Weapon (Longsword), Artifact (Requires Attunement) Kas was a powerful warrior who served Vecna and whose loyalty was rewarded with this sword. As Kas’s power grew, so did his hubris. The
sword urged Kas to destroy Vecna and usurp his throne. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Torment of Kas Robson Michel When Vecna remakes the multiverse, he’ll punish Kas with an eternity of suffering When the characters cross the threshold in area E2a, they appear in an alternate
reality of Oerth, where Vecna has captured and imprisoned his archrival, Kas the Betrayer. Read the following to describe the scene: Your feet sink into the mucky basin of a sprawling wasteland. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 2 Summary The first part of chapter 2 takes place in a secret sanctum in Sigil, the City of Doors. The second part takes place in the Underdark on Toril. When two powerful spellcasters and an
Mordenkainen (secretly Kas) are baffled by this development, but Mordenkainen pretends to improvise a plan to stop Vecna. He falsely claims that the Rod of Seven Parts, a powerful artifact, might be the only way
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Torment of Kas Robson Michel When Vecna remakes the multiverse, he’ll punish Kas with an eternity of suffering When the characters cross the threshold in area E2a, they appear in an alternate
reality of Oerth, where Vecna has captured and imprisoned his archrival, Kas the Betrayer. Read the following to describe the scene: Your feet sink into the mucky basin of a sprawling wasteland. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sword of Kas Weapon (Longsword), Artifact (Requires Attunement) Kas was a powerful warrior who served Vecna and whose loyalty was rewarded with this sword. As Kas’s power grew, so did his hubris. The
sword urged Kas to destroy Vecna and usurp his throne. Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
warlord travels to other realms and eventually deduces where Vecna plans to enact the multiverse-unraveling ritual. This sets into motion the betrayal that takes place in chapter 9. Evidence of Deception
the archmages’ Wish spell. As a consequence, the spell shunts the characters to Alustriel’s sanctum. Suspecting that the characters are somehow linked to Vecna, Kas urges them to retrieve the pieces
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 1 Summary Chapter 1 takes place in Neverwinter, a city on the Sword Coast on the world of Toril. The characters are investigating the disappearance of high-ranking nobles in Neverwinter when
they stumble upon a cult of Vecna. The characters stop the cult from performing a ritual to steal a kidnap victim’s secrets. In so doing, they are shunted to Evernight, a gloomy version of Neverwinter in the Shadowfell, and receive Vecna’s Link, which ties their fate to that of the lich-god.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 1 Summary Chapter 1 takes place in Neverwinter, a city on the Sword Coast on the world of Toril. The characters are investigating the disappearance of high-ranking nobles in Neverwinter when
they stumble upon a cult of Vecna. The characters stop the cult from performing a ritual to steal a kidnap victim’s secrets. In so doing, they are shunted to Evernight, a gloomy version of Neverwinter in the Shadowfell, and receive Vecna’s Link, which ties their fate to that of the lich-god.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
warlord travels to other realms and eventually deduces where Vecna plans to enact the multiverse-unraveling ritual. This sets into motion the betrayal that takes place in chapter 9. Evidence of Deception
the archmages’ Wish spell. As a consequence, the spell shunts the characters to Alustriel’s sanctum. Suspecting that the characters are somehow linked to Vecna, Kas urges them to retrieve the pieces
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arekanz’s Donjon Locations In this unreality, before Vecna slew his rival deities and fed their remains to Arekanz, the archlich turned each rival to stone. From where creatures first appear in
valley.
The area of the hazardous scree is marked with dotted lines on the map. When any creature takes a step on the scree, the scree collapses. That creature and any other creatures within the marked
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arekanz’s Donjon Locations In this unreality, before Vecna slew his rival deities and fed their remains to Arekanz, the archlich turned each rival to stone. From where creatures first appear in
valley.
The area of the hazardous scree is marked with dotted lines on the map. When any creature takes a step on the scree, the scree collapses. That creature and any other creatures within the marked
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Acererak Also known as the Devourer, Acererak is a powerful archlich feared across many worlds. He takes sadistic pleasure in killing adventurers by luring them into his trap-riddled tombs with the
pursuit of power and immortality. Some say that Acererak was a pupil of Vecna, from whom he learned undeath’s secrets.
Acererak travels the planes in search of powerful artifacts. When the archlich finds
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Acererak Also known as the Devourer, Acererak is a powerful archlich feared across many worlds. He takes sadistic pleasure in killing adventurers by luring them into his trap-riddled tombs with the
pursuit of power and immortality. Some say that Acererak was a pupil of Vecna, from whom he learned undeath’s secrets.
Acererak travels the planes in search of powerful artifacts. When the archlich finds
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background According to legend, Acererak was a tiefling fathered by a balor named Tarnhem. In his youth, he studied spellcasting under Vecna, and has since become an archmage of surpassing evil
, the balor Tarnhem. Over the years of the tomb’s construction, Moghadam and his rival artificer, Thessalar, have competed fiercely against each other’s endeavors. Moghadam takes pleasure in having lured
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background According to legend, Acererak was a tiefling fathered by a balor named Tarnhem. In his youth, he studied spellcasting under Vecna, and has since become an archmage of surpassing evil
, the balor Tarnhem. Over the years of the tomb’s construction, Moghadam and his rival artificer, Thessalar, have competed fiercely against each other’s endeavors. Moghadam takes pleasure in having lured
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Personality Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has
little use for those who won’t validate his superiority or help advance his goals. In this adventure, Kas fools Tasha and Alustriel, two incredibly powerful wizards. In addition to defeating Vecna, Kas
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Personality Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has
little use for those who won’t validate his superiority or help advance his goals. In this adventure, Kas fools Tasha and Alustriel, two incredibly powerful wizards. In addition to defeating Vecna, Kas