Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 12 results for 'does inner are badly'.
Other Suggestions:
doesn inner are body
does inner are body
doesn inner are beady
doesn inner are bodily
down inner are body
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
wall is a large white pottery urn stoppered with a brass and wood plug. Sprawled on the floor near the west wall is human skeleton in black chain mail that is badly rusted and damaged. The skeleton’s
to the trapped pews have 2,000 gp each. Altar. The centerpiece of the chapel is a block of strange material that glows with an inner light of opalescent blue. (If the altar is specifically targeted by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
coiling ivy leaves and appears harmless but the inner folds are covered in yellow mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). 12. Decrepit Bedroom Rubbish is scattered around
Damp mold covers portions of the walls and ceiling in this large bedroom, and rubbish is strewn liberally around the floor. In the center is a single mattress that has been badly torn, from which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
going badly for them, survivors flee down the northeast passageway to area 15 on the third level (map 6.7) and warn the drow. Aside from stolen cloaks piled here and there like nests, the chief features
drop to half its hit point maximum or lower, the wall casts darkness on itself (affecting only the outside of the wall, not its inner surface). The chamber south of the wall is lit by the same
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
but suffers no serious damage and can continue seeking a passage through. If the check fails by 5 or more, a rock causes significant damage; the ship lists badly and its speed is halved until the hull
into the ground, and the whole wall is braced up along the inner side with more palm logs. The wall is meant to keep out undead and dinosaurs. The gates are roughly made but reinforced with iron bands
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
walls here, two against the northern wall and two against the southern wall. A statue of a dwarf warrior stands between each pair of sarcophagi. The statues and sarcophagi are all badly cracked, as if
stone in this room was badly weakened in the mind flayer assault. The statues fall to pieces if disturbed, creating difficult terrain across the southern half or northern half of the room, depending on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
shadow behind the statue’s wide wings. A five-foot-diameter, circular tile of dark stone is set in the floor in front of the dragon statue. Runes are carved around the circular tile’s inner edge
.
Investigating. Viewed in white light, the circular tile is red. A detect magic spell can reveal that the tile and statue give off an aura of transmutation. The runes on the tile’s inner edge read, in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
character to pet. If the characters treat the aurumvoraxes badly, the creatures retreat to their burrows. S50: Crew Room (Green) Off-duty crew relaxed in this break room, which features comfortable
naturalness and space, gradually sloping down in 5-foot tiers to the inner garden. Since the ship’s crash, nature has reclaimed the area. Carnivorous plants grow untamed, and escaped specimens have made the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
who challenged Iggwilv and lost badly. The garment nearby, however, is a motionless cloaker that ambushes any creature that approaches the coffer. Treasure. The coffer is worth 750 gp. It contains ten
eyes, which are worth 250 gp each. G19: Vestibules Six nearly identical areas lead from the tunnels into Iggwilv’s inner sanctum (area G21). When the characters approach one of the outer doors, read
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chasm floor. Most are dwarves and orcs in badly rusted armor. B2. North Chasm This cavernous area is 100 feet high from floor to ceiling. If the characters enter from the east (via area B1), read the
illustrates the great age of this dungeon. To the north, a long gallery leads to an arrow slit in the western wall. To the south, piles of rubble choke a small inner chamber. Half a dozen plain bedrolls and an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from their svirfneblin neighbors. The bars are badly rusted and valueless. If a dwarf character or a character proficient in the History skill inspects the bars, they identify markings indicating they
)
The Ilvaash Fanatics’ Mission. The mind flayer fanatics manipulated the insufferably arrogant Qunbraxel with vague promises to bring Qunbraxel into their inner circle. Cut off from any elder brain
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area K10. He then sends the reavers to escort the characters. K12. Moored Keelboat A large keelboat is moored to the inner side of the keep’s east wall, floating in the boat basin. A rope ladder leads
warn Jolliver Grimjaw. He attacks immediately. If the fight goes badly, Shoalar flees by leaping into the river. If Shoalar Is Already Dead. If the characters already defeated Shoalar (see the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
attack intruders, but Ahooshathan has a strong survival instinct. If both nothics are slain, or if Ahooshathan is badly injured and plainly outmatched, the mind flayer surrenders. Ahooshathan offers what
them, but the Dissonant Psyche is master of them all. Treasure. A robe in the armoire has two identical-looking potions in an inner pocket. One is a potion of growth and the other is a potion of






