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Returning 16 results for 'doesn most acting'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the deathlock’s darkvision.
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns Undead
.
Unusual Nature. The deathlock doesn’t require air, food, drink, or sleep.Multiattack. The deathlock makes two Deathly Claw or Grave Bolt attacks.
Deathly Claw. Melee Weapon Attack: +6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns Undead.
Unusual Nature. The deathlock doesn’t require air, food, drink, or sleep.Multiattack. The
, a foul Undead driven to serve its otherworldly patron.
An powerful necromancer might also discover the wicked methods of creating a deathlock and then subjugate it, acting as the deathlock’s patron.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Sunlight Sensitivity. While in sunlight, the deathlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unusual Nature. The deathlock doesn’t
creating a deathlock and then subjugate it, acting as the deathlock’s patron.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
The Book of Many Things
its speed or commands its mount to move up to its speed. This movement doesn’t provoke opportunity attack;opportunity attacks.
Cast a Spell (Costs 2 Actions). The champion uses
;rival Jyn for power and together can oppose her. The fact that the three champions rarely agree on anything is a major check on the group’s power. Instead of the Grim Harrow acting as a unified
Monsters
The Book of Many Things
.
Fearsome Pursuit. The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn’t provoke opportunity attack;opportunity attacks.
Nullify (Costs 2
, might have been the first person to draw the Skull card from a Deck of Many Things and be slain by the avatar of death. Even Jyn doesn’t know for sure, as that was so long ago that she’s
Monsters
Fizban's Treasury of Dragons
. The shard doesn’t require air, food, drink, or sleep.Multiattack. The shard makes two Telekinetic Rend attacks.
Telekinetic Rend. Melee or Ranged Spell Attack: +12;{"diceNotation":"1d20+12
Wisdom saving throw or be charmed until the end of its next turn. While charmed in this way, the target becomes the shard’s puppet, acting and moving in accordance with its telepathic commands
Monsters
The Book of Many Things
regains spent legendary actions at the start of its turn.
Furious Pursuit. The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn’t provoke
the group’s power. Instead of the Grim Harrow acting as a unified force, each of the three champions usually pursues their own interests, seldom cooperating or sharing intelligence or resources.PoisonCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Curse of Strahd
turn if he has at least 1 hit point and isn’t in running water or sunlight. If he takes radiant damage or damage from Holy Water (flask);holy water, this trait doesn’t function at the start
","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses
Monsters
Fizban's Treasury of Dragons
gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their
which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region
Monsters
Fizban's Treasury of Dragons
physical laws affect them. They defy gravity with flight that doesn’t rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding
and the chosen space simultaneously until initiative count 20 on the next round. Whenever it moves or takes an action, it chooses which version of itself is moving or acting. If an effect or attack
Monsters
Fizban's Treasury of Dragons
a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An
the dragon acting like the curator of a museum.An Emerald Dragon’s Lair
Emerald dragons dwell in enormous caverns, lava tubes, and tunnel networks deep within the earth. They favor warm spaces
Monsters
Fizban's Treasury of Dragons
doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An emerald dragon
dragon they are not a threat are treated to a tour of the vaults, with the dragon acting like the curator of a museum.An Emerald Dragon’s Lair
Emerald dragons dwell in enormous caverns, lava tubes
spells
wishes but treats you as an ally if you don’t take actions against it. It doesn’t extend this courtesy to your allies and interprets your attempts to protect others as acting against it.
monsters
condition until the end of its next turn.Silent Protector (Recharge after a Short or Long Rest). Trigger: A creature within 60 feet fails a saving throw against an effect that doesn’t deal
fury. Once animated, the dolls reflect this dual nature: acting as silent guardians one moment and vengeful specters the next.Poison
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s
;wolves instead. The called creatures arrive in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of the vampire and obeying its spoken commands
Magic Items
Infernal Machine Rebuild
.
Food doesn’t satiate you, and you must eat double the amount of food you normally eat to avoid feeling hungry.
51
You shed light like a torch, as if you were the target of a light cantrip
all the local area you are aware of. This map doesn’t reveal anything you don’t know, but grants advantage on ability checks to find secret doors and to navigate back to where you’ve