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                        Returning 32 results for 'doing imagine are beyond'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     specter and imagine the rider in command of the mount, but the truth is the opposite; the flying horror is an Undead monster that scours the wilds for a knightly corpse. On finding one, the horror binds its
                                                
                                            
                                                
                                                     heralds of death. Specters are said to utter a keening wail, mournful beyond all other sounds and audible only to those who are about to die.PoisonNecrotic
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Underdark and beyond.
Like other dwarves, duergar typically have a life span of 350 years.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
                                                
                                            
                                                
                                                     table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Half-Orcs of Khorvaire With the rise of the dragonmarked House Tharashk, orcs and half-orcs have spread through the Five Nations and beyond. In general, the people of the Five Nations know little
                                                
                                            
                                                
                                                     about half-orcs. When people imagine a half-orc, they usually think of a Tharashk bounty hunter or dogged inquisitive, but a few ignorant sorts might still hold the stereotype of a “simpleton from the swamps.”
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
                                                
                                            
                                                
                                                     determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     never know which one of those tropes might save your life. Acquisitions Incorporated is high fantasy by way of office comedy. Imagine the Fellowship of the Ring insisting they only trekked from nine to
                                                
                                            
                                                
                                                    . Within the world of Acquisitions Incorporated, the franchise is the center of brand expansion throughout the world of Faerûn and beyond, even as it provides a new set of tools for player expression and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Rubina Larkingdale  Lawful Neutral Human First Year (Silverquill)
 When Rubina walks into a room, people take notice. A measured performer with gravitas beyond her years, Rubina is a valued member
                                                
                                            
                                                
                                                     delivering presentations in class. When she orates, one can almost imagine a hardened general marshaling her bloodied and exhausted troops for a final push against a far superior foe.
 Rubina is part
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     ego in the fantasy world of the game. Make a level 1 character using the D&D Beyond Basic Rules. The adventures in Heroes of the Borderlands were designed with the Cleric, Fighter, Rogue, and Wizard
                                                
                                            
                                                
                                                     respond to them however you can imagine, guided by the rules. Although the DM controls all the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     titans or the other gods, and Klothys at least has existed for unknown ages despite being all but forgotten among mortal folk. Once mortals could imagine a world beyond the horizon and a course of
                                                
                                            
                                                
                                                     development. The time of the first generation precedes the presence of what are commonly understood to be “gods.” Before mortals dreamed the gods into being, before they could even imagine beings as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     specter and imagine the rider in command of the mount, but the truth is the opposite; the flying horror is an Undead monster that scours the wilds for a knightly corpse. On finding one, the horror binds
                                                
                                            
                                                
                                                     heralds of death. Specters are said to utter a keening wail, mournful beyond all other sounds and audible only to those who are about to die. Specter of Night Huge Undead, Typically Neutral Evil
 Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a border region, while extensive
                                                
                                            
                                                
                                                     spiritual regions lie beyond ordinary sensory experience. Even in perceptible regions, appearances can be deceptive. Initially, many of the Outer Planes appear hospitable and familiar to natives of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     imagine the perceptible part of the Outer Planes as a sort of border region, while extensive spiritual regions lie beyond ordinary sensory experience. Even in those perceptible regions, appearances
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
                                                
                                            
                                                
                                                     doors, disarmed traps, and the like. Events beyond the scope of a single adventure are best recorded in a notebook dedicated to your campaign. Whether it’s a physical book or an electronic file, such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     spell on the cleric spell list, as well as any domain spell from their domains). They also have broad influence over aspects of the world associated with their portfolios, beyond what can be defined
                                                
                                            
                                                
                                                     Mogis turned a herd of cattle into catoblepases). The gods can assume any form they choose. They most commonly appear as humanoids—the form in which the people of Theros most easily imagine them—but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    What Is Planescape? Planescape is the D&D multiverse and so much more. Beyond the Great Wheel cosmology (detailed in the Dungeon Master’s Guide), Planescape focuses on reality-bending adventures and
                                                
                                            
                                                
                                                     defines you, not what others assume about you. Everything D&D. Anything from any D&D setting and anything you can imagine might appear in Planescape adventures. Characters might encounter D&D’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . 
   4  Escape. I believe there is something beyond the world I know, and I need to find it. 
   5  Legacy. I must do something great so that I’m remembered, and my time is running out. 
   6
                                                
                                            
                                                
                                                      Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds. 
   7  Obsession. I’ve lived this way for so long that I can’t imagine another way. 
   8  Obligation. I owe it to my people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     tribes of wood elves — and a few moon elf tribes — still roam the wood protecting these ruins, the monuments to their golden age. Few beyond the borders of the High Forest know much about these elves, who
                                                
                                            
                                                
                                                     palpable than near the Grandfather Tree, an oak larger than you might imagine possible, which serves as a holy site for the Treeghost tribe of the Uthgardt. Four smaller oaks — enormous indeed, though
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     birth at −3859 DR.
 The Netherese legacy began with the discovery of the Nether Scrolls. These long, golden scrolls taught Netherese arcanists how to wield magic beyond their wildest fantasies. It took
                                                
                                            
                                                
                                                     fell into ruin. If you’ve ever played a science fiction game that includes the concept of a lost, highly advanced civilization, then you can begin to imagine what ancient Netheril must have been like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     in Limbo. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a border region, while extensive spiritual regions lie beyond ordinary sensory experience. Even in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     to life as you play the game. Four categories of characteristics are presented here: personality traits, ideals, bonds, and flaws. Beyond those categories, think about your character’s favorite words
                                                
                                            
                                                
                                                     or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine. Each background presented in this chapter includes suggested characteristics that you can use to spark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Death Tyrants As a beholder ages, it spends more and more time worrying about its mortality. The dreams of such a death-fearing beholder might reach into strange corners of reality and imagine
                                                
                                            
                                                
                                                    , the creatures’ actual place of origin is unknown (whether another plane, a world beyond the stars, or some stranger location), and spectators and gauths aren’t believed to originate from dreams as other beholders do.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     it from beyond its reach or to escape through a small tunnel, the troll amalgam tears off a piece of its own body and hurls it at the creature. These body parts eventually regenerate into full trolls
                                                
                                            
                                                
                                                     just keep reminding myself that the gods delight in the variety of their creations, new wonders are revealed every day, and the multiverse is much larger than I can imagine. And that’s a good thing!
 —Bigby
 Excellent. But these trolls are loathsome.
 —Diancastra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     elves, I’d wager) looked beyond the world to create one. These High Mages gathered together to perform a mighty work of magic that would bring Toril into contact with Arvandor — that’s right, the mad
                                                
                                            
                                                
                                                     enraptured. As to what we beheld, well, imagine a place of staggering natural beauty and impossible elven artifice, an alien realm as distant and beautiful as the stars, but as much a part of you as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     help you bring him or her to life as you play the game. Four categories of characteristics are presented here: personality traits, ideals, bonds, and flaws. Beyond those categories, think about your
                                                
                                            
                                                
                                                     character’s favorite words or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine.
 Each background presented later in this chapter includes suggested
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     filthy creatures could imagine. You don’t understand the glory of it, the power found in the ice. None of you do. But you will learn soon enough when my father unleashes his terror upon Ten-Towns
                                                
                                            
                                                
                                                     the tribal warrior stat block, with these changes: The spore servants are unaligned plants with a walking speed of 20 feet. They have blindsight out to a range of 30 feet and are blind beyond this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    ” section earlier in this chapter can help you describe your game to others.) Telling players what to expect prepares them as they imagine what sorts of characters they could create and launches
                                                
                                            
                                                
                                                     access.
 Hard and Soft Limits Beyond the general themes and flavors of fantasy you’re interested in exploring in your campaign, it’s important to have a conversation with your players about topics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ” section earlier in this chapter can help you describe your game to others.) Telling players what to expect prepares them as they imagine what sorts of characters they could create and launches
                                                
                                            
                                                
                                                     Limits Beyond the general themes and flavors of fantasy you’re interested in exploring in your campaign, it’s important to have a conversation with your players about topics that can be sensitive or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     60 feet overhead, with the ceiling rising another 20 feet beyond that. Set into alcoves are twelve sets of double doors made of iron. Each door is 10 feet wide, 10 feet high, and embossed with images
                                                
                                            
                                                
                                                     sets of doors at the northern end of the west wall push open to reveal area V3 beyond. V3. Stairs and Fresco This hall has the following features: At the south end of this chamber, expertly carved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     expects from warriors serving a local lord. Those who misunderstand the Zhentarim often do so because they imagine them to be cackling villains in the vein of the Zhents of yore. In reality, they are
                                                
                                            
                                                
                                                     known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     or overlapped by the domains of archfey in league with one or both queens. Presentation Archfey have one thing in common: they’re all Fey. Beyond that, their features vary widely. To randomly
                                                
                                            
                                                
                                                     oversized elf heads with fangs, or any other horrific form you can imagine.  Personality If you haven’t already settled on a personality for your archfey, you can determine it randomly by rolling on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     sea. Imagine, if you can, the top of this crag hemmed in entirely by a tall wall. This wall is interrupted by several towers all the way around, and it encloses a large space from which even more of
                                                
                                            
                                                
                                                     any person with the ability to discover and absorb it all powerful beyond compare. The problem with doing that, of course, is the same as with secrets in any other location: one must know that a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , to try new things, to imagine what they desire and then pursue it, and to be kind to others. In return for this freedom from the usual requirements of religion, Corellon expects them to address
                                                
                                            
                                                
                                                     reverence. Gods demand reverence. Allies and enemies earn respect. Most surface elves revere Corellon. Beyond that, all is uncertain.
 The Mysteries of Arvandor. Only those long-lived scholars who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     dark, icicle-festooned roof of the great ice cavern beyond.
 Silver light emanates from a three-foot-diameter glass orb situated atop a two-foot-high cylindrical stone plinth in the center of a thirty
                                                
                                            
                                                
                                                     before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to “imagine any image your heart desires.” The spiders can, in the 10 minutes it takes to
                                                
                                            
                                        





