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Returning 30 results for 'domain images are bind'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain sturdy walls patrolled by skilled archers. A Flamic architectural style appears throughout the region. Buildings incorporate light and soaring spaces, and icons of the Silver Flame and images of
the Silver Flame, which holds the pillar of fire born when Tira Miron sacrificed herself to bind the demon Bel Shalor. The cathedral is the seat of the Council of Cardinals and the primary garrison of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magic Initiate feat to learn a little druidic magic. Most of these traditions work with the druidic Circles of Land, Moon and Shepherd; Beast Totem barbarians; clerics with the Nature domain; or rangers
threats, such as aberrations and fiends. They maintain ancient wards that bind the daelkyr in Khyber. Horizon Walker rangers and Ancestral Guardian barbarians fit in here. The Ashbound are champions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fought side by side for many years, expanding their domain and then defending it against adventurers and other invaders. By this time, Umbraxakar had stopped caring about anything except his friendship
encounter magical projections of Umbraxakar. These shadowy images take the form of harmless, dragon-shaped clouds of black fog. A projection that is targeted by a dispel magic spell or touched by an antimagic field is destroyed instantly. It otherwise cannot be harmed.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
) might talk about exterminating or dominating other guilds, many guild members have family, lovers, friends, and acquaintances among other guilds. Those positive associations can bind an adventuring party
. Choose a guild and refer to its description in chapter 2 for suggestions on building the party around it. 2 Classic Party. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spell on the cleric spell list, as well as any domain spell from their domains). They also have broad influence over aspects of the world associated with their portfolios, beyond what can be defined
weapon like the artifacts detailed in chapter 5. But defeating the god in that form would merely weaken the deity, allowing other members of the pantheon to capture, bind, or punish them.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
outside the tent and calls out for Rubin, hoping he will return. Approaching the Hall of Illusions This large tent is painted with a mural of shifting images that show grinning faeries diving into pools
onlookers in their youth; the images grow steadily older, until the mirrors deep within the hall reflect onlookers in their twilight years. As the characters scrutinize their reflections, ask the players
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dungeon, images of dark cells with iron bars and shackles spring to mind. In the D&D game, the word “dungeon” takes on a broader meaning to include any enclosed, monster-infested location. Most dungeons
that haunt the oceans of the world, from the devilish sahuagin to the peaceful aquatic elves who loathe them. Within this aquatic domain are many surprising adventure locations: A graveyard of sunken
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
entirely with a large metal claw, much like a crab’s.
His body is covered with clusters of barnacles, and in his left hand he idly grasps the haft of an exquisite trident, engraved with images of
spell, Gar is aware of every inhabitant within the coral mountain and has been tracking the characters’ progress through his domain. While he doesn’t know precisely what they’ve accomplished, outside
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chapter 2 for information on moving along the chains and climbing the infernal iron posts they connect to. Ire of Tiamat Tiamat’s divine power is mighty enough to break the chains that bind Elturel
Languages Common, Draconic, Infernal
Challenge 30 (155,000 XP)
Discorporation. When Tiamat drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
statue of St. Cuthbert is laid horizontally and attached to the floor with rusty chains. Rusty Chains. The chains that bind the statue of St. Cuthbert have AC 14, 18 hit points, and immunity to poison
Golem. When the characters arrive at the wreck of the Marshal, Arla and Vengi’s iron golem is in area M3, breaking the chains that bind the statue before it attempts to lift it out of the ship. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
unclean pots and filthy pans.
Arch. Set into the west wall is a stone arch decorated with inlaid images of dancing goblins. Carved into the arch’s keystone is the letter D.
The giant badger fights
views as his domain. The biggest obstacles to his success are the hobgoblins that keep stealing his scrap metal.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after the galeb duhr. T3: Lesser Chapel The walls of this room are carved with images of dwarven miners kneeling in pious reflection. Three statues of humans kneel in the room’s corners. An altar against
domain of four Humanoid mutates (see appendix A) who are members of the Cult of the Obelisk. One of them is Ontharyx, the father of the brothers in area T15. He has the stats of a Humanoid mutate, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
slowly become insects—all of these delight Valaara.
Held Loosely in Space. The daelkyr have lairs within Khyber, but these are no mere caverns. Each daelkyr’s domain is a demiplane reflecting the
twisted vision of its master. These realms are connected to the surface by tunnels and chasms, but they defy conventional geography. Passages to Belashyrra’s domain can be found in the Shadow Marches
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
seconds to impart its psychic images. Once a crystal imparts its psychic scene, it must recharge on a shelf for 24 hours before it can do so again. A character who examines the crystals and succeeds on
crystal, roll 1d20 on the Crystal Images table to determine the image contained within it. The three newer crystals are results 1, 2, and 3; if a character examines the newer crystals, use only those
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
settlements near the giants’ realm. 2 Convinced she is the rightful ruler of another giant’s domain, a giant launches an invasion, heedless of the inhabitants of the lands between the giants’ realms. 3
giant, a frost giant tries to bind a powerful elemental, but the elemental escapes and rampages across the region. 5 A dejected storm or cloud giant causes a drought or flooding across nearby farmlands
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
is chained. May he gnaw on his own hate until the sun dies and all things end.” This room was once a shrine to the gods of the dwarves. The walls are carved with their dour images, and a low stone
beyond its domain. If the ghost is turned, it flees to one of the empty rooms labeled as area 44. Development. Arundil’s ghost is tormented by grief and shame over abandoning his kin to die (see area 47
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
chandeliers fill a huge open chamber with brilliant light. The floors are carpeted, the walls decorated with scrollwork and painted with images of golden coins bearing the letter L. Dark wooden beams
characters who don’t get in the way. The door leading north into Lottie’s domain is not locked. Lottie assumes that anyone coming this way is a staff member on legitimate business, or is looking to die
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
succumbing to temptation, dying at the hands of fiends, and suffering eternal torture. When viewed, those images shift and swirl unsettlingly. A detect magic spell reveals that the frescoes, mosaics
doesn’t break the agreements that bind the souls of Elturel’s people to Avernus. Holy Water Fonts. The two wide fonts here contain water that has been blessed by priests, enough to fill fifty flasks
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
break into it. Unfortunately for the barbed devil, it knows nothing that the nalfeshnee would consider useful. Chains. The two chains that bind Alazub hold the barbed devil 25 feet above the floor. Each
-stained wooden coffer containing three teeth from a red dragon wyrmling, a dead tomato plant in a ceramic pot adorned with images of dancing cherubs, and nine gnoll skulls. S9. Digging Demons At this
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
display illusory images of that creature from different time periods. The jar closest to the floor shows the creature in its youth. The jar on the middle tier shows the creature as it is now. The highest
jar shows what the creature might look like in its later years. Zybilna was the last one to touch the jars, so they currently show images of her past, present, and future self:
The lowest jar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rededicated it as a place to ceremonially drown captives. Each of the pools is 10 feet deep. The stones average about 50 pounds, and the ropes are used to bind a victim’s feet together before pushing him or
climb up to the bridge. The bridge has a low stone balustrade, and its weathered sides are carved with images of dwarven battles. A single torch burns at the apex of the bridge.
The bridge was elevated
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(elk) 16–17 Ten-Towners (scouts) 18–19 1d6 yeti 20 1 young remorhaz Ancient White Dragon. Arveiaturace, better known to Northfolk as Iceclaws, claims Icewind Dale as part of her domain. The characters
and survey his domain, descending occasionally to snatch up an animal or intruder. The walls around the valley contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lined with wooden cubicles, each containing a small bench and a hook for hanging clothes. Underfoot, a mosaic floor depicts images of demons.
Any creature that hangs an article of its clothing on
Storms (area P13). Running the length of this oblong room is a rug woven with images of thorny white roses. Each of the doors on the north and south walls has an alabaster pedestal standing inside the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
black robe looks up from her work, her face twisted in an expression of rage.
Creatures. Burdug the shaman, an orc Eye of Gruumsh, has commandeered a chamber as her private domain. She lives here with
center of this impressive chamber, and the walls are carved with images of dwarves at their forges. Two large stone doors exit to the north and south. Several old skeletons lie scattered near the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamber’s center.
No one in the fire cult knows of
salamanders to make armaments here while fire cultists strand guard.
This chamber is the heart of the fire cult’s domain, the great foundry where they forge weapons and armor. Noise here drowns out any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
humanoid in ceremonial robes. An altar, with images of dragons carved into its black obsidian, is set in the center of the west wall. A single candle burns brightly on the altar. Next to the candle are a
back. Several sets of corroded manacles are connected to the walls,and some still bind a few crumbling skeletons.
Creatures. Three kobolds are bound with crude rope to the iron spike. A battered
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
about thieves and saboteurs. The items in the vault are meant to bind the fractious families, and if any are missing (presumably taken back by one family or the other), the wedding might be considered
later retrieval. As the sun dips below the horizon, Flabbergast’s ritual ends and the characters return to their normal bodies. Continue with the section “Battle in the Skies” as they travel toward Lottie’s domain.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
middle of this hall, and the walls display an ancient frieze that circles the room. The frieze depicts woodland images of deer, bears, and game fowl, along with parties of dwarven hunters. The
occasional innocent victim. This grim chamber is the domain of a stonemelder (see chapter 7) named Heldorm and the three cultists who assist him. Roleplaying Heldorm. Unbalanced, Heldorm goes about his work
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Blue Pool. A character fully submerged in the blue pool must make a DC 10 Charisma saving throw as images of horror overwhelm their mind. On a failure, the character has visions of terrible calamities
the crawler. If the characters try to hurt or intimidate Gorkoh, he attempts to send them into the carrion crawler’s domain unprepared, hoping that the monster takes care of them. Creature. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
magic once enabled these ships to float on water, but that magic has long since faded. Suggested Encounter The ancient blue dragon Iymrith claims Ascore as part of her domain. Though she’s not here to
-ogre and a relic of giantkind: a fossilized horn made from the tusk of a mammoth and engraved with images of giants battling dragons. The cracked horn weighs 250 pounds and has lost its magical powers






