Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'domain instances are beneath'.
Other Suggestions:
domain instance are breath
domain instances are breath
domain instincts are breath
domain instance are beneath
domain instincts are beneath
Monsters
Fizban's Treasury of Dragons
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the seaâs bounty without offering something in return.
6
I think
of sailorsâ songs as their âwater speechâ and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
lives deep in the ancient dwarven ruins beneath the town of Edgewall, situated in the lands between the realm and the wilds of Eldraine. Deep within these ruins, a human minstrel named Totentanz
subterranean domain to become food for his rat minions.
PoisonSkitter. The sewer king moves up to its speed without provoking opportunity attack;opportunity attacks.
Monsters
Fizban's Treasury of Dragons
they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how
; and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am
Monsters
Fizban's Treasury of Dragons
kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
Monsters
Candlekeep Mysteries
essence roils with the promise of breath weapons and spells of destruction.
Adventurers who explore the passages beneath Candlekeep might encounter Miirym, whoâs more interested in news of
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
Monsters
Fizban's Treasury of Dragons
Hook"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which
with a beholder that has moved into the dragonâs domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
Monsters
Storm King's Thunder
; as Klauth is also known, likes to lie on a ledge high on one of the valley walls and survey his domain, descending occasionally to snatch up an animal or intruder. The walls around the valley
contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his legendary hoard in tunnels beneath one cavern, which can be entered only by lifting or pushing aside a massive slab of
Monsters
Fizban's Treasury of Dragons
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon
is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
monsters
, Bhaal, and Myrkul has earned her the title Auspice of the Dead Three.Karas Chembrylâs Lair
Karas operates from a hideout deep beneath the city of Baldurâs Gate. The hideout contains
Dead Three into the region she inhabits, creating the following effects:
Creeping Dread. Terror runs rampant in Karasâs domain. Within 1 mile of the lair, creatures other than members of the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
The Entity A mysterious malevolence lies beneath the House of Lament (see area 31). More a force of nature than an individual being, the Entity is a bodiless intellect that nudges those in the domain
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
HarâAkir Domain of the Ancient Dead Darklord: Ankhtepot Genre: Dark fantasy Hallmarks: Ancient tombs, desert perils, lost gods, mummies Mist Talismans: Canopic jar, lapis lazuli scarab, scroll of
hieroglyphics The sands of time bury the desert realm of HarâAkir. Here, the wonders of fallen empires and pyramids of forgotten pharaohs crumble beneath a merciless sun. Untold generations of tombs and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Lair of the Bone Naga Bones. This 30-foot-high cave appears empty except for the bones of numerous creatures (humanoids and yuan-ti) visible beneath the water.
Hexacali. Lurking amid the bones
is a bone naga (formerly a spirit naga named Hexacali).
The bone naga tries to slay any living creature that enters its domain. Creatures moving through this area must succeed on a DC 15 Wisdom (Perception) check or be surprised when the bone naga attacks.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Undermountain Undermountain is the largest, deepest dungeon in the Forgotten Realms setting. Itâs a series of interconnected dungeon levels sprawling far beneath the city of Waterdeep. Its tunnels
reclusive and cantankerous archmage named Halaster Blackcloak claims Undermountain as his domain, although his overlordship isnât widely acknowledged by the dungeonâs other denizens.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Gods of HarâAkir HarâAkirâs people once worshiped the deities of the Egyptian pantheonâthe same deities Ankhtepot once served. But the spiteful Darklord scoured the old religions from his domain
presides over life and the living Neb, who guards the path of the dead Oru, who orders the heavens and all beneath Ousa, who controls death and the dead Sek, who heals the sick and cultivates life Sute
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Domain Inspire Valor and Smite Foes War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of
Cleric Subclasses A Cleric subclass is a specialization that grants you features at certain Cleric levels, as specified in the subclass. Each Cleric subclass is named after a domain of existence that
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Bluetspur Memories of Bluetspur prove as impossible
as they are inescapable Domain of Alien Memories Darklord: The God-Brain of Bluetspur Genre: Cosmic horror Hallmarks: Alien abductions
Bluetspur, and none who witness them remember. This alien domain etches itself not upon the waking mind, but rather upon the body as inexplicable scars and on the psyche through nightmares. Not all the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Mordent Domain of the Haunted Darklord: Wilfred Godefroy Genre: Ghost stories Hallmarks: Ancestral curses, haunted mansions, mist-shrouded moors, vengeful spirits Mist Talismans: Broken jewelry
, Mordent is a quiet domain of peaceful country estates that sprawl across rolling moors. Landowners of the aristocratic class maintain a pretense of being the benevolent custodians of the land and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5 I attack anyone I notice taking from the seaâs bounty without offering something in return
.
6 I think of sailorsâ songs as their âwater speechâ and try to converse with them by humming snippets of tunes I have overheard.
7 I swim alongside ships sailing through my domain, just out
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Dementlieu Domain of Decadent Delusion Darklord: Saidra dâHonaire Genres: Dark fantasy and psychological horror Hallmarks: Masquerades, decadent aristocracy, social decay, illusions, impostor
Saidraâs wrath upon those who dare to set foot where they donât belong is truly horribleâand inevitably fatal. The domain of Dementlieu consists of the city of Port-a-Lucine, which embraces the murky
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Tepest Domain of Natureâs Cruel Secrets Darklord: Mother Lorinda Genre: Folk horror Hallmarks: Fey bargains, nature worship, rural festivals, secret sacrifices Mist Talismans: Bloodstained farm
her accursed offspring. Meanwhile, lingering in forests and hiding beneath the earth, resentful fey watch and plot, offering cruel bargains to those who wander beyond Motherâs sight. The people of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
around the tree are six gangly humanoid creatures covered with needles. Embedded in the tree is a shiny battleaxe, beneath which lies a humanoid skeleton. The tree is a Gulthias tree (see the blights
entry in the Monster Manual), the roots of which extend deep beneath the hill. Lurking among the dead trees and shrubs are three vine blights, six needle blights, and twelve twig blights. The needle
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Body Horror Body horror as a genre examines a universal fear: our own failing anatomies. We rarely think about what goes on beneath our skin. We understand that the organs operate in harmony: the
now. In addition, consider the following genre tropes when creating your body horror domain: Physical transformations are common and might affect more than bodies. Objects, architecture, and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Slaughter, magic pools can heal creatures that drink from them. In the Golem Laboratories, no Red Wizard will enter the glowing green archways. In the Mastersâ Domain, the Temples of Despair are used
for the torture and execution of those who oppose Szass Tam. In the Mastersâ Domain, necromancy can be reshaped to restore life. In the Ooze Grottos, the power of the white pillar can heal or harm
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, the best known of which is Van Richtenâs Guide to Vampires. In fairer days, Rudolph lived with his wife, Ingrid, and son, Erasmus, in their family home outside Rivalis in the domain of Darkon. Brash
their criminal operation, and brought Irena to justice, but not before suffering her curse: âLive you always among monsters, and see everyone you love die beneath their claws.â In the weeks that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
North and South Poles Frostfell At the worldâs polesâEverice to the south and the Frostfell to the northâyou might⊠Discover an ancient civilization hidden beneath the ice. Search for the survivors
of a lost expedition. Find the source of a mysterious mystical signal. Itâs common knowledge that Everice is the domain of the Queen of Winter, an archfey who commands a host of winter wolves and
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Renierâs will. If a guard is defeated, the armor collapses, releasing a swarm of rats. Plague Seasons. The Inverted Court beneath Chateau Delanuit holds hidden sewer laboratories where wererat
alchemists endlessly brew ever-more-virulent strains of the Gnawing Plague and even worse maladies. Rats are then infected with these diseases to spread them across the domain. As each strain is subtly
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brow sports a single spiraling horn of ivory whose magical touch can heal the sick and the injured. Its ears catch the words and whispers of the creatures that share its domain, and it knows the
tongues of elves and sylvan folk. Unicorns allow good-hearted creatures to enter their woods to hunt or gather food, but they hold evil ever at bay. Foul-hearted creatures seldom leave a unicornâs domain
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
domainâor beneath it in the realms of Arak. Even whimsical fey take on a malicious tinge in Tepest, whether as thieves, kidnappers, deal-makers, or collectors of eerie trophies. Like the land itself, the
fey have strange powers, and villagers pushed to desperation seek them out in the hopes of bargaining for what fate has denied them. When planning adventures in this domain, consider the plots on the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Golden Hills Seven hills set in a ring on Dothion, the more pastoral half of the plane of Bytopia, are the homes of the gnome gods. Each one of the Golden Hills, described below, is the domain of
a certain deity, except for Callarduran, who dwells deep beneath them all in a set of caverns called Deephome: Glitterhome. Garlâs hill is no larger than the rest, but it glows more brightly than the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
ratâs beck and call. LORD SKITTER OF EDGEWALL
Lord Skitter is a sewer king who lives deep in the ancient dwarven ruins beneath the town of Edgewall, situated in the lands between the realm and the
Totentanz luring the townsfolk of Edgewall into the sewer kingâs subterranean domain to become food for his rat minions.
Sewer King Medium Fiend, Typically Lawful Evil
Armor Class 13 (natural
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
canât believe theyâre in the presence of heroes, Zhong Yin escorts the characters to the ministry offices in the domain of the Octadic Council (see the âYongjing Gazetteerâ section for more
, enduring numerous dynasties and countless disasters. Ruins known as the Old City lie beneath the modern city. Expeditions into these scattered, unconnected ruins can be dangerous. Beyond collapsing
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
spell, Gar is aware of every inhabitant within the coral mountain and has been tracking the charactersâ progress through his domain. While he doesnât know precisely what theyâve accomplished, outside
circle to his ïŹank or behind him, etc.) Gar sighs, and disappears from the chamber. In both instances, Gar teleports using the coral as a means of transport, similar to the tree stride spell. He casts
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
magic gatehouse, from which I can send you to the Doomvault â the heart of the lich lordâs domain deep beneath the Thaymount. The Doomvault is a secret laboratory and containment structure, beneath which
goals: (1) Destroy the Red Wizardsâ monstrous creations and experiments to end the threat to FaerĂ»n. (2) Gain access to the Phylactery Vault deep beneath the dungeon. (3) Destroy the phylacteries within
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Araumycosâs territory, use the Araumycos Encounters table instead of the random encounter tables in chapter 2. While the characters are in Araumycosâs domain, check for a random encounter twice per day
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycosâs domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Dragonsâ Domain Ashtyrranthor and her six children make their home here. Magic keeps the temperature at 120 degrees Fahrenheit throughout these chambers, making it perfect for the dragons
overlooking the planet Toril.
Blazutranc and Meteoranzym are slumbering beneath the treasure pile. Characters who approach quietly and succeed on a DC 14 Wisdom (Perception) check spot the gleaming






