Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 13 results for 'don into are bears'.
Other Suggestions:
don into are beast
don into are bards
don into are bear
don into are bearer
Magic Items
Dungeon Master’s Guide
other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t cast the spell.
Once Sending is cast using either stone, the stones can’t
Spells
Player’s Handbook
symbol bears: Death, Discord, Fear, Pain, Sleep, or Stunning. Each one is explained below.
Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a
also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
Once triggered, the glyph glows, filling a 60-foot-radius Sphere with Dim Light for 10
Magic Items
Waterdeep: Dragon Heist
The Masked Lords of Waterdeep don this ensemble when meeting with one another. This raiment renders each lord indistinguishable from the others. The ensemble consists of three pieces — a helm
. Creatures can communicate telepathically with you only if you allow it.
Lord’s Amulet. This amulet bears the crest of Waterdeep. It functions as an amulet of proof against detection and location
magic-items
of your message.
You can send the message across any distance. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don’t send the message.
Once
Species
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or
magic-items
and your allies. In combat, the wonder shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue
, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger
Species
Spelljammer: Adventures in Space
autognome bears a resemblance to its creator, and most autognomes are programmed to speak and understand Gnomish. The internal components used in an autognome’s manufacture can vary wildly; one
to fend for yourself.
3
A glitch caused you to forget your original programming. You don’t remember who made you or where you came from.
4
You didn’t like how you were being
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lord’s Ensemble Wondrous item, very rare (requires attunement by a creature with a humanoid build) The Masked Lords of Waterdeep don this ensemble when meeting with one another. This raiment renders
whether you are lying, to know your alignment, or to know your creature type. Creatures can communicate telepathically with you only if you allow it. Lord’s Amulet. This amulet bears the crest of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stalagmites have been sawed off, and a lintel stone rests atop them. Chiseled into the lintel stone are the words “DON THE CRYSTAL CROWN” in Dwarvish. The rules of this gate are as follows: The gate
unoccupied space next to the gate located there. 11b. Trollwarp Cavern Stalagmites. This 20-foot-high cave contains ten stalagmites that been twisted by Halaster’s magic so that each bears a passing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Intrigue and treachery abound, blanketed behind the sumptuous veils of high society: masked balls, gambling houses, and private banquets. The Lady of Pain doesn’t reside in the ward that bears her name, but
they pass the characters, the githzerai drops a crumpled note asserting their innocence. 7 A character spots a notice from the Mercykillers for an escaped prisoner who bears an uncanny resemblance to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
practices earth and water magic, and he reveres both Ogrémoch and Olhydra. He bears the water cultists no ill will and sometimes acts as an advocate or emissary on their behalf. In battle, Miraj commands
middle of this hall, and the walls display an ancient frieze that circles the room. The frieze depicts woodland images of deer, bears, and game fowl, along with parties of dwarven hunters. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
installed in this area by Kwalish to protect the city. The main component of the construct’s clockwork engine is a coffin-like structure that bears a strong resemblance to Ctenmiir’s coffin. The engine
can simply don the armor themselves. However, this might lead to its own complications. See appendix B and appendix D for more information. Treasure. If Kwalish is defeated, or if the gnome is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dragon-wing glider. (It takes 1 minute to don or doff the glider.) It can’t support more than 80 pounds, although the amount of weight it can carry is not evident. A character who inspects the glider in an
signet ring that bears a stylized “J” (worth 25 gp). Crypt 36 Claw marks obliterate the name on this crypt’s door. A skeleton draped in rags lies atop a marble slab in the center of the crypt. This






