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Returning 21 results for 'douse instant are battle'.
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Monsters
Bigby Presents: Glory of the Giants
action to douse the fire, the target takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Hurl Lava", "rollDamageType":"fire"} fire damage at the start of each of its turns
lava. As the scion dreams of battle—perhaps a battle to rouse Annam from seclusion by uniting the giants or a war to conquer all in Surtur’s name—the volcano rumbles and spews molten
Monsters
Princes of the Apocalypse
another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesn’t catch fire.Imix’s Lair
Imix’s home is a fiery inverted pyramid
Imix for an instant. Each creature other than Imix in the area must succeed on a DC 15 Constitution saving throw or take 1d8;{"diceNotation":"1d8","rollType":"damage","rollAction":"Wave of Searing Heat
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Developments This battle will likely be a challenge to run. It is designed to create an emotional low spot in the adventure, during which overall defeat for the forces of good looks like a real
possibility. Character death — even if temporary — can crush some players’ spirits. For those players, don’t make this battle just a relentless slog toward death. Give the adventurers opportunities to save
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Developments This battle will likely be a challenge to run. It is designed to create an emotional low spot in the adventure, during which overall defeat for the forces of good looks like a real
possibility. Character death—even if temporary—can crush some players’ spirits. For those players, don’t make this battle just a relentless slog toward death. Give the adventurers opportunities to save
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
power of the characters. Vorpal Shards. Even while keeping the idea that the grand master’s claw shards are from a vorpal sword, you might wish to mitigate their threat of an instant kill by having them
Grand Master’s cloak fly apart into its various faces during battle, attacking as a swarm of bats. Throne Gate. The Grand Master might have long ago figured out how to activate this gate. If things go
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
conquest seared on the upper arm. Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A
Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
text: A violet star plummets from the sky and crashes nearby, throwing up a cloud of debris. A breathless screech rises from the black-lit dust. An instant later, blackened fangs and violet flame burst
forth in the form of a massive skeletal dragon.
This lesser death dragon (see appendix B) has come specifically for the characters. After its dramatic crash landing, it starts the battle with 160
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
collapses in on itself and ceases to exist the instant before it can shuffle off to some horrible afterlife. When this occurs, the spirit becomes a soulless wraith — a malevolent void trapped on the
doom of living creatures. When they emerge from their tombs to do battle, life and hope shrivel before them. Even if a wraith’s armies are forced to retreat, the lands its forces occupied are so blasted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
return with the spoils of war. The githyanki sky ships attack from above in the dead of night, gaining an instant advantage since communities on the surface rarely offer strong defenses against
attacks from the air. Red dragons ridden by knights accompany the vessels, serving as outriders and shock trips to pave the way for the githyanki warriors to descend en masse. In battle, the githyanki use
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
festival. Whenever you please, transition to the “Battle of High Hill” section. Fish Catch Traffic flows steadily from the village circle to the wharf. Here, the fish catch pits amateur fishers
catching it makes a fisher an instant town legend. Benebog can be caught only once. If a character rolls a 20 on the Fish to Catch table after Benebog has been caught, a greater cuirassed carp tugs on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in battle. Ability Score Increase. Your Constitution score increases by 1. Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a
to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
— Battle hymn of the githyanki knights
Githyanki knights are warriors, spellcasters, and scouts of exceptional ability devoted to the unflagging service of Vlaakith. Knights report directly to the queen
silver cord — a strike against such an enemy has a chance of severing the silver cord, causing instant death. Knights and their silver swords are inseparable, and a knight will fight to the death to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it starts its turn, and remains on fire until it or another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesn’t catch fire.
Imix’s
first time on a turn or starts its turn there takes 10 (3d6) fire damage. A wave of searing heat fills the lair in a 300-foot radius around Imix for an instant. Each creature other than Imix in the area
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
try to douse the power of elemental fire. Melee combatants who draw too close face fires that can dance across the flamewrath’s skin and burn attackers. Flamewrath
Medium humanoid (human), chaotic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
armor or carrying unconcealed weapons are turned away. Those who threaten the ship or try to board it are attacked. A battle on the pier frightens off the workers and guests who aren’t aboard. It
also alerts a half dozen city guards patrolling the wharf, who arrive 1d4 + 2 rounds after the battle is joined and fight on the side of the ship’s crew. The adventurers might try to replace one or more
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If the characters succeed in opening negotiations, Eyon questions them with a good deal of suspicion. She is a hard-bitten, callous mercenary who expects only the worst from people. The instant Eyon
look like they expect a fight. If the characters are in a boat, the troll begins the battle by trying to capsize the vessel, which requires an action and a successful DC 20 Strength check. C16
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
include the following offerings: Annam’s Blood. Barreled on Ysgard, this crimson mead swirls with scenes of battle. A war cry bellows from the tap when a mug of Annam’s Blood is poured. Chaos Frog. This
-o’-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
or noise, the pechs investigate. The pechs are initially indifferent toward the characters, admonishing them to douse any bright lights they carry, as the lights hurt the pechs’ eyes. If the
cave moray from its burrow by grappling it. If removed from its burrow, a cave moray frantically tries to escape back to its hole. Loud sounds here, including the din of battle, draw the attention of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, admonishing them to douse any bright lights they carry, as the lights hurt the pechs’ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work
here, including the din of battle, draw the attention of the fomorians in area L12. The cave morays retreat into their burrows when the fomorians arrive. L12: Fomorian Cave This cave stinks of sweat
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
an unending plume of smoke to rise, sometimes lit from below by fiery bursts of lava. As the scion dreams of battle—perhaps a battle to rouse Annam from seclusion by uniting the giants or a war to
feet of the fire takes an action to douse the fire, the target takes 10 (3d6) fire damage at the start of each of its turns.
Erupting Breath (Recharge 5–6). The cradle exhales flames and volcanic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this three-faced helm in battle, earning him the moniker of Three-Faced King. The helm is nonmagical and weighs 10 pounds. The slab upon which the helm rests is weight-sensitive. If the helm is removed
, or half damage on a successful one. Any creature that fails its save catches fire, taking 5 (1d10) fire damage at the end of each of its turns until it or another creature uses an action to douse the






