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Returning 35 results for 'down century more is male'.
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
;re found primarily in southwest Faerûn.
Calishite Names: (Male) Aseir, Bardeid, Haseid, Khemed, Mehmen, Sudeiman, Zasheir; (female) Atala, Ceidil, Hama, Jasmal, Meilil, Seipora, Yasheira
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
male dwarf stripped of gear, with its breath weapon. As the dwarf shrivels and dies, an undead shadow rises from his corpse, and the vision ends. Treasure A character who studies the gem-encrusted gold
been wiped out by orcs more than a century ago in the distant Sunset Mountains. Dwarf characters have advantage on the check. The horn is worth 2,500 gp as an art object but can be sold for 7,500 gp to a buyer who appreciates its status as a historical relic.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
male dwarf stripped of gear, with its breath weapon. As the dwarf shrivels and dies, an undead shadow rises from his corpse, and the vision ends. Treasure A character who studies the gem-encrusted gold
been wiped out by orcs more than a century ago in the distant Sunset Mountains. Dwarf characters have advantage on the check. The horn is worth 2,500 gp as an art object but can be sold for 7,500 gp to a buyer who appreciates its status as a historical relic.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
it. The ghost is all that remains of Siburrath, a male merfolk who was captured and tortured by the ***** Queen’s captain over a century ago. Siburrath’s ghost can’t leave the cage unless it possesses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellowed skeleton is all that remains of Nimraith, a human adventurer who perished in Undermountain over a century ago. 23b. Shattered Statue Bugbears. Two bugbears stand guard. Each bugbear has an
stone. (Restoring it will take the bugbears a month.) Any character who succeeds on a DC 15 Intelligence (Investigation) check can ascertain what the statue depicted: three male human warriors standing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Commander Iyan ir’Talan is a male human in charge of the Sharn Watch. As long as the city’s wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo. Commander
Lian Halamar is a male halfling who leads the garrison in the Daggerwatch district in Upper Dura. The Boromar Clan bribes Lian to make sure the Watch is away from the scene during their criminal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellowed skeleton is all that remains of Nimraith, a human adventurer who perished in Undermountain over a century ago. 23b. Shattered Statue Bugbears. Two bugbears stand guard. Each bugbear has an
stone. (Restoring it will take the bugbears a month.) Any character who succeeds on a DC 15 Intelligence (Investigation) check can ascertain what the statue depicted: three male human warriors standing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
it. The ghost is all that remains of Siburrath, a male merfolk who was captured and tortured by the ***** Queen’s captain over a century ago. Siburrath’s ghost can’t leave the cage unless it possesses
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Commander Iyan ir’Talan is a male human in charge of the Sharn Watch. As long as the city’s wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo. Commander
Lian Halamar is a male halfling who leads the garrison in the Daggerwatch district in Upper Dura. The Boromar Clan bribes Lian to make sure the Watch is away from the scene during their criminal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
she’s from, admonishing characters who try to learn too much of the past or future. Andarin Zarith This human Red Wizard of Thay will visit Gravenhollow nearly a century in the future. He treats the
them farewell with the words, “I will remember you.” Jalynfein Oblodra This young male drow was cast out of Menzoberranzan after he lost his sight, yet he survived and found his way here. The blind
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, since he was interred only four days ago. Commoner Cottages. A typical cottage is only 200 square feet yet contains 1d4 adults (male and female human commoners), 1d4 − 1 children (male and female
a century ago and hasn’t aged a day since. He occasionally visits the Shrine of the White Sun but doesn’t talk much, and he demands tribute in the form of wine. No one knows his true name or where he
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
she’s from, admonishing characters who try to learn too much of the past or future. Andarin Zarith This human Red Wizard of Thay will visit Gravenhollow nearly a century in the future. He treats the
them farewell with the words, “I will remember you.” Jalynfein Oblodra This young male drow was cast out of Menzoberranzan after he lost his sight, yet he survived and found his way here. The blind
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, since he was interred only four days ago. Commoner Cottages. A typical cottage is only 200 square feet yet contains 1d4 adults (male and female human commoners), 1d4 − 1 children (male and female
a century ago and hasn’t aged a day since. He occasionally visits the Shrine of the White Sun but doesn’t talk much, and he demands tribute in the form of wine. No one knows his true name or where he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Converted Windmill: Autumn This old stone windmill was converted into a residence over a century ago and has fallen into disrepair. An eccentric Waterdavian artist lives here, and she hasn’t been the
Vhaspar Holmdreg (LG male Illuskan human priest), who rents a room in the west wing of the residence and works in the North Ward at the Hospice of St. Laupsenn, a temple of Ilmater, god of suffering
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Converted Windmill: Autumn This old stone windmill was converted into a residence over a century ago and has fallen into disrepair. An eccentric Waterdavian artist lives here, and she hasn’t been the
Vhaspar Holmdreg (LG male Illuskan human priest), who rents a room in the west wing of the residence and works in the North Ward at the Hospice of St. Laupsenn, a temple of Ilmater, god of suffering
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
forges, foundries that operate day and night, and tunnels leading to the mines. Mirabar’s marchion, Selin Ramur (LN male Damaran human noble), meets with the other members of the Lords’ Alliance to
mercenaries are proving to be more trouble than they’re worth. They seem more interested in finding the lost tomb of Mornbryn than in guarding the village. The mercenary leader, Oboth Thornsteel (NE male
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
doing things, arguing that the town has survived for a century by sticking to its original priorities. They suffered mightily due to the Sea Princes’ depredations and remember the days when the crown
Gellan (NE male human noble) is a well-spoken, dapper older gentleman with a neatly trimmed beard and a fancy wardrobe. With his cunning instincts, he has positioned his family to become the most prominent
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
doing things, arguing that the town has survived for a century by sticking to its original priorities. They suffered mightily due to the Sea Princes’ depredations and remember the days when the crown
Gellan (NE male human noble) is a well-spoken, dapper older gentleman with a neatly trimmed beard and a fancy wardrobe. With his cunning instincts, he has positioned his family to become the most prominent
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
forges, foundries that operate day and night, and tunnels leading to the mines. Mirabar’s marchion, Selin Ramur (LN male Damaran human noble), meets with the other members of the Lords’ Alliance to
mercenaries are proving to be more trouble than they’re worth. They seem more interested in finding the lost tomb of Mornbryn than in guarding the village. The mercenary leader, Oboth Thornsteel (NE male
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
connections, as well as to learn what has changed of the world in their century of absence. The Lake of Steam. Far to the south and east of the Sword Coast, the Lake of Steam is more accurately an
Spellplague to a great inundation of the sea. In the century since that great disaster, the waters receded, and now stories told by travelers from the south tell of halfling communities that survived as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
believe the vote was orchestrated by the Zoar family, a group of influential nobles that moved to Everlund from Waterdeep over a century ago amid some scandal. The Zoars have gained considerable
councilors know who voted which way concerning the decision to leave the Lords’ Alliance. The members of the Council of Elders are as follows: High Captain Horix Zoar (LN male Tethyrian human noble
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
believe the vote was orchestrated by the Zoar family, a group of influential nobles that moved to Everlund from Waterdeep over a century ago amid some scandal. The Zoars have gained considerable
councilors know who voted which way concerning the decision to leave the Lords’ Alliance. The members of the Council of Elders are as follows: High Captain Horix Zoar (LN male Tethyrian human noble
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and saw. Under the scrutiny of the meticulous High Artificer Andar Beech, a neutral male human priest, inventors work alongside priests and acolytes beside masters of all disciplines. Because the
landmark by some and a regrettable eyesore by others. It was built nearly a century ago by the eccentric wizard Ramazith, a sailor from faraway Durpar who acquired a vast knowledge of the deeps — and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
connections, as well as to learn what has changed of the world in their century of absence. The Lake of Steam. Far to the south and east of the Sword Coast, the Lake of Steam is more accurately an
Spellplague to a great inundation of the sea. In the century since that great disaster, the waters receded, and now stories told by travelers from the south tell of halfling communities that survived as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
scrutiny of the meticulous High Artificer Andar Beech, a neutral male human priest, inventors work alongside priests and acolytes beside masters of all disciplines. Because the creations in these workshops
regrettable eyesore by others. It was built nearly a century ago by the eccentric wizard Ramazith, a sailor from faraway Durpar who acquired a vast knowledge of the deeps — and equally vast wealth
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and saw. Under the scrutiny of the meticulous High Artificer Andar Beech, a neutral male human priest, inventors work alongside priests and acolytes beside masters of all disciplines. Because the
landmark by some and a regrettable eyesore by others. It was built nearly a century ago by the eccentric wizard Ramazith, a sailor from faraway Durpar who acquired a vast knowledge of the deeps — and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Walking Statues Over a century ago, just one of these eight behemoth statues stood visible at the northern foot of Mount Waterdeep, on a bluff called Gull Leap. Ninety feet tall, it resembled a
Market, and the self-evident magic of its existence. The statue is of a well-muscled but impassive male human with its left leg sunk to the hip in the street, the result of a spell cast by the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
scrutiny of the meticulous High Artificer Andar Beech, a neutral male human priest, inventors work alongside priests and acolytes beside masters of all disciplines. Because the creations in these workshops
regrettable eyesore by others. It was built nearly a century ago by the eccentric wizard Ramazith, a sailor from faraway Durpar who acquired a vast knowledge of the deeps — and equally vast wealth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Walking Statues Over a century ago, just one of these eight behemoth statues stood visible at the northern foot of Mount Waterdeep, on a bluff called Gull Leap. Ninety feet tall, it resembled a
Market, and the self-evident magic of its existence. The statue is of a well-muscled but impassive male human with its left leg sunk to the hip in the street, the result of a spell cast by the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Presiding over the crammed shelves is Entharl Danthelon, a neutral good male shield dwarf commoner who claims to have been an adventurer once himself, as evidenced by the magical flying axe that guards his
to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic good male human commoner) has long had a fascination with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Presiding over the crammed shelves is Entharl Danthelon, a neutral good male shield dwarf commoner who claims to have been an adventurer once himself, as evidenced by the magical flying axe that guards his
to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic good male human commoner) has long had a fascination with
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
weapons and armor to rowboats and mobile monster cages. Presiding over the crammed shelves is Entharl Danthelon, a neutral good male shield dwarf commoner who claims to have been an adventurer once
good male human commoner) has long had a fascination with exotic beasts, and having already developed the infrastructure to take care of large numbers of ordinary animals, he found it easy enough to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
weapons and armor to rowboats and mobile monster cages. Presiding over the crammed shelves is Entharl Danthelon, a neutral good male shield dwarf commoner who claims to have been an adventurer once
good male human commoner) has long had a fascination with exotic beasts, and having already developed the infrastructure to take care of large numbers of ordinary animals, he found it easy enough to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appear as a female humanoid surrounded by floating eyes to some viewers, while other viewers see a haggard male elf. Spawn of the Daelkyr Most of the aberrations on Eberron are the creations of the
create the curse of lycanthropy. Whatever the origin of lycanthropy, in the ninth century YK, the power of the curse surged dramatically, and all lycanthropes were drawn toward evil. The Church of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appear as a female humanoid surrounded by floating eyes to some viewers, while other viewers see a haggard male elf. Spawn of the Daelkyr Most of the aberrations on Eberron are the creations of the
create the curse of lycanthropy. Whatever the origin of lycanthropy, in the ninth century YK, the power of the curse surged dramatically, and all lycanthropes were drawn toward evil. The Church of the